Player Matchup

Ah Muzen Cab
Ah Muzen Cab
HoBoGaMiN1
Ah Muzen Cab
Level 129
God Stats
3W - 2L
1,770 SR
Queue Stats
14W - 18L
1,524 Elo+
Party 3
Nemesis
Nemesis
I PRO STEELE
Nemesis
Level 148
God Stats
2W - 2L
1,516 SR
Queue Stats
35W - 33L
1,600 Elo+
Party 3
Aphrodite
Aphrodite
Lujoslav
Aphrodite
Level 80
God Stats
5W - 2L
1,508 SR
Queue Stats
46W - 39L
1,571 Elo+
Solo
Izanami
Izanami
Lukazinator
Izanami
Level 125
God Stats
5W - 6L
1,602 SR
Queue Stats
75W - 83L
1,456 Elo+
Party 1
Hel
Hel
tobilo11
Hel
Level 127
God Stats
2W - 1L
1,810 SR
Queue Stats
53W - 56L
1,521 Elo+
Party 1
Team Averages
Level 122
1,641 SR
1,534 Elo+

VS

Team Averages
Level 99
1,475 SR
1,534 Elo+
Yemoja
Yemoja
Dimdung
Yemoja
Level 82
God Stats
37W - 38L
1,550 SR
Queue Stats
196W - 197L
1,505 Elo+
Solo
Thor
Thor
Majder
Thor
Level 105
God Stats
0W - 4L
1,250 SR
Queue Stats
156W - 150L
1,482 Elo+
Party 2
Hercules
Hercules
MatiCool
Hercules
Level 84
God Stats
2W - 1L
1,750 SR
Queue Stats
238W - 219L
1,498 Elo+
Party 2
Tiamat
Tiamat
StarDeity5
Tiamat
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 48L
1,531 Elo+
Solo
Hachiman
Hachiman
Victorius95
Hachiman
Level 142
God Stats
2W - 12L
1,327 SR
Queue Stats
59W - 63L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HoBoGaMiN1
Ah Muzen Cab
19
6 / 1 / 1
12,904
645
11,825
14,191
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
I PRO STEELE
Nemesis
19
4 / 0 / 5
11,953
598
11,757
16,466
8,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
Lujoslav
Aphrodite
15
1 / 0 / 9
10,668
533
6,037
21,619
18,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Lukazinator
Izanami
17
4 / 0 / 4
11,586
579
8,896
11,373
6,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 4 / 5
12,746
637
16,523
16,958
13,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dimdung
Yemoja
14
0 / 4 / 0
8,011
401
6,754
13,701
13,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
Majder
Thor
13
3 / 7 / 1
8,976
449
11,343
19,660
8,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
MatiCool
Hercules
15
1 / 7 / 2
9,634
482
11,257
23,874
18,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
StarDeity5
Tiamat
16
1 / 2 / 0
9,224
461
11,818
13,999
9,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Victorius95
Hachiman
10
0 / 1 / 0
7,733
387
8,725
7,277
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
20
Kills
5
5
Deaths
21
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Dimdung
Yemoja
0
4
0
0
W
Ah Muzen Cab
HoBoGaMiN1
Ah Muzen Cab
6
1
1
6.5
W
Nemesis
I PRO STEELE
Nemesis
4
0
5
6.5
W
Aphrodite
Lujoslav
Aphrodite
1
0
9
5.5
W
Izanami
Lukazinator
Izanami
4
0
4
6
L
Thor
Majder
Thor
3
7
1
0.5
L
Hercules
MatiCool
Hercules
1
7
2
0.29
L
Tiamat
StarDeity5
Tiamat
1
2
0
0.5
L
Hachiman
Victorius95
Hachiman
0
1
0
0
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,038
Damage
49,897
80,607
Taken
78,511
53,252
Mitigated
52,610
36,933
Healing
15,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Dimdung
Yemoja
6,754
1,940
2,160
1,945
13,701
13,865
0
2,597
11,056
41,457
0
W
Ah Muzen Cab
HoBoGaMiN1
Ah Muzen Cab
11,825
3,232
0
433
14,191
6,499
5,019
5,353
8,006
0
125,016
W
Nemesis
I PRO STEELE
Nemesis
11,757
5,311
0
2,626
16,466
8,265
949
3,309
12,671
0
111,691
W
Aphrodite
Lujoslav
Aphrodite
6,037
1,147
7,434
12,967
21,619
18,672
107
5,852
14,965
30,190
0
W
Izanami
Lukazinator
Izanami
8,896
6,508
0
2,710
11,373
6,139
7,417
1,949
9,290
0
107,330
L
Thor
Majder
Thor
11,343
2,369
0
792
19,660
8,623
0
4,334
15,196
0
67,208
L
Hercules
MatiCool
Hercules
11,257
3,192
0
4,723
23,874
18,306
0
12,051
11,233
0
81,095
L
Tiamat
StarDeity5
Tiamat
11,818
701
0
2,357
13,999
9,524
0
1,755
12,210
72,341
0
L
Hachiman
Victorius95
Hachiman
8,725
5,179
0
3,589
7,277
2,292
0
1,021
6,256
0
48,651
W
16,523
1,991
2,180
8,583
16,958
13,677
1,652
435
16,407
95,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,857
Gold Earned
43,578
743
Minions Killed
530
0
Camps Cleared
0
2,168,313
Distance Traveled
1,739,743
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,011
401
63
3
0
335,842
6
W
Ah Muzen Cab
12,904
645
222
11
0
433,132
3
W
Nemesis
11,953
598
160
8
0
509,937
0
W
Aphrodite
10,668
533
26
1
0
412,051
2
W
Izanami
11,586
579
166
8
0
386,950
0
L
Thor
8,976
449
94
5
0
381,245
0
L
Hercules
9,634
482
132
7
0
377,402
3
L
Tiamat
9,224
461
154
8
0
404,280
1
L
Hachiman
7,733
387
87
4
0
240,974
0
W
Hel
12,746
637
169
8
0
426,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role