Player Matchup

Thanatos
Thanatos
Gold III
Jtobarr29
Thanatos
Gold III
Level 75
God Stats
2W - 8L
1,500 SR
Queue Stats
426W - 422L
1,492 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
OnlyFuns
Morgan Le Fay
Gold III
Level 188
God Stats
10W - 27L
1,418 SR
Queue Stats
906W - 926L
1,501 MMR
Solo
Ares
Ares
Bronze III
Rigotobar3
Ares
Bronze III
Level 108
God Stats
0W - 1L
1,149 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
YukikoYumi
Medusa
Bronze III
Level 69
God Stats
1W - 1L
1,440 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Hercules
Hercules
Gold III
doctortobar
Hercules
Gold III
Level 149
God Stats
28W - 32L
1,526 SR
Queue Stats
430W - 429L
1,501 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,407 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,599 SR
1,499 MMR
Da Ji
Da Ji
Silver II
Aburah86
Da Ji
Silver II
Level 146
God Stats
4W - 14L
1,279 SR
Queue Stats
158W - 162L
1,497 MMR
Solo
Guan Yu
Guan Yu
Gold I
Arcticulor
Guan Yu
Gold I
Level 128
God Stats
13W - 8L
1,542 SR
Queue Stats
111W - 88L
1,499 MMR
Solo
Atlas
Atlas
Gold II
ImAWhaleOROAR
Atlas
Gold II
Level 127
God Stats
8W - 3L
1,771 SR
Queue Stats
197W - 191L
1,485 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Johnimbo
Jing Wei
Bronze III
Level 121
God Stats
2W - 1L
1,894 SR
Queue Stats
28W - 24L
1,508 MMR
Solo
Merlin
Merlin
Gold I
Rickii x
Merlin
Gold I
Level 129
God Stats
2W - 0L
1,508 SR
Queue Stats
63W - 56L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Jtobarr29
Thanatos
16
3 / 3 / 0
9,967
525
6,254
17,928
6,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
OnlyFuns
Morgan Le Fay
13
0 / 4 / 3
8,341
439
7,602
10,244
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 2
8,615
453
4,478
15,584
12,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
YukikoYumi
Medusa
16
0 / 1 / 0
9,324
491
2,334
7,810
3,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
doctortobar
Hercules
17
0 / 2 / 0
10,278
541
5,223
14,129
13,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangSurtrHe BoAh Muzen Cab

VS

Bans
MartichorasAphroditeNemesisAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aburah86
Da Ji
16
3 / 1 / 6
10,603
558
8,089
11,671
5,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
Arcticulor
Guan Yu
19
2 / 0 / 0
12,197
642
11,076
13,685
21,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 2 / 6
10,142
534
5,684
15,706
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Johnimbo
Jing Wei
18
2 / 0 / 2
11,736
618
4,679
6,324
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Rickii x
Merlin
19
6 / 1 / 0
12,304
648
9,573
8,604
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
15
15
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Aburah86
Da Ji
3
1
6
6
W
Guan Yu
Arcticulor
Guan Yu
2
0
0
2
W
2
2
6
2.5
W
Jing Wei
Johnimbo
Jing Wei
2
0
2
3
L
Thanatos
Jtobarr29
Thanatos
3
3
0
1
L
Morgan Le Fay
OnlyFuns
Morgan Le Fay
0
4
3
0.38
W
Merlin
Rickii x
Merlin
6
1
0
6
L
1
5
2
0.4
L
Medusa
YukikoYumi
Medusa
0
1
0
0
L
Hercules
doctortobar
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,891
Damage
39,101
65,695
Taken
55,990
40,360
Mitigated
46,196
25,430
Healing
18,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Aburah86
Da Ji
8,089
1,900
0
1,295
11,671
5,144
0
2,854
8,817
0
88,902
W
Guan Yu
Arcticulor
Guan Yu
11,076
2,254
458
5,389
13,685
21,514
0
212
13,473
0
106,475
W
5,684
1,560
0
4,745
15,706
13,300
1,316
4,859
10,847
39,158
0
W
Jing Wei
Johnimbo
Jing Wei
4,679
3,597
0
4,871
6,324
2,704
1,678
1,149
5,175
0
125,346
L
Thanatos
Jtobarr29
Thanatos
6,254
1,095
0
10,360
17,928
6,670
0
4,778
13,150
0
87,534
L
Morgan Le Fay
OnlyFuns
Morgan Le Fay
7,602
948
0
1,491
10,244
3,829
0
4,715
5,529
61,565
0
W
Merlin
Rickii x
Merlin
9,573
192
0
1,737
8,604
3,534
472
4,659
3,945
126,025
0
L
4,478
45
0
2,079
15,584
12,932
0
5,104
10,480
32,518
0
L
Medusa
YukikoYumi
Medusa
2,334
1,092
0
4,288
7,810
3,463
0
660
7,150
0
82,889
L
Hercules
doctortobar
Hercules
5,223
2,164
0
7,212
14,129
13,466
0
0
14,129
0
90,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,525
Gold Earned
56,982
574
Minions Killed
726
0
Camps Cleared
0
1,784,159
Distance Traveled
1,938,676
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,603
558
115
6
0
417,825
0
W
Guan Yu
12,197
642
184
10
0
380,896
4
W
Atlas
10,142
534
40
2
0
384,630
9
W
Jing Wei
11,736
618
186
10
0
361,472
5
L
Thanatos
9,967
525
127
7
0
415,540
0
L
Morgan Le Fay
8,341
439
107
6
0
265,667
6
W
Merlin
12,304
648
201
11
0
393,853
6
L
Ares
8,615
453
49
3
0
353,730
3
L
Medusa
9,324
491
126
7
0
338,206
6
L
Hercules
10,278
541
165
9
0
411,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role