Player Matchup

Xing Tian
Xing Tian
CrawoN
Xing Tian
Level 127
God Stats
1W - 0L
1,536 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
D1NGOne
Charybdis
Level 84
God Stats
4W - 5L
1,473 SR
Queue Stats
213W - 198L
1,435 Elo+
Solo
Bastet
Bastet
Kovmap
Bastet
Level 83
God Stats
51W - 40L
1,521 SR
Queue Stats
300W - 278L
1,443 Elo+
Solo
Merlin
Merlin
nemmesisss
Merlin
Level 102
God Stats
16W - 18L
1,346 SR
Queue Stats
584W - 590L
1,416 Elo+
Party 1
Anubis
Anubis
ymapalympa
Anubis
Level 67
God Stats
21W - 22L
1,059 SR
Queue Stats
359W - 373L
1,387 Elo+
Party 1
Team Averages
Level 93
1,387 SR
1,436 Elo+

VS

Team Averages
Level 56
1,520 SR
1,439 Elo+
Achilles
Achilles
Cprn
Achilles
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,478 Elo+
Solo
Aphrodite
Aphrodite
Saveriin
Aphrodite
Level 43
God Stats
4W - 5L
1,580 SR
Queue Stats
14W - 12L
1,522 Elo+
Solo
Set
Set
XxVocaaxX
Set
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 223L
1,370 Elo+
Party 2
Anubis
Anubis
xXOneBloodXx
Anubis
Level 53
God Stats
78W - 52L
1,514 SR
Queue Stats
156W - 165L
1,412 Elo+
Party 2
Skadi
Skadi
xxSiLv3rHaZe32xx
Skadi
Level 62
God Stats
17W - 17L
1,506 SR
Queue Stats
140W - 147L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CrawoN
Xing Tian
8
0 / 1 / 5
5,646
513
2,242
10,407
5,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
D1NGOne
Charybdis
9
0 / 1 / 3
5,315
483
4,809
8,444
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Kovmap
Bastet
10
4 / 0 / 2
6,330
575
5,289
6,644
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
nemmesisss
Merlin
11
3 / 1 / 3
6,837
622
5,810
5,013
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
ymapalympa
Anubis
13
7 / 1 / 0
7,788
708
10,303
8,015
3,909
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cprn
Achilles
9
1 / 5 / 0
5,268
479
2,657
11,423
7,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Saveriin
Aphrodite
8
1 / 1 / 1
5,666
515
3,451
5,455
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 4 / 1
5,676
516
3,682
10,309
4,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
10
0 / 3 / 1
5,580
507
3,955
7,413
2,823
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 2 / 1
5,020
456
5,952
6,607
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cprn
Achilles
1
5
0
0.2
W
Xing Tian
CrawoN
Xing Tian
0
1
5
2.5
W
Charybdis
D1NGOne
Charybdis
0
1
3
1.5
W
Bastet
Kovmap
Bastet
4
0
2
5
L
Aphrodite
Saveriin
Aphrodite
1
1
1
1.5
L
1
4
1
0.38
W
Merlin
nemmesisss
Merlin
3
1
3
4.5
L
Anubis
0
3
1
0.17
L
1
2
1
0.75
W
Anubis
ymapalympa
Anubis
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,453
Damage
19,697
38,523
Taken
41,207
16,215
Mitigated
19,602
14,380
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cprn
Achilles
2,657
1,223
270
2,311
11,423
7,670
0
8,363
3,060
0
13,686
W
Xing Tian
CrawoN
Xing Tian
2,242
56
1,142
1,515
10,407
5,876
0
2,400
8,007
11,437
0
W
Charybdis
D1NGOne
Charybdis
4,809
2,871
0
3,636
8,444
2,782
0
2,082
6,362
0
38,231
W
Bastet
Kovmap
Bastet
5,289
1,217
0
1,444
6,644
2,170
0
859
5,785
0
33,339
L
Aphrodite
Saveriin
Aphrodite
3,451
1,134
1,659
2,489
5,455
2,553
208
1,038
4,417
22,528
0
L
3,682
1,970
0
300
10,309
4,239
0
3,445
6,674
0
33,205
W
Merlin
nemmesisss
Merlin
5,810
330
0
750
5,013
1,478
110
2,065
2,948
36,937
0
L
Anubis
3,955
269
0
2,702
7,413
2,823
0
3,924
3,155
44,115
0
L
5,952
1,880
0
1,011
6,607
2,317
680
1,061
5,546
0
27,575
W
Anubis
ymapalympa
Anubis
10,303
1,139
0
5,893
8,015
3,909
476
0
8,015
61,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,916
Gold Earned
27,210
303
Minions Killed
223
0
Camps Cleared
0
1,022,985
Distance Traveled
979,089
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,268
479
19
2
0
190,156
3
W
Xing Tian
5,646
513
14
1
0
217,380
2
W
Charybdis
5,315
483
67
6
0
181,782
1
W
Bastet
6,330
575
45
4
0
248,475
0
L
Aphrodite
5,666
515
35
3
0
163,952
0
L
Set
5,676
516
55
5
0
219,376
0
W
Merlin
6,837
622
79
7
0
194,387
0
L
Anubis
5,580
507
65
6
0
193,103
0
L
Skadi
5,020
456
49
4
0
212,502
0
W
Anubis
7,788
708
98
9
0
180,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role