Player Matchup

Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Ferbed45
Cerberus
Level 147
God Stats
6W - 2L
1,730 SR
Queue Stats
666W - 606L
1,528 Elo+
Solo
Hera
Hera
GARF1SH8380
Hera
Level 118
God Stats
3W - 4L
1,406 SR
Queue Stats
167W - 176L
1,470 Elo+
Party 1
Zhong Kui
Zhong Kui
Trashnuggets
Zhong Kui
Level 143
God Stats
2W - 1L
1,563 SR
Queue Stats
111W - 121L
1,447 Elo+
Party 1
Guan Yu
Guan Yu
Tymay
Guan Yu
Level 147
God Stats
3W - 0L
1,702 SR
Queue Stats
104W - 118L
1,401 Elo+
Party 1
Team Averages
Level 136
1,580 SR
1,469 Elo+

VS

Team Averages
Level 117
1,498 SR
1,470 Elo+
Hera
Hera
HesitantBadger
Hera
Level 28
God Stats
12W - 7L
1,500 SR
Queue Stats
500W - 492L
1,453 Elo+
Party 2
Poseidon
Poseidon
Riseer23
Poseidon
Level 140
God Stats
8W - 9L
1,517 SR
Queue Stats
869W - 851L
1,425 Elo+
Party 2
Nemesis
Nemesis
Spraynpray1186
Nemesis
Level 160
God Stats
9W - 15L
1,382 SR
Queue Stats
655W - 666L
1,459 Elo+
Party 2
Janus
Janus
kdaniel999
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 68L
1,501 Elo+
Solo
Chang'e
Chang'e
ldeue4
Chang'e
Level 149
God Stats
6W - 6L
1,591 SR
Queue Stats
1,919W - 1,998L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
1 / 2 / 13
8,374
837
10,231
8,362
5,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Ferbed45
Cerberus
15
5 / 3 / 10
8,803
880
7,688
12,647
15,529
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 2 / 8
8,466
847
7,306
4,281
2,154
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Trashnuggets
Zhong Kui
15
5 / 4 / 9
9,361
936
13,669
14,035
17,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
Tymay
Guan Yu
17
7 / 3 / 11
10,191
1,019
7,886
16,777
19,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
7,844
784
10,449
9,543
3,767
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Poseidon
Riseer23
Poseidon
14
3 / 5 / 6
8,046
805
8,672
10,263
3,721
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 5 / 5
6,808
681
3,373
12,663
12,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
15
6 / 4 / 1
8,814
881
9,833
7,980
3,456
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
ldeue4
Chang'e
13
0 / 2 / 7
7,031
703
7,362
10,605
3,836
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
35
19
Kills
11
14
Deaths
19
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
2
13
3.75
W
Cerberus
Ferbed45
Cerberus
5
3
10
3.33
W
1
2
8
2.5
L
2
3
5
1.5
L
Poseidon
Riseer23
Poseidon
3
5
6
1.2
L
0
5
5
0.5
W
Zhong Kui
Trashnuggets
Zhong Kui
5
4
9
2.38
W
Guan Yu
Tymay
Guan Yu
7
3
11
4.17
L
Janus
6
4
1
1.63
L
Chang'e
ldeue4
Chang'e
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,780
Damage
39,689
56,102
Taken
51,054
59,780
Mitigated
27,324
24,911
Healing
17,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,231
2,281
696
1,509
8,362
5,451
2,152
5,207
3,155
0
25,595
W
Cerberus
Ferbed45
Cerberus
7,688
178
0
2,612
12,647
15,529
216
5,824
6,823
17,253
0
W
7,306
1,332
1,226
362
4,281
2,154
2,725
3,872
409
17,376
0
L
10,449
1,758
1,916
2,443
9,543
3,767
74
6,471
2,945
28,072
0
L
Poseidon
Riseer23
Poseidon
8,672
1,908
0
1,469
10,263
3,721
80
5,590
4,439
17,501
0
L
3,373
702
709
2,999
12,663
12,544
0
6,796
5,455
0
5,097
W
Zhong Kui
Trashnuggets
Zhong Kui
13,669
852
671
4,830
14,035
17,416
1,241
10,968
3,067
25,516
0
W
Guan Yu
Tymay
Guan Yu
7,886
685
7,164
5,841
16,777
19,230
129
10,445
6,332
0
15,195
L
Janus
9,833
766
1,179
401
7,980
3,456
0
4,086
3,703
22,539
0
L
Chang'e
ldeue4
Chang'e
7,362
623
3,678
2,700
10,605
3,836
185
5,720
4,789
12,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,195
Gold Earned
38,543
131
Minions Killed
101
0
Camps Cleared
0
831,466
Distance Traveled
904,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,374
837
28
3
0
178,098
0
W
Cerberus
8,803
880
32
3
0
181,933
0
W
Hera
8,466
847
21
2
0
114,071
0
L
Hera
7,844
784
31
3
0
190,582
0
L
Poseidon
8,046
805
17
2
0
160,384
0
L
Nemesis
6,808
681
3
0
0
170,910
0
W
Zhong Kui
9,361
936
34
3
0
155,403
0
W
Guan Yu
10,191
1,019
16
2
0
201,961
0
L
Janus
8,814
881
39
4
0
189,645
0
L
Chang'e
7,031
703
11
1
0
193,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role