Player Matchup

Izanami
Izanami
EBKOFFICIAL
Izanami
Level 89
God Stats
25W - 30L
1,066 SR
Queue Stats
294W - 324L
1,391 Elo+
Solo
Zeus
Zeus
IIncursio
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,220 Elo+
Party 1
Atlas
Atlas
NicoTheSneako
Atlas
Level 60
God Stats
3W - 2L
1,604 SR
Queue Stats
12W - 18L
1,416 Elo+
Party 1
Anubis
Anubis
U1334893245
Anubis
Level 99
God Stats
21W - 16L
1,509 SR
Queue Stats
153W - 126L
1,542 Elo+
Solo
Bakasura
Bakasura
gman371
Bakasura
Level 48
God Stats
3W - 6L
1,520 SR
Queue Stats
4W - 7L
1,354 Elo+
Party 1
Team Averages
Level 73
1,440 SR
1,384 Elo+

VS

Team Averages
Level 61
1,479 SR
1,426 Elo+
Surtr
Surtr
BigDJ14
Surtr
Level 85
God Stats
14W - 13L
1,615 SR
Queue Stats
468W - 434L
1,407 Elo+
Party 2
Thanatos
Thanatos
DJ N3vermore
Thanatos
Level 64
God Stats
1W - 4L
1,375 SR
Queue Stats
79W - 78L
1,442 Elo+
Solo
Freya
Freya
HeyItsDrunk
Freya
Level 41
God Stats
8W - 5L
1,606 SR
Queue Stats
174W - 178L
1,410 Elo+
Party 2
Vulcan
Vulcan
blacktesiticles
Vulcan
Level 69
God Stats
1W - 3L
1,363 SR
Queue Stats
158W - 172L
1,464 Elo+
Solo
Vamana
Vamana
sSxNc
Vamana
Level 46
God Stats
10W - 9L
1,435 SR
Queue Stats
130W - 175L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EBKOFFICIAL
Izanami
15
3 / 0 / 2
9,047
603
8,971
10,837
4,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
2 / 4 / 5
8,094
540
6,972
8,149
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 3 / 9
8,078
539
7,544
11,248
12,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Anubis
15
7 / 3 / 2
9,942
663
14,347
12,742
6,885
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
gman371
Bakasura
15
7 / 1 / 4
9,083
606
13,634
13,122
5,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BigDJ14
Surtr
12
3 / 5 / 2
7,579
505
5,664
16,111
9,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
DJ N3vermore
Thanatos
14
4 / 3 / 3
8,898
593
8,022
17,004
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
7,219
481
3,276
10,720
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 5 / 3
8,061
537
9,765
10,727
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
sSxNc
Vamana
12
1 / 6 / 1
7,481
499
6,794
14,603
12,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
11
11
Deaths
21
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
BigDJ14
Surtr
3
5
2
0.8
L
Thanatos
DJ N3vermore
Thanatos
4
3
3
1.83
W
Izanami
EBKOFFICIAL
Izanami
3
0
2
4
L
0
2
0
0
W
Zeus
2
4
5
1.13
W
2
3
9
2.17
W
Anubis
7
3
2
2.67
L
3
5
3
0.9
W
Bakasura
gman371
Bakasura
7
1
4
9
L
Vamana
sSxNc
Vamana
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,468
Damage
33,521
56,098
Taken
69,165
32,953
Mitigated
35,304
10,471
Healing
19,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
BigDJ14
Surtr
5,664
2,378
131
2,680
16,111
9,048
0
6,328
8,893
343
28,365
L
Thanatos
DJ N3vermore
Thanatos
8,022
2,737
0
8,545
17,004
6,042
0
7,063
9,133
0
54,483
W
Izanami
EBKOFFICIAL
Izanami
8,971
5,907
107
3,956
10,837
4,757
1,831
2,902
7,935
0
91,907
L
3,276
906
0
5,227
10,720
3,717
0
2,781
7,884
40,636
0
W
Zeus
6,972
1,207
0
270
8,149
3,051
1,297
3,938
4,163
57,977
0
W
7,544
3,029
0
1,508
11,248
12,478
524
3,167
8,081
19,583
0
W
Anubis
14,347
1,250
0
2,017
12,742
6,885
156
1,259
11,002
69,728
0
L
9,765
1,186
0
500
10,727
3,973
662
4,662
5,677
62,448
0
W
Bakasura
gman371
Bakasura
13,634
8,313
0
2,613
13,122
5,782
816
1,906
11,128
173
58,844
L
Vamana
sSxNc
Vamana
6,794
3,863
0
2,416
14,603
12,524
0
8,190
5,666
0
47,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,244
Gold Earned
39,238
484
Minions Killed
369
0
Camps Cleared
0
1,429,395
Distance Traveled
1,415,527
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,579
505
41
3
0
290,864
1
L
Thanatos
8,898
593
95
6
0
329,352
0
W
Izanami
9,047
603
142
9
0
260,735
7
L
Freya
7,219
481
79
5
0
252,806
8
W
Zeus
8,094
540
94
6
0
265,591
0
W
Atlas
8,078
539
21
1
0
285,491
2
W
Anubis
9,942
663
117
8
0
235,682
4
L
Vulcan
8,061
537
96
6
0
267,069
0
W
Bakasura
9,083
606
110
7
0
381,896
0
L
Vamana
7,481
499
58
4
0
275,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role