Player Matchup

Hercules
Hercules
Bronze III
GoodOleDom
Hercules
Bronze III
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 15L
1,313 MMR
Solo
Anubis
Anubis
Silver I
Santy1613gc
Anubis
Silver I
Level 141
God Stats
8W - 1L
1,713 SR
Queue Stats
26W - 26L
1,301 MMR
Solo
Aphrodite
Aphrodite
Gold V
viZua1 iMpAcT
Aphrodite
Gold V
Level 141
God Stats
1W - 0L
1,252 SR
Queue Stats
36W - 43L
1,264 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,488 SR
1,293 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,385 SR
1,295 MMR
Xing Tian
Xing Tian
Bronze III
MedicatedPeach
Xing Tian
Bronze III
Level 105
God Stats
5W - 5L
1,500 SR
Queue Stats
12W - 15L
1,295 MMR
Party 1
Merlin
Merlin
Bronze III
Muzzzled
Merlin
Bronze III
Level 139
God Stats
0W - 1L
1,264 SR
Queue Stats
3W - 5L
1,295 MMR
Party 1
Neith
Neith
Bronze III
WelshJuice
Neith
Bronze III
Level 50
God Stats
5W - 4L
1,391 SR
Queue Stats
30W - 38L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GoodOleDom
Hercules
17
1 / 2 / 2
10,955
609
12,401
21,257
26,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
19
4 / 0 / 1
12,668
704
22,733
19,000
17,855
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
viZua1 iMpAcT
Aphrodite
18
1 / 0 / 5
13,039
724
10,042
25,165
33,302
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AchillesNe ZhaAo KuangZeusAtlas

VS

Bans
KumbhakarnaOdinPeleGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MedicatedPeach
Xing Tian
16
2 / 3 / 0
12,004
667
11,469
21,757
20,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Muzzzled
Merlin
16
0 / 1 / 2
10,838
602
20,665
13,458
4,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
17
0 / 2 / 2
10,426
579
21,570
14,898
6,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
6
Kills
2
2
Deaths
6
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
GoodOleDom
Hercules
1
2
2
1
L
Xing Tian
MedicatedPeach
Xing Tian
2
3
0
0.67
L
Merlin
Muzzzled
Merlin
0
1
2
1
W
Anubis
4
0
1
4.5
L
Neith
0
2
2
0.5
W
Aphrodite
viZua1 iMpAcT
Aphrodite
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,176
Damage
53,704
65,422
Taken
50,113
77,808
Mitigated
31,159
38,955
Healing
6,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GoodOleDom
Hercules
12,401
1,606
0
2,991
21,257
26,651
248
11,500
9,757
0
27,014
L
Xing Tian
MedicatedPeach
Xing Tian
11,469
517
0
1,829
21,757
20,037
0
16,628
4,741
29,113
0
L
Merlin
Muzzzled
Merlin
20,665
1,245
0
30
13,458
4,879
0
8,457
4,766
75,795
0
W
Anubis
22,733
865
0
10,859
19,000
17,855
2,192
8,994
10,006
128,004
0
L
Neith
21,570
12,665
0
4,537
14,898
6,243
0
7,729
6,913
0
58,951
W
Aphrodite
viZua1 iMpAcT
Aphrodite
10,042
742
7,758
17,347
25,165
33,302
559
12,377
12,788
38,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,662
Gold Earned
33,268
238
Minions Killed
221
0
Camps Cleared
0
1,003,354
Distance Traveled
989,140
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,955
609
21
1
0
356,132
0
L
Xing Tian
12,004
667
32
2
0
341,950
0
L
Merlin
10,838
602
110
6
0
308,245
0
W
Anubis
12,668
704
160
9
0
331,267
0
L
Neith
10,426
579
79
4
0
338,945
0
W
Aphrodite
13,039
724
57
3
0
315,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role