Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Kiki8730
Kukulkan
Level 69
God Stats
10W - 8L
1,858 SR
Queue Stats
427W - 423L
1,453 Elo+
Party 1
Ares
Ares
Lycanr
Ares
Level 86
God Stats
11W - 5L
1,731 SR
Queue Stats
268W - 279L
1,456 Elo+
Party 1
Hera
Hera
Motoro
Hera
Level 44
God Stats
3W - 1L
1,273 SR
Queue Stats
117W - 111L
1,489 Elo+
Solo
Loki
Loki
PsyStyler
Loki
Level 156
God Stats
5W - 3L
1,297 SR
Queue Stats
358W - 358L
1,417 Elo+
Party 1
Team Averages
Level 110
1,532 SR
1,463 Elo+

VS

Team Averages
Level 119
1,500 SR
1,494 Elo+
Hades
Hades
 
Hades
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DHlokhing
Chronos
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 146L
1,386 Elo+
Solo
Apollo
Apollo
Jtarancon
Apollo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 3 / 8
7,927
721
3,616
5,046
3,090
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Kiki8730
Kukulkan
15
8 / 3 / 9
9,666
879
9,000
5,568
3,115
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Lycanr
Ares
15
1 / 2 / 12
8,280
753
3,416
7,568
9,165
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
Motoro
Hera
17
3 / 3 / 10
9,622
875
15,790
8,295
4,589
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
16
4 / 2 / 9
9,545
868
8,699
9,192
4,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
9 / 3 / 4
9,977
907
11,773
11,398
6,860
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
 
He Bo
16
3 / 2 / 4
8,455
769
7,991
7,098
2,588
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
 
Geb
14
1 / 4 / 8
7,597
691
4,419
11,475
13,021
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
DHlokhing
Chronos
12
0 / 5 / 4
6,853
623
1,728
9,635
3,902
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Jtarancon
Apollo
15
0 / 3 / 8
7,869
715
3,514
7,473
3,029
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
17
Kills
13
13
Deaths
17
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
3
8
1.67
L
Hades
 
Hades
9
3
4
3.67
L
He Bo
 
He Bo
3
2
4
2.5
L
Geb
 
Geb
1
4
8
1.25
L
Chronos
DHlokhing
Chronos
0
5
4
0.4
L
Apollo
Jtarancon
Apollo
0
3
8
1.33
W
Kukulkan
Kiki8730
Kukulkan
8
3
9
4.17
W
Ares
Lycanr
Ares
1
2
12
3.5
W
Hera
Motoro
Hera
3
3
10
2.67
W
Loki
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,521
Damage
29,425
35,669
Taken
47,079
24,936
Mitigated
29,400
9,095
Healing
15,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,616
504
421
255
5,046
3,090
0
3,849
1,197
0
5,368
L
Hades
 
Hades
11,773
497
2,660
5,156
11,398
6,860
255
7,622
3,776
23,146
0
L
He Bo
 
He Bo
7,991
325
885
1,549
7,098
2,588
31
3,360
3,738
18,607
0
L
Geb
 
Geb
4,419
522
0
245
11,475
13,021
0
5,829
5,646
12,845
0
L
Chronos
DHlokhing
Chronos
1,728
113
1,636
496
9,635
3,902
0
6,742
2,893
7,429
0
L
Apollo
Jtarancon
Apollo
3,514
1,286
1,198
1,180
7,473
3,029
901
4,653
2,820
0
20,603
W
Kukulkan
Kiki8730
Kukulkan
9,000
724
621
241
5,568
3,115
788
3,805
1,763
18,638
0
W
Ares
Lycanr
Ares
3,416
27
244
723
7,568
9,165
463
4,746
2,822
6,258
0
W
Hera
Motoro
Hera
15,790
3,000
871
1,632
8,295
4,589
1,514
6,256
2,039
32,632
0
W
Loki
8,699
151
1,450
2,637
9,192
4,977
856
7,255
1,937
0
25,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,040
Gold Earned
40,751
111
Minions Killed
112
0
Camps Cleared
0
1,043,138
Distance Traveled
1,011,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,927
721
4
0
0
202,141
0
L
Hades
9,977
907
27
2
0
193,605
0
L
He Bo
8,455
769
26
2
0
190,631
0
L
Geb
7,597
691
8
1
0
215,180
0
L
Chronos
6,853
623
12
1
0
212,907
0
L
Apollo
7,869
715
39
4
0
199,483
0
W
Kukulkan
9,666
879
24
2
0
205,892
0
W
Ares
8,280
753
9
1
0
204,743
0
W
Hera
9,622
875
49
4
0
201,027
0
W
Loki
9,545
868
25
2
0
229,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role