Player Matchup

Ares
Ares
Silver I
Hood_AnimeLover
Ares
Silver I
Level 127
God Stats
1W - 0L
1,712 SR
Queue Stats
346W - 352L
1,228 MMR
Solo
Rama
Rama
Gold V
Ltiz
Rama
Gold V
Level 99
God Stats
11W - 19L
1,467 SR
Queue Stats
132W - 139L
1,280 MMR
Solo
Hun Batz
Hun Batz
Gold V
WolfPoison
Hun Batz
Gold V
Level 127
God Stats
7W - 2L
1,767 SR
Queue Stats
372W - 381L
1,320 MMR
Solo
Guan Yu
Guan Yu
Silver II
X50Drake
Guan Yu
Silver II
Level 102
God Stats
4W - 4L
1,771 SR
Queue Stats
55W - 54L
1,225 MMR
Solo
Ra
Ra
Gold II
uyfgfuygyi
Ra
Gold II
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 130L
1,326 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,643 SR
1,276 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,589 SR
1,249 MMR
Mercury
Mercury
Bronze III
Quit Acid
Mercury
Bronze III
Level 108
God Stats
0W - 3L
1,300 SR
Queue Stats
8W - 18L
1,455 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Schnoidle
Danzaburou
Gold V
Level 84
God Stats
3W - 4L
1,714 SR
Queue Stats
208W - 203L
1,314 MMR
Solo
Cthulhu
Cthulhu
Silver IV
XTzLuckita7
Cthulhu
Silver IV
Level 82
God Stats
0W - 2L
1,794 SR
Queue Stats
16W - 24L
1,197 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
mattparker012
Kukulkan
Bronze IV
Level 157
God Stats
0W - 1L
1,558 SR
Queue Stats
25W - 52L
962 MMR
Party 1
Achilles
Achilles
Silver III
tostada_saturada
Achilles
Silver III
Level 137
God Stats
1W - 4L
1,581 SR
Queue Stats
64W - 65L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 11
10,894
573
13,913
17,747
22,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rama
Ltiz
Rama
17
7 / 1 / 5
11,507
606
12,001
13,511
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
WolfPoison
Hun Batz
16
4 / 2 / 7
10,327
544
11,198
18,523
10,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
X50Drake
Guan Yu
17
3 / 3 / 9
10,838
570
12,690
24,078
34,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

18
3 / 0 / 9
11,313
595
10,062
6,666
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Baron SamediHe BoBacchusAo Kuang

VS

Bans
ThanatosSurtrAnubisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Quit Acid
Mercury
16
2 / 5 / 2
10,273
541
9,740
15,906
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Schnoidle
Danzaburou
14
1 / 6 / 2
9,736
512
9,615
15,676
6,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
XTzLuckita7
Cthulhu
13
1 / 6 / 1
9,050
476
5,365
20,751
17,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
mattparker012
Kukulkan
16
0 / 3 / 1
10,123
533
9,900
11,982
5,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 4 / 0
10,224
538
11,548
17,946
20,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
24
Kills
7
7
Deaths
24
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
11
12.5
W
Rama
Ltiz
Rama
7
1
5
9.5
L
Mercury
Quit Acid
Mercury
2
5
2
0.6
L
Danzaburou
Schnoidle
Danzaburou
1
6
2
0.33
W
Hun Batz
WolfPoison
Hun Batz
4
2
7
3.75
W
Guan Yu
X50Drake
Guan Yu
3
3
9
2.5
L
Cthulhu
XTzLuckita7
Cthulhu
1
6
1
0.25
L
Kukulkan
mattparker012
Kukulkan
0
3
1
0.17
L
3
4
0
0.75
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,864
Damage
46,168
80,525
Taken
82,261
78,106
Mitigated
55,566
33,302
Healing
15,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,913
529
0
4,136
17,747
22,987
0
4,004
13,666
36,537
0
W
Rama
Ltiz
Rama
12,001
10,193
0
5,858
13,511
6,420
3,081
2,638
10,825
0
95,408
L
Mercury
Quit Acid
Mercury
9,740
5,433
0
1,541
15,906
6,281
0
5,496
10,410
0
88,151
L
Danzaburou
Schnoidle
Danzaburou
9,615
4,973
0
3,449
15,676
6,314
1,010
3,703
11,973
0
77,270
W
Hun Batz
WolfPoison
Hun Batz
11,198
2,308
0
1,838
18,523
10,084
2,492
3,191
15,148
0
87,392
W
Guan Yu
X50Drake
Guan Yu
12,690
2,527
3,090
11,372
24,078
34,991
420
2,823
19,783
3,709
72,102
L
Cthulhu
XTzLuckita7
Cthulhu
5,365
244
2,068
3,030
20,751
17,255
0
10,332
10,419
37,846
0
L
Kukulkan
mattparker012
Kukulkan
9,900
418
0
250
11,982
5,559
276
4,517
7,465
94,559
0
L
11,548
4,683
0
4,892
17,946
20,157
452
1,448
16,368
0
75,047
W
10,062
791
4,115
2,893
6,666
3,624
1,222
3,689
2,900
107,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,879
Gold Earned
49,406
550
Minions Killed
575
0
Camps Cleared
0
1,955,547
Distance Traveled
1,923,397
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,894
573
26
1
0
382,203
1
W
Rama
11,507
606
132
7
0
344,253
4
L
Mercury
10,273
541
109
6
0
460,626
0
L
Danzaburou
9,736
512
126
7
0
371,385
6
W
Hun Batz
10,327
544
104
5
0
402,441
3
W
Guan Yu
10,838
570
95
5
0
402,862
3
L
Cthulhu
9,050
476
47
2
0
385,113
4
L
Kukulkan
10,123
533
172
9
0
382,500
0
L
Achilles
10,224
538
121
6
0
323,773
3
W
Ra
11,313
595
193
10
0
423,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role