Player Matchup

Zhong Kui
Zhong Kui
Bronze III
BoneBringer
Zhong Kui
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,189 MMR
Party 1
Mercury
Mercury
Bronze III
Disengage93
Mercury
Bronze III
Level 54
God Stats
0W - 2L
1,235 SR
Queue Stats
8W - 10L
1,189 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Pavkatawe
Ah Puch
Bronze III
Level 67
God Stats
0W - 1L
1,621 SR
Queue Stats
8W - 10L
1,189 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,452 SR
1,189 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,471 SR
1,341 MMR
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Silver I
Eliseo-Gazzo
Merlin
Silver I
Level 151
God Stats
9W - 10L
1,477 SR
Queue Stats
505W - 586L
1,171 MMR
Solo
Danzaburou
Danzaburou
Gold V
lafuzer
Danzaburou
Gold V
Level 125
God Stats
63W - 78L
1,435 SR
Queue Stats
373W - 434L
1,352 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BoneBringer
Zhong Kui
13
0 / 5 / 4
8,196
683
7,362
13,287
8,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Disengage93
Mercury
12
1 / 4 / 2
8,207
684
4,670
10,807
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Pavkatawe
Ah Puch
14
3 / 5 / 1
8,768
731
8,777
12,911
4,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeAtlasAnubisHerculesAchilles

VS

Bans
Ao KuangFenrirThorMulanHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
6 / 3 / 6
9,648
804
11,603
12,914
13,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
16
7 / 0 / 5
10,487
874
8,794
6,285
2,660
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
lafuzer
Danzaburou
14
1 / 1 / 11
9,165
764
10,721
10,041
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
14
14
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
3
6
3
L
Zhong Kui
BoneBringer
Zhong Kui
0
5
4
0.4
L
Mercury
Disengage93
Mercury
1
4
2
0.5
W
Merlin
7
0
5
9.5
L
Ah Puch
Pavkatawe
Ah Puch
3
5
1
0.7
W
Danzaburou
lafuzer
Danzaburou
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,809
Damage
31,118
37,005
Taken
29,240
16,792
Mitigated
20,511
6,083
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,603
1,286
0
1,058
12,914
13,585
840
8,176
4,738
0
22,494
L
Zhong Kui
BoneBringer
Zhong Kui
7,362
1,955
0
2,940
13,287
8,254
0
2,523
10,114
36,925
0
L
Mercury
Disengage93
Mercury
4,670
2,397
0
648
10,807
3,575
0
3,646
6,996
0
24,995
W
Merlin
8,794
70
0
2,732
6,285
2,660
936
2,878
3,407
52,616
0
L
Ah Puch
Pavkatawe
Ah Puch
8,777
650
70
2,425
12,911
4,963
0
2,669
10,020
27,042
0
W
Danzaburou
lafuzer
Danzaburou
10,721
2,980
0
2,053
10,041
4,266
1,312
5,168
4,873
0
41,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
29,300
149
Minions Killed
181
0
Camps Cleared
0
625,150
Distance Traveled
662,346
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,648
804
23
2
0
220,403
1
L
Zhong Kui
8,196
683
66
6
0
187,693
0
L
Mercury
8,207
684
42
4
0
239,070
0
W
Merlin
10,487
874
99
8
0
218,324
5
L
Ah Puch
8,768
731
41
3
0
198,387
4
W
Danzaburou
9,165
764
59
5
0
223,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role