Player Matchup

Fenrir
Fenrir
Agunaldisimo
Fenrir
Level 77
God Stats
74W - 87L
1,656 SR
Queue Stats
74W - 90L
1,596 Elo+
Party 1
Anubis
Anubis
DeSouza-13
Anubis
Level 112
God Stats
59W - 53L
1,746 SR
Queue Stats
88W - 102L
1,596 Elo+
Party 1
Bacchus
Bacchus
DracoGot100Round
Bacchus
Level 117
God Stats
42W - 38L
1,545 SR
Queue Stats
76W - 62L
1,500 Elo+
Solo
Anhur
Anhur
Shazam7554
Anhur
Level 128
God Stats
4W - 6L
1,419 SR
Queue Stats
184W - 185L
1,465 Elo+
Solo
Horus
Horus
yToxicAngel
Horus
Level 149
God Stats
7W - 12L
1,352 SR
Queue Stats
369W - 395L
1,519 Elo+
Solo
Team Averages
Level 117
1,544 SR
1,535 Elo+

VS

Team Averages
Level 119
1,537 SR
1,495 Elo+
Anhur
Anhur
BMtriX
Anhur
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,510 Elo+
Solo
Da Ji
Da Ji
Eninjaz_v2
Da Ji
Level 77
God Stats
1W - 6L
1,471 SR
Queue Stats
154W - 138L
1,510 Elo+
Solo
Surtr
Surtr
JohnBattman99
Surtr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
LILRICHKIDD
Anubis
Level 159
God Stats
6W - 9L
1,500 SR
Queue Stats
405W - 397L
1,478 Elo+
Solo
Atlas
Atlas
Rowan801
Atlas
Level 148
God Stats
0W - 2L
1,715 SR
Queue Stats
90W - 84L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 2 / 5
7,887
717
3,856
9,817
3,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
DeSouza-13
Anubis
16
3 / 3 / 6
9,192
836
8,177
8,276
3,603
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 1 / 6
9,046
822
9,123
9,695
9,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
15
3 / 1 / 10
8,840
804
7,455
11,030
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 8
9,585
871
8,902
20,186
14,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BMtriX
Anhur
14
1 / 2 / 1
8,102
737
4,362
6,310
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
15
5 / 4 / 1
8,891
808
11,692
9,022
3,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 1
7,154
650
7,785
14,958
13,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Anubis
16
1 / 3 / 3
8,646
786
13,496
9,048
4,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Rowan801
Atlas
12
0 / 4 / 1
6,984
635
4,263
8,739
5,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
17
Kills
7
7
Deaths
17
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
2
5
1.75
L
Anhur
BMtriX
Anhur
1
2
1
0.75
W
Anubis
DeSouza-13
Anubis
3
3
6
2
W
6
1
6
9
L
Da Ji
5
4
1
1.38
L
0
4
1
0.13
L
Anubis
1
3
3
0.83
L
Atlas
Rowan801
Atlas
0
4
1
0.13
W
Anhur
3
1
10
8
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,513
Damage
41,598
59,004
Taken
48,077
36,831
Mitigated
29,492
20,890
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,856
589
223
870
9,817
3,110
603
4,061
5,756
0
17,729
L
Anhur
BMtriX
Anhur
4,362
2,216
0
69
6,310
2,503
0
1,990
4,320
0
14,462
W
Anubis
DeSouza-13
Anubis
8,177
494
41
2,113
8,276
3,603
428
3,287
4,989
39,383
0
W
9,123
1,211
0
1,603
9,695
9,928
123
2,831
6,864
28,156
0
L
Da Ji
11,692
2,640
0
0
9,022
3,741
0
3,608
5,414
0
24,929
L
7,785
2,122
0
703
14,958
13,341
0
4,242
10,716
398
24,612
L
Anubis
13,496
1,096
0
2,745
9,048
4,200
240
4,731
4,317
49,476
0
L
Atlas
Rowan801
Atlas
4,263
1,415
0
763
8,739
5,707
0
2,729
6,010
8,765
0
W
Anhur
7,455
3,580
454
2,977
11,030
5,301
2,044
2,324
8,706
0
29,309
W
8,902
4,082
4,723
7,886
20,186
14,889
0
5,471
14,715
0
19,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,550
Gold Earned
39,777
239
Minions Killed
157
0
Camps Cleared
0
1,236,333
Distance Traveled
1,052,880
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,887
717
31
3
0
255,284
0
L
Anhur
8,102
737
21
2
0
219,272
0
W
Anubis
9,192
836
87
8
0
223,997
0
W
Bacchus
9,046
822
47
4
0
255,285
0
L
Da Ji
8,891
808
29
3
0
235,288
0
L
Surtr
7,154
650
23
2
0
220,746
0
L
Anubis
8,646
786
69
6
0
200,817
0
L
Atlas
6,984
635
15
1
0
176,757
0
W
Anhur
8,840
804
55
5
0
238,940
4
W
Horus
9,585
871
19
2
0
262,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role