Player Matchup

Zhong Kui
Zhong Kui
BadAsNoob
Zhong Kui
Level 128
God Stats
2W - 2L
1,527 SR
Queue Stats
311W - 353L
1,517 Elo+
Solo
Ra
Ra
BassMATRIXPL
Ra
Level 141
God Stats
2W - 1L
1,802 SR
Queue Stats
240W - 224L
1,518 Elo+
Solo
Odin
Odin
JennyMatrix
Odin
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 138L
1,512 Elo+
Solo
Achilles
Achilles
MAJ0R PANYE
Achilles
Level 166
God Stats
13W - 14L
1,457 SR
Queue Stats
930W - 913L
1,536 Elo+
Party 1
Kuzenbo
Kuzenbo
Nomoogle
Kuzenbo
Level 147
God Stats
7W - 6L
1,836 SR
Queue Stats
987W - 963L
1,528 Elo+
Party 1
Team Averages
Level 146
1,624 SR
1,522 Elo+

VS

Team Averages
Level 133
1,499 SR
1,432 Elo+
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BigGorgee
Guan Yu
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,477 Elo+
Party 3
Cernunnos
Cernunnos
ExInferno
Cernunnos
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,194 Elo+
Party 3
Ao Kuang
Ao Kuang
SanktSanchez
Ao Kuang
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 141L
1,485 Elo+
Party 2
Bastet
Bastet
l Donqe
Bastet
Level 157
God Stats
3W - 1L
1,496 SR
Queue Stats
258W - 261L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BadAsNoob
Zhong Kui
16
4 / 4 / 12
9,896
761
16,333
14,880
12,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 3 / 14
10,488
807
20,582
12,996
6,442
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 15
9,397
723
6,639
17,296
17,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
MAJ0R PANYE
Achilles
18
9 / 2 / 16
10,987
845
17,043
17,005
29,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Nomoogle
Kuzenbo
18
4 / 3 / 19
11,546
888
12,803
20,145
35,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
5 / 5 / 3
9,226
710
14,314
15,300
7,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Guan Yu
BigGorgee
Guan Yu
14
1 / 6 / 4
8,391
645
3,897
20,167
19,137
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
ExInferno
Cernunnos
14
1 / 6 / 4
8,227
633
10,823
15,349
7,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
SanktSanchez
Ao Kuang
14
1 / 6 / 4
8,024
617
10,974
17,658
10,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
l Donqe
Bastet
17
3 / 2 / 7
9,385
722
14,462
14,739
7,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
33
25
Kills
11
13
Deaths
25
76
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
5
3
1.3
W
Zhong Kui
BadAsNoob
Zhong Kui
4
4
12
2.5
W
6
3
14
4.33
L
Guan Yu
BigGorgee
Guan Yu
1
6
4
0.5
L
Cernunnos
ExInferno
Cernunnos
1
6
4
0.5
W
2
1
15
9.5
W
Achilles
MAJ0R PANYE
Achilles
9
2
16
8.5
W
Kuzenbo
Nomoogle
Kuzenbo
4
3
19
4.5
L
Ao Kuang
SanktSanchez
Ao Kuang
1
6
4
0.5
L
Bastet
l Donqe
Bastet
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,400
Damage
54,470
82,322
Taken
83,213
100,758
Mitigated
52,191
41,868
Healing
31,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
14,314
2,777
998
1,377
15,300
7,682
0
10,009
5,190
0
24,433
W
Zhong Kui
BadAsNoob
Zhong Kui
16,333
3,466
1,591
3,360
14,880
12,053
3,973
848
13,983
36,365
0
W
20,582
1,491
17,555
5,114
12,996
6,442
1,788
1,647
11,257
40,471
0
L
Guan Yu
BigGorgee
Guan Yu
3,897
422
9,179
6,284
20,167
19,137
0
13,316
6,667
0
12,181
L
Cernunnos
ExInferno
Cernunnos
10,823
4,973
614
2,619
15,349
7,307
306
8,108
7,178
0
25,497
W
6,639
1,184
3,699
3,698
17,296
17,673
928
2,613
14,368
112
10,141
W
Achilles
MAJ0R PANYE
Achilles
17,043
652
833
3,601
17,005
29,221
711
2,901
13,828
1,223
31,803
W
Kuzenbo
Nomoogle
Kuzenbo
12,803
2,966
601
1,816
20,145
35,369
458
1,927
17,912
24,779
0
L
Ao Kuang
SanktSanchez
Ao Kuang
10,974
1,974
699
4,463
17,658
10,743
211
9,508
8,044
24,084
0
L
Bastet
l Donqe
Bastet
14,462
1,273
1,474
4,098
14,739
7,322
0
9,147
5,479
0
30,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,314
Gold Earned
43,253
148
Minions Killed
132
0
Camps Cleared
0
1,215,477
Distance Traveled
1,181,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,226
710
15
1
0
211,316
0
W
Zhong Kui
9,896
761
36
3
0
210,205
0
W
Ra
10,488
807
51
4
0
241,561
0
L
Guan Yu
8,391
645
21
2
0
248,774
0
L
Cernunnos
8,227
633
38
3
0
197,470
0
W
Odin
9,397
723
8
1
0
226,825
0
W
Achilles
10,987
845
24
2
0
265,488
0
W
Kuzenbo
11,546
888
29
2
0
271,398
0
L
Ao Kuang
8,024
617
28
2
0
229,372
0
L
Bastet
9,385
722
30
2
0
294,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role