Player Matchup

Fenrir
Fenrir
Dwalk7490
Fenrir
Level 89
God Stats
1W - 3L
1,150 SR
Queue Stats
80W - 87L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
Fathershaan
Sun Wukong
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 88L
1,353 Elo+
Party 1
Tiamat
Tiamat
SingularCabbage
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,344 Elo+
Party 1
Sylvanus
Sylvanus
ZeroDoesThingz
Sylvanus
Level 129
God Stats
5W - 4L
1,484 SR
Queue Stats
454W - 463L
1,414 Elo+
Solo
Hou Yi
Hou Yi
cienisty_sprint
Hou Yi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 56L
1,312 Elo+
Solo
Team Averages
Level 84
1,427 SR
1,368 Elo+

VS

Team Averages
Level 93
1,514 SR
1,408 Elo+
Odin
Odin
Mystery4209
Odin
Level 51
God Stats
25W - 9L
1,700 SR
Queue Stats
323W - 334L
1,410 Elo+
Solo
Loki
Loki
VictorHvv
Loki
Level 85
God Stats
4W - 6L
1,278 SR
Queue Stats
316W - 308L
1,368 Elo+
Solo
Anubis
Anubis
tattootwitch
Anubis
Level 158
God Stats
11W - 13L
1,491 SR
Queue Stats
358W - 367L
1,442 Elo+
Solo
Izanami
Izanami
xJ-O-S-Ex1
Izanami
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
427W - 391L
1,400 Elo+
Solo
Surtr
Surtr
xxSantiago06
Surtr
Level 105
God Stats
9W - 7L
1,599 SR
Queue Stats
73W - 81L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dwalk7490
Fenrir
12
3 / 2 / 1
7,139
476
6,078
13,483
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Fathershaan
Sun Wukong
11
4 / 6 / 2
6,926
462
9,223
17,892
12,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 2
6,656
444
7,894
9,963
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
10
0 / 2 / 1
6,134
409
4,333
10,236
5,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 3 / 1
5,645
376
3,993
11,564
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
8,178
545
7,314
12,894
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
12
0 / 4 / 5
7,443
496
4,654
11,190
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
2 / 3 / 6
7,394
493
9,295
8,101
3,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
xJ-O-S-Ex1
Izanami
13
3 / 0 / 2
8,114
541
13,191
8,771
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 1 / 1
9,448
630
9,269
11,667
8,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
16
16
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dwalk7490
Fenrir
3
2
1
1.75
L
Sun Wukong
Fathershaan
Sun Wukong
4
6
2
0.83
W
4
1
5
6.5
L
2
3
2
1
W
Loki
0
4
5
0.63
L
Sylvanus
0
2
1
0.25
L
0
3
1
0.17
W
Anubis
2
3
6
1.67
W
Izanami
xJ-O-S-Ex1
Izanami
3
0
2
4
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,521
Damage
43,723
63,138
Taken
52,623
32,495
Mitigated
31,843
15,692
Healing
15,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dwalk7490
Fenrir
6,078
2,150
0
2,568
13,483
5,465
0
2,484
10,999
0
42,686
L
Sun Wukong
Fathershaan
Sun Wukong
9,223
2,313
0
2,061
17,892
12,341
0
3,280
14,612
0
42,635
W
7,314
1,052
0
1,794
12,894
12,359
36
4,252
8,642
1,712
28,022
L
7,894
982
0
2,427
9,963
5,227
0
2,121
7,842
43,051
0
W
Loki
4,654
1,318
0
3,007
11,190
4,426
171
1,797
9,393
0
49,526
L
Sylvanus
4,333
1,117
2,692
3,204
10,236
5,750
0
898
9,338
21,598
0
L
3,993
1,687
0
2,740
11,564
3,712
0
1,408
10,156
0
28,447
W
Anubis
9,295
51
0
3,241
8,101
3,555
0
2,090
6,011
38,916
0
W
Izanami
xJ-O-S-Ex1
Izanami
13,191
7,789
198
3,754
8,771
3,424
1,429
2,445
6,326
0
65,581
W
9,269
4,034
0
3,256
11,667
8,079
251
1,643
10,024
1,922
74,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,500
Gold Earned
40,577
270
Minions Killed
390
0
Camps Cleared
0
1,341,962
Distance Traveled
1,486,250
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,139
476
67
4
0
324,233
0
L
Sun Wukong
6,926
462
62
4
0
294,929
2
W
Odin
8,178
545
20
1
0
305,204
4
L
Tiamat
6,656
444
75
5
0
233,556
1
W
Loki
7,443
496
69
5
0
318,473
0
L
Sylvanus
6,134
409
25
2
0
249,615
0
L
Hou Yi
5,645
376
41
3
0
239,629
0
W
Anubis
7,394
493
70
5
0
308,153
5
W
Izanami
8,114
541
103
7
0
257,825
0
W
Surtr
9,448
630
128
9
0
296,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role