Player Matchup

Odin
Odin
 
Odin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
B1ueFa1kon
Arachne
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,450 Elo+
Party 3
Zhong Kui
Zhong Kui
LoveTakesTime
Zhong Kui
Level 93
God Stats
4W - 4L
1,731 SR
Queue Stats
511W - 494L
1,538 Elo+
Solo
Terra
Terra
UnsungGorilla81
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,450 Elo+
Party 3
Ganesha
Ganesha
blunttr4um4
Ganesha
Level 110
God Stats
5W - 2L
1,718 SR
Queue Stats
233W - 254L
1,445 Elo+
Solo
Team Averages
Level 92
1,590 SR
1,476 Elo+

VS

Team Averages
Level 61
1,484 SR
1,429 Elo+
Mercury
Mercury
BildoSagginz
Mercury
Level 88
God Stats
0W - 1L
1,766 SR
Queue Stats
15W - 31L
1,413 Elo+
Party 1
Danzaburou
Danzaburou
CrabDragoons
Danzaburou
Level 92
God Stats
2W - 4L
1,500 SR
Queue Stats
188W - 157L
1,506 Elo+
Party 1
Medusa
Medusa
QueenEvaDee
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,329 Elo+
Party 2
Fenrir
Fenrir
Was it OJ xYesx
Fenrir
Level 56
God Stats
0W - 5L
1,154 SR
Queue Stats
107W - 101L
1,432 Elo+
Solo
Sylvanus
Sylvanus
episodeskinrot
Sylvanus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 175L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
20
18 / 5 / 21
14,117
941
25,913
20,842
15,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
B1ueFa1kon
Arachne
18
8 / 9 / 18
11,887
792
17,306
22,482
16,612
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
LoveTakesTime
Zhong Kui
20
17 / 2 / 23
14,520
968
34,198
18,323
19,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 25
10,948
730
7,223
20,200
23,161
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ganesha
blunttr4um4
Ganesha
20
0 / 4 / 40
12,352
823
16,583
28,332
41,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BildoSagginz
Mercury
18
5 / 11 / 5
10,748
717
13,199
19,319
8,915
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
CrabDragoons
Danzaburou
18
3 / 6 / 8
10,946
730
16,521
18,096
9,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
18
5 / 10 / 5
10,913
728
15,949
19,901
9,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
4 / 12 / 5
10,863
724
9,934
21,885
8,869
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
19
3 / 8 / 10
11,960
797
21,746
28,140
35,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

174
Kill Participation
53
47
Kills
20
23
Deaths
47
127
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
18
5
21
5.7
W
Arachne
B1ueFa1kon
Arachne
8
9
18
1.89
L
Mercury
BildoSagginz
Mercury
5
11
5
0.68
L
Danzaburou
CrabDragoons
Danzaburou
3
6
8
1.17
W
Zhong Kui
LoveTakesTime
Zhong Kui
17
2
23
14.25
L
Medusa
5
10
5
0.75
W
4
3
25
5.5
L
4
12
5
0.54
W
Ganesha
blunttr4um4
Ganesha
0
4
40
5
L
Sylvanus
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,223
Damage
77,349
110,179
Taken
107,341
116,279
Mitigated
72,608
39,047
Healing
20,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
25,913
4,395
1,452
1,415
20,842
15,366
3,829
4,507
16,335
0
43,457
W
Arachne
B1ueFa1kon
Arachne
17,306
13,677
561
3,694
22,482
16,612
1,540
3,114
19,368
0
23,976
L
Mercury
BildoSagginz
Mercury
13,199
5,870
489
1,146
19,319
8,915
0
9,653
9,666
0
21,735
L
Danzaburou
CrabDragoons
Danzaburou
16,521
6,188
742
2,942
18,096
9,460
0
8,943
9,153
0
45,598
W
Zhong Kui
LoveTakesTime
Zhong Kui
34,198
2,993
3,755
6,494
18,323
19,385
2,351
3,191
15,132
62,407
0
L
Medusa
15,949
8,717
477
1,727
19,901
9,513
0
10,572
9,329
0
27,859
W
7,223
1,145
6,113
4,251
20,200
23,161
235
4,399
15,801
14,587
0
L
9,934
2,956
1,115
1,080
21,885
8,869
0
12,799
9,086
0
20,311
W
Ganesha
blunttr4um4
Ganesha
16,583
673
6,100
5,212
28,332
41,755
689
6,535
21,797
33,118
0
L
Sylvanus
21,746
3,905
3,842
6,534
28,140
35,851
0
16,037
12,048
34,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,824
Gold Earned
55,430
173
Minions Killed
170
0
Camps Cleared
0
1,367,293
Distance Traveled
1,070,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
14,117
941
48
3
0
259,778
0
W
Arachne
11,887
792
12
1
0
265,650
0
L
Mercury
10,748
717
25
2
0
243,446
0
L
Danzaburou
10,946
730
69
5
0
208,588
0
W
Zhong Kui
14,520
968
90
6
0
279,703
0
L
Medusa
10,913
728
32
2
0
201,723
0
W
Terra
10,948
730
22
1
0
285,335
0
L
Fenrir
10,863
724
23
2
0
228,931
0
W
Ganesha
12,352
823
1
0
0
276,827
0
L
Sylvanus
11,960
797
21
1
0
187,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role