Player Matchup

Ares
Ares
EchoSolution
Ares
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 56L
1,632 Elo+
Solo
Fafnir
Fafnir
KevÍnMcCallister
Fafnir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,483 Elo+
Party 2
Heimdallr
Heimdallr
NewSuggestion
Heimdallr
Level 128
God Stats
3W - 1L
1,893 SR
Queue Stats
146W - 118L
1,552 Elo+
Party 2
Freya
Freya
Ravenx Kox
Freya
Level 99
God Stats
7W - 5L
1,687 SR
Queue Stats
947W - 917L
1,569 Elo+
Solo
Mercury
Mercury
jujudefruit11
Mercury
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 63L
1,544 Elo+
Solo
Team Averages
Level 101
1,616 SR
1,556 Elo+

VS

Team Averages
Level 109
1,616 SR
1,565 Elo+
Merlin
Merlin
GOZILLAFN
Merlin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 76L
1,544 Elo+
Solo
Fenrir
Fenrir
Lord-Lannius
Fenrir
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,705 Elo+
Solo
Geb
Geb
LuvaLuek
Geb
Level 29
God Stats
4W - 1L
1,714 SR
Queue Stats
479W - 513L
1,486 Elo+
Solo
Medusa
Medusa
ScalpEm315
Medusa
Level 127
God Stats
4W - 1L
1,869 SR
Queue Stats
172W - 153L
1,539 Elo+
Party 1
Ares
Ares
Wuzat_115
Ares
Level 166
God Stats
3W - 1L
1,500 SR
Queue Stats
259W - 244L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
9,809
701
14,694
20,899
30,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 3 / 4
9,193
657
6,573
18,092
28,691
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heimdallr
NewSuggestion
Heimdallr
16
4 / 5 / 5
9,647
689
17,847
15,706
12,314
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
16
1 / 4 / 7
9,326
666
13,217
17,999
13,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
16
3 / 5 / 6
9,621
687
7,561
12,232
9,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GOZILLAFN
Merlin
19
6 / 1 / 12
11,709
836
20,277
12,743
9,927
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
16
3 / 3 / 11
9,876
705
10,689
13,939
16,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 2 / 16
10,203
729
11,830
14,094
19,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
ScalpEm315
Medusa
17
7 / 2 / 11
11,054
790
22,405
12,032
9,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ares
18
3 / 2 / 14
11,522
823
9,757
17,070
28,216
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
10
Kills
22
22
Deaths
10
28
Assists
64
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Merlin
GOZILLAFN
Merlin
6
1
12
12
L
0
3
4
0.67
W
Fenrir
3
3
11
2.83
W
3
2
16
5.5
L
Heimdallr
NewSuggestion
Heimdallr
4
5
5
1.3
L
Freya
1
4
7
1.13
W
Medusa
ScalpEm315
Medusa
7
2
11
6.25
W
Ares
3
2
14
5
L
Mercury
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,892
Damage
74,958
84,928
Taken
69,878
93,948
Mitigated
83,081
28,016
Healing
31,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,694
567
510
4,028
20,899
30,556
0
11,224
8,983
18,569
0
W
Merlin
GOZILLAFN
Merlin
20,277
2,355
5,009
5,853
12,743
9,927
1,048
8,088
4,655
49,884
0
L
6,573
1,961
3,575
4,247
18,092
28,691
37
7,812
9,854
11,097
0
W
Fenrir
10,689
3,015
1,967
3,125
13,939
16,392
1,723
7,399
6,540
0
16,161
W
11,830
924
2,552
3,376
14,094
19,026
1,036
5,819
8,275
24,242
0
L
Heimdallr
NewSuggestion
Heimdallr
17,847
6,573
1,220
2,708
15,706
12,314
385
7,029
8,469
0
49,082
L
Freya
13,217
3,574
2,353
6,648
17,999
13,308
458
9,156
8,642
30,971
0
W
Medusa
ScalpEm315
Medusa
22,405
8,174
1,609
2,164
12,032
9,520
3,380
6,688
5,344
0
44,306
W
Ares
9,757
430
2,054
3,501
17,070
28,216
667
6,490
10,580
13,445
0
L
Mercury
7,561
2,405
2,294
433
12,232
9,079
0
4,935
7,116
0
12,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,596
Gold Earned
54,364
139
Minions Killed
149
0
Camps Cleared
0
1,252,383
Distance Traveled
1,527,212
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,809
701
6
0
0
257,119
0
W
Merlin
11,709
836
64
5
0
270,830
0
L
Fafnir
9,193
657
4
0
0
246,449
0
W
Fenrir
9,876
705
14
1
0
305,837
0
W
Geb
10,203
729
12
1
0
314,776
0
L
Heimdallr
9,647
689
64
5
0
231,747
0
L
Freya
9,326
666
52
4
0
234,116
0
W
Medusa
11,054
790
52
4
0
338,001
0
W
Ares
11,522
823
7
1
0
297,768
0
L
Mercury
9,621
687
13
1
0
282,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role