Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ItsCorvyn
Ah Muzen Cab
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 33L
1,415 Elo+
Solo
Merlin
Merlin
Mrodsoccer6
Merlin
Level 83
God Stats
3W - 2L
1,284 SR
Queue Stats
201W - 180L
1,587 Elo+
Solo
Kukulkan
Kukulkan
slushpupppy
Kukulkan
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
312W - 294L
1,560 Elo+
Party 1
Team Averages
Level 103
1,457 SR
1,512 Elo+

VS

Team Averages
Level 101
1,598 SR
1,513 Elo+
Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AgustinKILLERs
Artio
Level 124
God Stats
2W - 3L
1,631 SR
Queue Stats
360W - 375L
1,566 Elo+
Solo
Thoth
Thoth
ConAirSmurf
Thoth
Level 42
God Stats
13W - 19L
1,318 SR
Queue Stats
536W - 561L
1,506 Elo+
Solo
Achilles
Achilles
PatadaDeMonja
Achilles
Level 103
God Stats
2W - 2L
1,827 SR
Queue Stats
105W - 102L
1,526 Elo+
Solo
Scylla
Scylla
Pyronator1
Scylla
Level 109
God Stats
2W - 2L
1,716 SR
Queue Stats
136W - 140L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
16
5 / 2 / 5
8,559
856
6,173
7,900
4,049
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
 
Cthulhu
14
1 / 2 / 9
8,332
833
7,671
11,341
13,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
ItsCorvyn
Ah Muzen Cab
14
3 / 2 / 8
7,914
791
6,183
5,066
2,001
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Merlin
15
4 / 3 / 7
8,919
892
7,030
7,614
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
slushpupppy
Kukulkan
15
1 / 1 / 10
7,981
798
10,074
5,641
3,034
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 5 / 5
6,516
652
7,014
9,733
4,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 0 / 1
5,710
571
753
1,409
1,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 2 / 3
8,019
802
7,189
5,454
2,523
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
PatadaDeMonja
Achilles
15
4 / 3 / 4
7,811
781
8,873
14,497
18,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Pyronator1
Scylla
15
2 / 4 / 5
8,848
885
8,248
8,405
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
14
Kills
10
10
Deaths
14
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
2
5
3.75
W
Cthulhu
 
Cthulhu
1
2
9
2.75
L
Skadi
 
Skadi
0
5
5
0.5
L
0
0
1
0.5
L
4
2
3
2.75
W
Ah Muzen Cab
ItsCorvyn
Ah Muzen Cab
3
2
8
3.5
W
Merlin
4
3
7
2.5
L
Achilles
PatadaDeMonja
Achilles
4
3
4
2
L
Scylla
Pyronator1
Scylla
2
4
5
1.13
W
Kukulkan
slushpupppy
Kukulkan
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,131
Damage
32,077
37,562
Taken
39,498
27,076
Mitigated
30,709
9,288
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,173
4,445
822
1,068
7,900
4,049
1,037
3,458
4,442
0
15,107
W
Cthulhu
 
Cthulhu
7,671
163
1,197
1,731
11,341
13,780
0
3,653
7,488
13,795
0
L
Skadi
 
Skadi
7,014
3,631
383
1,228
9,733
4,110
0
7,082
2,651
0
12,510
L
753
0
301
312
1,409
1,489
0
1,101
308
746
0
L
7,189
232
781
663
5,454
2,523
0
4,510
944
21,212
0
W
Ah Muzen Cab
ItsCorvyn
Ah Muzen Cab
6,183
3,866
0
165
5,066
2,001
276
3,272
1,794
0
11,702
W
Merlin
7,030
289
1,002
570
7,614
4,212
0
3,009
4,567
24,135
0
L
Achilles
PatadaDeMonja
Achilles
8,873
834
590
3,826
14,497
18,986
0
7,208
7,289
0
15,319
L
Scylla
Pyronator1
Scylla
8,248
484
732
1,898
8,405
3,601
0
4,874
3,531
25,708
0
W
Kukulkan
slushpupppy
Kukulkan
10,074
996
1,544
1,189
5,641
3,034
485
2,644
2,997
19,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
36,904
118
Minions Killed
114
0
Camps Cleared
0
937,386
Distance Traveled
780,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,559
856
18
2
0
190,959
0
W
Cthulhu
8,332
833
16
2
0
186,655
0
L
Skadi
6,516
652
18
2
0
163,291
0
L
Artio
5,710
571
1
0
0
47,309
0
L
Thoth
8,019
802
40
4
0
174,948
0
W
Ah Muzen Cab
7,914
791
17
2
0
172,037
0
W
Merlin
8,919
892
38
4
0
200,761
0
L
Achilles
7,811
781
16
2
0
217,848
0
L
Scylla
8,848
885
39
4
0
177,375
0
W
Kukulkan
7,981
798
29
3
0
186,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role