Player Matchup

Merlin
Merlin
BRUOLIMPIC21
Merlin
Level 68
God Stats
5W - 5L
1,645 SR
Queue Stats
70W - 64L
1,497 Elo+
Solo
Rama
Rama
LegoLava
Rama
Level 48
God Stats
2W - 3L
1,662 SR
Queue Stats
116W - 94L
1,487 Elo+
Solo
Ares
Ares
Revalent
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Set
Set
SockeyeSlamMan
Set
Level 68
God Stats
5W - 4L
1,627 SR
Queue Stats
33W - 49L
1,497 Elo+
Party 1
Hachiman
Hachiman
Unfoldedmango
Hachiman
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 114L
1,478 Elo+
Party 1
Team Averages
Level 47
1,587 SR
1,492 Elo+

VS

Team Averages
Level 67
1,480 SR
1,538 Elo+
Pele
Pele
 
Pele
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Anubibibi
Medusa
Level 112
God Stats
17W - 11L
1,827 SR
Queue Stats
139W - 107L
1,611 Elo+
Party 2
Aphrodite
Aphrodite
CAPSGOD
Aphrodite
Level 53
God Stats
1W - 1L
1,182 SR
Queue Stats
98W - 82L
1,476 Elo+
Solo
Bastet
Bastet
Palta3323
Bastet
Level 46
God Stats
11W - 8L
1,622 SR
Queue Stats
171W - 180L
1,493 Elo+
Solo
Thoth
Thoth
TacticalWnkyFace
Thoth
Level 87
God Stats
3W - 2L
1,270 SR
Queue Stats
138W - 107L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 1 / 1
8,942
559
5,171
9,721
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
13
0 / 5 / 3
7,837
490
11,324
15,199
7,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
9
0 / 4 / 1
5,907
369
2,375
11,358
7,911
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
5 / 3 / 1
8,468
529
7,279
14,933
6,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Unfoldedmango
Hachiman
14
1 / 3 / 1
8,389
524
7,020
11,336
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
8 / 3 / 4
9,986
624
13,418
14,980
5,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Anubibibi
Medusa
15
5 / 0 / 3
9,172
573
12,938
9,545
4,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
CAPSGOD
Aphrodite
13
0 / 1 / 6
7,908
494
1,823
5,723
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Palta3323
Bastet
15
3 / 2 / 2
9,196
575
14,124
14,078
6,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 2 / 3
8,627
539
5,138
8,921
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
8
Kills
16
16
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
3
4
3.33
W
Medusa
Anubibibi
Medusa
5
0
3
6.5
L
Merlin
2
1
1
2.5
W
Aphrodite
CAPSGOD
Aphrodite
0
1
6
3
L
Rama
0
5
3
0.3
W
Bastet
Palta3323
Bastet
3
2
2
2
L
Ares
0
4
1
0.13
L
5
3
1
1.83
W
0
2
3
0.75
L
Hachiman
Unfoldedmango
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,169
Damage
47,441
62,547
Taken
53,247
29,444
Mitigated
24,479
12,231
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,418
3,322
0
4,126
14,980
5,961
810
2,002
12,971
0
63,259
W
Medusa
Anubibibi
Medusa
12,938
5,791
0
2,781
9,545
4,503
1,008
511
9,034
0
82,848
L
Merlin
5,171
688
0
968
9,721
3,877
384
2,018
7,415
74,466
0
W
Aphrodite
CAPSGOD
Aphrodite
1,823
536
2,344
2,962
5,723
4,685
286
1,621
4,059
13,543
0
L
Rama
11,324
9,434
0
5,036
15,199
7,043
0
1,397
13,762
0
74,309
W
Bastet
Palta3323
Bastet
14,124
2,850
0
4,678
14,078
6,178
322
855
13,223
0
77,130
L
Ares
2,375
675
0
1,012
11,358
7,911
0
1,463
9,867
7,759
0
L
7,279
2,857
0
738
14,933
6,975
0
1,525
13,206
0
56,664
W
5,138
379
80
1,936
8,921
3,152
1,671
2,507
6,414
56,892
0
L
Hachiman
Unfoldedmango
Hachiman
7,020
3,517
0
4,477
11,336
3,638
0
0
11,336
0
54,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,543
Gold Earned
44,889
490
Minions Killed
463
0
Camps Cleared
0
1,518,793
Distance Traveled
1,542,862
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,986
624
76
5
0
365,738
0
W
Medusa
9,172
573
123
8
0
332,335
2
L
Merlin
8,942
559
158
10
0
304,748
1
W
Aphrodite
7,908
494
34
2
0
254,488
3
L
Rama
7,837
490
127
8
0
282,421
0
W
Bastet
9,196
575
103
6
0
307,405
0
L
Ares
5,907
369
8
1
0
319,830
0
L
Set
8,468
529
79
5
0
337,175
0
W
Thoth
8,627
539
127
8
0
282,896
0
L
Hachiman
8,389
524
118
7
0
274,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role