Player Matchup

Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Maui
Maui
Diamond III
 
Maui
Diamond III
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
MyflinsEgirl
Ne Zha
Diamond V
Level 66
God Stats
1W - 2L
1,285 SR
Queue Stats
107W - 75L
2,059 MMR
Party 4
Poseidon
Poseidon
Diamond IV
Nëar
Poseidon
Diamond IV
Level 62
God Stats
3W - 1L
1,720 SR
Queue Stats
88W - 67L
2,074 MMR
Party 4
Charybdis
Charybdis
Diamond IV
Tyltalis
Charybdis
Diamond IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 189L
2,041 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,501 SR
1,835 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,616 SR
2,047 MMR
Bakasura
Bakasura
Diamond IV
CommanderCooch54
Bakasura
Diamond IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 59L
2,170 MMR
Party 3
Ganesha
Ganesha
Diamond IV
HurdIeowski
Ganesha
Diamond IV
Level 148
God Stats
8W - 8L
1,618 SR
Queue Stats
86W - 72L
2,070 MMR
Party 2
Rama
Rama
Diamond IV
MASSiveDaWg
Rama
Diamond IV
Level 96
God Stats
18W - 11L
1,775 SR
Queue Stats
262W - 233L
2,039 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Norj
Morgan Le Fay
Diamond IV
Level 154
God Stats
11W - 8L
1,685 SR
Queue Stats
62W - 54L
1,989 MMR
Party 2
Achilles
Achilles
Platinum IV
Plazma
Achilles
Platinum IV
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 13L
1,965 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 3 / 1
6,521
543
5,845
7,881
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
 
Maui
8
0 / 3 / 1
5,773
481
2,544
11,467
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
10
1 / 3 / 2
6,166
514
5,402
10,219
4,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Poseidon
Nëar
Poseidon
12
1 / 4 / 0
6,561
547
3,727
8,568
2,298
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Tyltalis
Charybdis
10
0 / 0 / 0
6,127
511
5,346
7,388
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetHercules

VS

Bans
He BoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
7,403
617
8,295
12,672
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
HurdIeowski
Ganesha
10
1 / 0 / 5
6,764
564
2,398
8,568
4,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 0 / 3
7,682
640
8,928
7,466
2,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Norj
Morgan Le Fay
12
2 / 2 / 3
7,232
603
7,360
7,137
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Plazma
Achilles
14
4 / 0 / 0
8,694
725
5,852
9,887
5,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
1
0.5
L
Maui
 
Maui
0
3
1
0.17
W
4
1
2
5
W
Ganesha
HurdIeowski
Ganesha
1
0
5
3.5
W
2
0
3
3.5
L
Ne Zha
1
3
2
0.67
W
Morgan Le Fay
Norj
Morgan Le Fay
2
2
3
1.75
L
Poseidon
Nëar
Poseidon
1
4
0
0.25
W
Achilles
Plazma
Achilles
4
0
0
4
L
Charybdis
Tyltalis
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,864
Damage
32,833
45,523
Taken
45,730
21,013
Mitigated
21,410
12,126
Healing
16,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,845
446
540
1,588
7,881
3,095
0
5,181
2,430
54,741
0
L
Maui
 
Maui
2,544
1,067
0
1,810
11,467
8,173
0
2,542
7,979
14,832
0
W
8,295
6,007
0
3,735
12,672
5,005
0
2,949
9,723
0
54,961
W
Ganesha
HurdIeowski
Ganesha
2,398
261
1,734
2,486
8,568
4,970
0
2,607
5,885
14,085
0
W
8,928
7,505
0
3,568
7,466
2,893
1,215
1,104
6,362
0
69,556
L
Ne Zha
5,402
2,116
0
1,479
10,219
4,804
0
762
8,441
0
43,827
W
Morgan Le Fay
Norj
Morgan Le Fay
7,360
642
0
1,072
7,137
2,794
201
3,313
3,818
56,507
0
L
Poseidon
Nëar
Poseidon
3,727
599
0
3,399
8,568
2,298
0
257
7,700
54,405
0
W
Achilles
Plazma
Achilles
5,852
1,288
0
4,121
9,887
5,748
0
2,707
7,180
0
67,503
L
Charybdis
Tyltalis
Charybdis
5,346
2,981
0
3,310
7,388
2,643
0
363
6,927
0
50,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,148
Gold Earned
37,775
383
Minions Killed
447
0
Camps Cleared
0
1,333,452
Distance Traveled
1,342,607
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,521
543
104
9
0
278,912
0
L
Maui
5,773
481
22
2
0
260,813
8
W
Bakasura
7,403
617
101
8
0
309,969
5
W
Ganesha
6,764
564
0
0
0
263,597
2
W
Rama
7,682
640
117
10
0
245,607
0
L
Ne Zha
6,166
514
71
6
0
269,874
2
W
Morgan Le Fay
7,232
603
108
9
0
267,303
4
L
Poseidon
6,561
547
97
8
0
273,362
3
W
Achilles
8,694
725
121
10
0
256,131
2
L
Charybdis
6,127
511
89
7
0
250,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role