Player Matchup

Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
EsotericGang86
Freya
Level 85
God Stats
53W - 43L
1,554 SR
Queue Stats
165W - 213L
1,409 Elo+
Party 1
Arachne
Arachne
Mondartharian
Arachne
Level 106
God Stats
19W - 24L
1,561 SR
Queue Stats
128W - 167L
1,445 Elo+
Party 1
Team Averages
Level 98
1,538 SR
1,451 Elo+

VS

Team Averages
Level 110
1,509 SR
1,446 Elo+
Sun Wukong
Sun Wukong
ChrisTripp999
Sun Wukong
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 133L
1,507 Elo+
Solo
Merlin
Merlin
Goat4Broke
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,495 Elo+
Solo
Ishtar
Ishtar
Pandalishious
Ishtar
Level 117
God Stats
3W - 1L
1,527 SR
Queue Stats
5W - 4L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 0 / 2
6,466
588
2,599
4,922
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 0 / 1
7,607
692
6,723
7,255
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
12
1 / 4 / 1
7,436
676
4,754
13,439
8,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChrisTripp999
Sun Wukong
14
1 / 0 / 3
8,607
782
6,235
9,687
10,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Goat4Broke
Merlin
12
3 / 2 / 0
8,105
737
5,664
5,731
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 1 / 4
7,444
677
6,109
5,396
2,230
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
4
4
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
2
1
W
Sun Wukong
ChrisTripp999
Sun Wukong
1
0
3
2.5
L
2
0
1
2.5
W
Merlin
Goat4Broke
Merlin
3
2
0
1.5
L
Arachne
1
4
1
0.38
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,076
Damage
18,008
25,616
Taken
20,814
14,962
Mitigated
14,793
5,356
Healing
3,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,599
704
0
1,715
4,922
3,634
42
794
4,128
0
8,716
W
Sun Wukong
ChrisTripp999
Sun Wukong
6,235
927
0
2,100
9,687
10,468
668
3,033
6,429
0
30,804
L
6,723
2,524
0
1,403
7,255
3,217
941
2,143
5,071
32,718
0
W
Merlin
Goat4Broke
Merlin
5,664
466
0
750
5,731
2,095
380
2,154
3,424
29,932
0
L
Arachne
4,754
2,639
0
2,238
13,439
8,111
0
3,011
10,366
0
25,569
W
6,109
3,887
0
521
5,396
2,230
1,430
1,593
3,803
0
29,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,509
Gold Earned
24,156
103
Minions Killed
157
0
Camps Cleared
0
516,467
Distance Traveled
571,667
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,466
588
12
1
0
113,704
0
W
Sun Wukong
8,607
782
52
5
0
205,790
1
L
Freya
7,607
692
49
4
0
208,334
0
W
Merlin
8,105
737
45
4
0
197,216
0
L
Arachne
7,436
676
42
4
0
194,429
0
W
Ishtar
7,444
677
60
5
0
168,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role