Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
illLKlli
Fenrir
Level 100
God Stats
9W - 11L
1,472 SR
Queue Stats
135W - 135L
1,403 Elo+
Solo
Bacchus
Bacchus
juan759
Bacchus
Level 57
God Stats
11W - 6L
1,637 SR
Queue Stats
145W - 150L
1,524 Elo+
Solo
Danzaburou
Danzaburou
lucaslucas_46
Danzaburou
Level 60
God Stats
7W - 5L
1,524 SR
Queue Stats
29W - 37L
1,365 Elo+
Solo
Team Averages
Level 92
1,527 SR
1,458 Elo+

VS

Team Averages
Level 79
1,543 SR
1,421 Elo+
Kuzenbo
Kuzenbo
DrArabal
Kuzenbo
Level 82
God Stats
4W - 1L
1,932 SR
Queue Stats
94W - 108L
1,478 Elo+
Party 2
Izanami
Izanami
ErosMatz
Izanami
Level 24
God Stats
8W - 6L
1,700 SR
Queue Stats
11W - 10L
1,570 Elo+
Party 2
Thanatos
Thanatos
MaatheeuusLima
Thanatos
Level 140
God Stats
1W - 4L
1,085 SR
Queue Stats
22W - 27L
1,338 Elo+
Party 1
King Arthur
King Arthur
brunolavado
King Arthur
Level 128
God Stats
10W - 8L
1,500 SR
Queue Stats
158W - 157L
1,484 Elo+
Solo
Olorun
Olorun
dollynhotrepador
Olorun
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
4 / 0 / 2
6,431
643
4,432
2,641
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
 
Tyr
10
1 / 2 / 0
5,487
549
3,639
7,211
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
illLKlli
Fenrir
9
1 / 0 / 1
5,173
517
997
7,039
2,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
juan759
Bacchus
7
3 / 3 / 2
5,399
540
4,403
7,911
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
lucaslucas_46
Danzaburou
9
4 / 1 / 6
6,157
616
10,541
6,284
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrArabal
Kuzenbo
8
2 / 3 / 2
5,493
549
3,535
9,089
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
ErosMatz
Izanami
7
1 / 7 / 2
4,687
469
4,221
9,666
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
9
2 / 1 / 1
5,572
557
1,646
7,102
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
brunolavado
King Arthur
10
1 / 1 / 1
5,464
546
5,352
6,215
5,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 0
5,279
528
1,867
4,298
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
6
6
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
2
5
W
Tyr
 
Tyr
1
2
0
0.5
L
Kuzenbo
DrArabal
Kuzenbo
2
3
2
1
L
Izanami
ErosMatz
Izanami
1
7
2
0.29
L
Thanatos
2
1
1
2.5
L
King Arthur
brunolavado
King Arthur
1
1
1
1.5
L
0
1
0
0
W
Fenrir
illLKlli
Fenrir
1
0
1
1.5
W
Bacchus
juan759
Bacchus
3
3
2
1.33
W
Danzaburou
lucaslucas_46
Danzaburou
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,012
Damage
16,621
31,086
Taken
36,370
17,005
Mitigated
22,444
7,549
Healing
11,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,432
1,274
0
897
2,641
912
222
1,241
1,400
39,986
0
W
Tyr
 
Tyr
3,639
597
0
1,146
7,211
4,100
0
304
6,907
0
33,974
L
Kuzenbo
DrArabal
Kuzenbo
3,535
1,650
212
2,302
9,089
9,224
0
2,311
6,778
12,787
0
L
Izanami
ErosMatz
Izanami
4,221
3,345
0
1,421
9,666
3,241
0
2,889
6,777
0
24,322
L
Thanatos
1,646
558
0
5,037
7,102
3,044
0
1,392
5,710
0
34,195
L
King Arthur
brunolavado
King Arthur
5,352
293
0
1,050
6,215
5,331
0
318
5,897
817
27,745
L
1,867
315
114
1,099
4,298
1,604
0
1,925
2,373
31,634
0
W
Fenrir
illLKlli
Fenrir
997
286
0
1,215
7,039
2,851
301
278
6,761
0
33,317
W
Bacchus
juan759
Bacchus
4,403
678
0
1,823
7,911
6,908
0
2,216
5,695
12,839
0
W
Danzaburou
lucaslucas_46
Danzaburou
10,541
4,389
0
2,468
6,284
2,234
296
1,825
4,459
0
35,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,647
Gold Earned
26,495
225
Minions Killed
220
0
Camps Cleared
0
1,022,250
Distance Traveled
947,667
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,431
643
52
5
0
195,840
3
W
Tyr
5,487
549
60
6
0
204,270
0
L
Kuzenbo
5,493
549
14
1
0
196,497
0
L
Izanami
4,687
469
45
5
0
171,519
0
L
Thanatos
5,572
557
69
7
0
203,884
0
L
King Arthur
5,464
546
36
4
0
195,488
1
L
Olorun
5,279
528
56
6
0
180,279
2
W
Fenrir
5,173
517
55
6
0
225,992
3
W
Bacchus
5,399
540
20
2
0
216,586
5
W
Danzaburou
6,157
616
38
4
0
179,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role