Player Matchup

Izanami
Izanami
Revalent
Izanami
Level 8
God Stats
0W - 1L
1,081 SR
Queue Stats
2W - 7L
1,298 Elo+
Party 1
Fafnir
Fafnir
SockeyeSlamMan
Fafnir
Level 68
God Stats
0W - 3L
1,388 SR
Queue Stats
33W - 49L
1,484 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SolDi_L2
Tsukuyomi
Level 37
God Stats
9W - 17L
1,357 SR
Queue Stats
59W - 88L
1,210 Elo+
Party 3
Anubis
Anubis
Unfoldedmango
Anubis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 114L
1,469 Elo+
Party 1
Tiamat
Tiamat
iobbiwan
Tiamat
Level 26
God Stats
3W - 4L
1,503 SR
Queue Stats
19W - 41L
1,169 Elo+
Party 3
Team Averages
Level 37
1,366 SR
1,326 Elo+

VS

Team Averages
Level 93
1,492 SR
1,475 Elo+
He Bo
He Bo
 
He Bo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ArcticFaZe22
Achilles
Level 49
God Stats
19W - 23L
1,430 SR
Queue Stats
268W - 230L
1,459 Elo+
Solo
Lancelot
Lancelot
BusinessTime524
Lancelot
Level 124
God Stats
21W - 26L
1,514 SR
Queue Stats
432W - 416L
1,467 Elo+
Party 2
Olorun
Olorun
ForcefulAlmond
Olorun
Level 104
God Stats
9W - 5L
1,517 SR
Queue Stats
160W - 149L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Revalent
Izanami
7
0 / 3 / 1
4,242
471
3,213
5,064
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 2 / 1
4,588
510
2,610
6,844
5,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
SolDi_L2
Tsukuyomi
8
1 / 5 / 0
4,738
526
2,204
8,205
2,977
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 1 / 0
5,593
621
4,169
3,821
1,393
Tiamat
iobbiwan
Tiamat
4
0 / 1 / 0
3,811
423
551
2,488
870
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
6 / 0 / 1
5,967
663
4,327
3,207
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
 
Serqet
9
2 / 1 / 4
5,513
613
2,758
5,993
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
ArcticFaZe22
Achilles
8
2 / 0 / 5
4,782
531
4,022
5,140
4,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
9
0 / 1 / 1
4,585
509
857
5,362
3,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
2 / 1 / 2
5,504
612
4,392
4,166
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
0
1
6.5
W
Serqet
 
Serqet
2
1
4
4
W
Achilles
ArcticFaZe22
Achilles
2
0
5
4.5
W
Lancelot
0
1
1
0.5
W
2
1
2
3
L
Izanami
Revalent
Izanami
0
3
1
0.17
L
0
2
1
0.25
L
Tsukuyomi
SolDi_L2
Tsukuyomi
1
5
0
0.2
L
1
1
0
1
L
Tiamat
iobbiwan
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,747
Damage
16,356
26,422
Taken
23,868
12,681
Mitigated
11,567
5,550
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,327
339
0
500
3,207
974
715
798
2,409
31,454
0
W
Serqet
 
Serqet
2,758
590
0
2,306
5,993
2,011
0
1,171
4,822
0
27,496
W
Achilles
ArcticFaZe22
Achilles
4,022
840
0
1,967
5,140
4,017
0
943
4,197
0
15,033
W
Lancelot
857
248
0
1,237
5,362
3,132
0
3,437
1,925
0
16,962
W
4,392
2,567
87
905
4,166
1,433
1,081
981
3,185
39,275
0
L
Izanami
Revalent
Izanami
3,213
2,455
0
1,323
5,064
1,666
0
1,959
3,040
0
28,263
L
2,610
329
0
1,550
6,844
5,775
0
2,314
3,798
7,155
0
L
Tsukuyomi
SolDi_L2
Tsukuyomi
2,204
489
0
262
8,205
2,977
0
3,792
4,251
0
23,740
L
4,169
640
0
2,207
3,821
1,393
0
0
3,595
35,461
0
L
Tiamat
iobbiwan
Tiamat
551
185
0
208
2,488
870
0
654
1,834
9,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,972
Gold Earned
26,351
179
Minions Killed
214
0
Camps Cleared
0
788,865
Distance Traveled
918,567
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,967
663
49
5
0
160,652
0
W
Serqet
5,513
613
52
6
0
211,550
3
W
Achilles
4,782
531
12
1
0
208,124
0
W
Lancelot
4,585
509
33
4
0
167,332
0
W
Olorun
5,504
612
68
8
0
170,909
0
L
Izanami
4,242
471
58
6
0
173,258
0
L
Fafnir
4,588
510
7
1
0
185,926
0
L
Tsukuyomi
4,738
526
41
5
0
194,492
0
L
Anubis
5,593
621
54
6
0
139,964
0
L
Tiamat
3,811
423
19
2
0
95,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role