Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver IV
SAVisear
Agni
Silver IV
Level 106
God Stats
7W - 12L
1,366 SR
Queue Stats
251W - 262L
1,028 MMR
Solo
Fenrir
Fenrir
Silver III
Tkili
Fenrir
Silver III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 54L
865 MMR
Solo
Mulan
Mulan
Silver III
twothread
Mulan
Silver III
Level 87
God Stats
14W - 7L
1,538 SR
Queue Stats
105W - 117L
928 MMR
Solo
Danzaburou
Danzaburou
Silver III
williammcvicar
Danzaburou
Silver III
Level 133
God Stats
23W - 16L
1,443 SR
Queue Stats
297W - 331L
981 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,469 SR
1,061 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,501 SR
955 MMR
Atlas
Atlas
Silver II
BOOMMASSACER
Atlas
Silver II
Level 154
God Stats
5W - 3L
1,622 SR
Queue Stats
174W - 179L
936 MMR
Party 1
Poseidon
Poseidon
Silver III
Killermark1525
Poseidon
Silver III
Level 125
God Stats
8W - 3L
1,500 SR
Queue Stats
93W - 106L
777 MMR
Party 1
Jing Wei
Jing Wei
Silver III
SprinklezReign
Jing Wei
Silver III
Level 80
God Stats
29W - 28L
1,441 SR
Queue Stats
142W - 152L
996 MMR
Solo
Guan Yu
Guan Yu
Silver II
chewie master95
Guan Yu
Silver II
Level 67
God Stats
15W - 17L
1,437 SR
Queue Stats
56W - 75L
1,034 MMR
Solo
Loki
Loki
Silver IV
juanp244
Loki
Silver IV
Level 61
God Stats
2W - 2L
1,505 SR
Queue Stats
55W - 84L
1,032 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 0 / 0
4,654
517
2,757
5,176
1,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Agni
9
0 / 3 / 0
4,812
535
2,527
5,285
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
Tkili
Fenrir
7
1 / 4 / 0
4,618
513
2,386
9,037
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
twothread
Mulan
8
0 / 2 / 0
4,797
533
2,259
4,881
3,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
williammcvicar
Danzaburou
7
0 / 4 / 1
4,206
467
3,219
7,202
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SurtrSolChronosAo Kuang

VS

Bans
AphroditeHe BoNe ZhaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 5
5,634
626
4,984
7,294
6,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
11
3 / 0 / 0
6,120
680
3,434
4,829
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
8
3 / 0 / 4
5,436
604
5,092
4,737
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 3
5,395
599
2,774
5,659
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
9
4 / 0 / 0
5,304
589
2,103
3,891
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
13
13
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
0
0
0
W
3
1
5
5.5
W
Poseidon
3
0
0
3
L
Agni
0
3
0
0
W
Jing Wei
3
0
4
5
L
Fenrir
Tkili
Fenrir
1
4
0
0.25
W
0
0
3
1.5
W
Loki
4
0
0
4
L
Mulan
twothread
Mulan
0
2
0
0
L
Danzaburou
williammcvicar
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,148
Damage
18,387
31,581
Taken
26,410
13,688
Mitigated
14,103
6,924
Healing
9,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,757
630
0
1,012
5,176
1,677
0
990
4,154
0
30,401
W
4,984
2,442
78
2,923
7,294
6,974
0
0
7,294
16,157
0
W
Poseidon
3,434
334
0
1,170
4,829
1,379
0
2,136
2,388
42,634
0
L
Agni
2,527
234
0
516
5,285
1,496
0
2,456
2,657
31,238
0
W
Jing Wei
5,092
4,310
0
751
4,737
1,288
0
0
4,737
0
31,940
L
Fenrir
Tkili
Fenrir
2,386
902
0
2,019
9,037
4,364
0
2,434
6,603
0
13,447
W
2,774
472
81
2,243
5,659
3,298
0
0
5,337
0
31,426
W
Loki
2,103
496
0
2,554
3,891
1,164
0
86
3,805
0
29,151
L
Mulan
twothread
Mulan
2,259
401
0
1,905
4,881
3,849
0
0
4,881
0
25,449
L
Danzaburou
williammcvicar
Danzaburou
3,219
1,432
0
1,472
7,202
2,302
0
2,334
4,868
0
23,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,087
Gold Earned
27,889
213
Minions Killed
271
0
Camps Cleared
0
831,516
Distance Traveled
916,250
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,654
517
52
6
0
192,841
0
W
Atlas
5,634
626
16
2
0
171,438
4
W
Poseidon
6,120
680
77
9
0
189,382
3
L
Agni
4,812
535
65
7
0
172,132
1
W
Jing Wei
5,436
604
69
8
0
192,908
0
L
Fenrir
4,618
513
19
2
0
179,211
2
W
Guan Yu
5,395
599
54
6
0
163,265
2
W
Loki
5,304
589
55
6
0
199,257
0
L
Mulan
4,797
533
47
5
0
122,598
1
L
Danzaburou
4,206
467
30
3
0
164,734
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role