Player Matchup

Raijin
Raijin
ItsCorvyn
Raijin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,440 Elo+
Solo
Tyr
Tyr
JHAXS
Tyr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 35L
1,512 Elo+
Solo
He Bo
He Bo
Mistercrabie
He Bo
Level 86
God Stats
2W - 0L
1,719 SR
Queue Stats
130W - 117L
1,539 Elo+
Solo
Izanami
Izanami
ThunderGoose433
Izanami
Level 159
God Stats
2W - 1L
1,854 SR
Queue Stats
37W - 36L
1,352 Elo+
Solo
Sylvanus
Sylvanus
Yesus_J12
Sylvanus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,446 Elo+
Solo
Team Averages
Level 107
1,615 SR
1,458 Elo+

VS

Team Averages
Level 107
1,542 SR
1,528 Elo+
Osiris
Osiris
Green6123
Osiris
Level 86
God Stats
0W - 1L
1,312 SR
Queue Stats
3W - 2L
1,655 Elo+
Solo
Xing Tian
Xing Tian
KillixWolf
Xing Tian
Level 108
God Stats
1W - 1L
1,771 SR
Queue Stats
148W - 143L
1,560 Elo+
Solo
Terra
Terra
TP_Dogs
Terra
Level 157
God Stats
2W - 4L
1,822 SR
Queue Stats
136W - 155L
1,454 Elo+
Solo
Ishtar
Ishtar
Taokaka
Ishtar
Level 59
God Stats
4W - 11L
1,303 SR
Queue Stats
537W - 531L
1,458 Elo+
Solo
Cu Chulainn
Cu Chulainn
azKato
Cu Chulainn
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
316W - 337L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ItsCorvyn
Raijin
17
13 / 2 / 15
10,634
1,063
19,815
8,160
4,128
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
JHAXS
Tyr
15
4 / 1 / 24
9,381
938
11,992
9,314
14,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 4 / 14
9,382
938
9,886
10,150
3,597
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 3 / 12
9,225
923
13,081
8,296
4,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Yesus_J12
Sylvanus
15
0 / 1 / 26
9,498
950
5,799
10,157
10,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Green6123
Osiris
14
3 / 5 / 7
8,086
809
4,995
13,761
13,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
KillixWolf
Xing Tian
13
1 / 6 / 5
7,560
756
4,129
15,914
18,970
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
TP_Dogs
Terra
15
1 / 4 / 9
8,032
803
4,057
12,551
10,216
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
Taokaka
Ishtar
14
3 / 6 / 7
7,715
772
9,788
12,871
6,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
azKato
Cu Chulainn
13
2 / 8 / 7
7,743
774
7,913
13,478
9,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
45
29
Kills
10
11
Deaths
29
91
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Osiris
Green6123
Osiris
3
5
7
1.3
W
Raijin
ItsCorvyn
Raijin
13
2
15
10.25
W
Tyr
JHAXS
Tyr
4
1
24
16
L
Xing Tian
KillixWolf
Xing Tian
1
6
5
0.58
W
6
4
14
3.25
L
Terra
TP_Dogs
Terra
1
4
9
1.38
L
Ishtar
Taokaka
Ishtar
3
6
7
1.08
W
6
3
12
4
W
Sylvanus
Yesus_J12
Sylvanus
0
1
26
13
L
Cu Chulainn
azKato
Cu Chulainn
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,573
Damage
30,882
46,077
Taken
68,575
36,793
Mitigated
58,979
19,694
Healing
12,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Green6123
Osiris
4,995
1,406
454
2,470
13,761
13,064
0
9,050
4,509
0
7,762
W
Raijin
ItsCorvyn
Raijin
19,815
2,295
0
494
8,160
4,128
932
1,227
6,762
32,612
0
W
Tyr
JHAXS
Tyr
11,992
1,054
2,176
1,791
9,314
14,267
414
1,670
7,644
1,605
15,325
L
Xing Tian
KillixWolf
Xing Tian
4,129
523
283
642
15,914
18,970
0
6,635
9,180
14,458
0
W
9,886
520
2,700
2,443
10,150
3,597
320
1,552
7,069
19,547
0
L
Terra
TP_Dogs
Terra
4,057
166
2,850
2,339
12,551
10,216
0
7,296
5,099
11,560
0
L
Ishtar
Taokaka
Ishtar
9,788
5,166
775
1,569
12,871
6,840
0
5,636
7,074
0
20,936
W
13,081
9,049
283
1,340
8,296
4,257
5,993
1,774
6,396
0
34,166
W
Sylvanus
Yesus_J12
Sylvanus
5,799
1,910
4,939
3,528
10,157
10,544
768
1,963
8,071
10,149
0
L
Cu Chulainn
azKato
Cu Chulainn
7,913
1,880
405
910
13,478
9,889
0
7,262
6,112
0
14,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,120
Gold Earned
39,136
110
Minions Killed
90
0
Camps Cleared
0
970,644
Distance Traveled
819,184
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,086
809
7
1
0
187,895
0
W
Raijin
10,634
1,063
34
3
0
185,800
0
W
Tyr
9,381
938
12
1
0
232,819
0
L
Xing Tian
7,560
756
16
2
0
176,099
0
W
He Bo
9,382
938
25
3
0
204,442
0
L
Terra
8,032
803
16
2
0
185,393
0
L
Ishtar
7,715
772
30
3
0
145,182
0
W
Izanami
9,225
923
30
3
0
172,191
0
W
Sylvanus
9,498
950
9
1
0
175,392
0
L
Cu Chulainn
7,743
774
21
2
0
124,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role