Player Matchup

Xbalanque
Xbalanque
Eternal_Ghostrik
Xbalanque
Level 65
God Stats
4W - 2L
1,715 SR
Queue Stats
16W - 18L
1,215 Elo+
Party 1
Hachiman
Hachiman
FaRmETaYeuLe999
Hachiman
Level 16
God Stats
5W - 10L
1,292 SR
Queue Stats
97W - 125L
1,100 Elo+
Party 1
Zeus
Zeus
Ouraken_Shadow
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 135L
1,115 Elo+
Party 1
Team Averages
Level 50
1,503 SR
1,143 Elo+

VS

Team Averages
Level 80
1,500 SR
1,379 Elo+
Hachiman
Hachiman
 
Hachiman
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
BornToKill22
Zhong Kui
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,318 Elo+
Party 2
Hercules
Hercules
Furando
Hercules
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 16L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
17
5 / 10 / 3
12,482
734
13,720
20,332
8,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
17
3 / 6 / 5
11,651
685
13,075
17,795
7,594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 8 / 3
10,782
634
10,182
16,035
6,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
7 / 6 / 9
12,470
734
12,045
12,823
5,618
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
BornToKill22
Zhong Kui
20
13 / 2 / 8
14,822
872
23,960
15,945
13,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Furando
Hercules
18
4 / 1 / 13
13,054
768
12,545
19,828
27,153
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
9
Kills
24
24
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
6
9
1.92
W
Zhong Kui
BornToKill22
Zhong Kui
13
2
8
8.5
L
Xbalanque
5
10
3
0.65
L
Hachiman
3
6
5
0.92
W
Hercules
Furando
Hercules
4
1
13
10.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
48,550
54,162
Taken
48,596
22,271
Mitigated
46,199
8,809
Healing
12,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,045
5,465
130
303
12,823
5,618
1,929
2,511
10,312
0
42,043
W
Zhong Kui
BornToKill22
Zhong Kui
23,960
3,189
0
4,954
15,945
13,428
1,398
3,233
12,712
78,103
0
L
Xbalanque
13,720
8,711
174
4,293
20,332
8,237
1,055
11,991
8,341
0
45,033
L
Hachiman
13,075
7,044
0
1,982
17,795
7,594
88
6,859
10,936
0
31,758
W
Hercules
Furando
Hercules
12,545
3,965
61
6,617
19,828
27,153
282
4,487
15,341
0
39,758
L
10,182
2,994
0
2,360
16,035
6,440
52
5,207
10,828
47,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,915
Gold Earned
40,346
177
Minions Killed
190
0
Camps Cleared
0
741,139
Distance Traveled
894,199
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,470
734
43
3
0
262,623
2
W
Zhong Kui
14,822
872
103
6
0
318,948
0
L
Xbalanque
12,482
734
60
4
0
260,203
0
L
Hachiman
11,651
685
38
2
0
255,399
0
W
Hercules
13,054
768
44
3
0
312,628
0
L
Zeus
10,782
634
79
5
0
225,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role