Player Matchup

Hera
Hera
Silver I
LACHMICH TOD
Hera
Silver I
Level 205
God Stats
13W - 13L
1,538 SR
Queue Stats
646W - 668L
1,239 MMR
Party 1
Cabrakan
Cabrakan
Silver III
SekerDeker
Cabrakan
Silver III
Level 142
God Stats
6W - 2L
1,500 SR
Queue Stats
231W - 246L
1,336 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
SheeeshBRUHH
Ao Kuang
Gold III
Level 185
God Stats
9W - 8L
1,528 SR
Queue Stats
233W - 219L
1,322 MMR
Solo
Ullr
Ullr
Gold IV
SobeksAxe
Ullr
Gold IV
Level 134
God Stats
6W - 1L
1,311 SR
Queue Stats
215W - 211L
1,293 MMR
Solo
Horus
Horus
Silver II
adistoukato
Horus
Silver II
Level 66
God Stats
2W - 1L
1,552 SR
Queue Stats
13W - 16L
1,319 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,486 SR
1,302 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,454 SR
1,383 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
JayM_M16
Tsukuyomi
Silver IV
Level 145
God Stats
1W - 1L
1,783 SR
Queue Stats
48W - 53L
1,210 MMR
Party 2
Jing Wei
Jing Wei
Silver II
Rain_The_IV
Jing Wei
Silver II
Level 157
God Stats
0W - 1L
1,145 SR
Queue Stats
13W - 11L
1,425 MMR
Party 2
Hel
Hel
Gold II
jukimura
Hel
Gold II
Level 125
God Stats
2W - 4L
1,342 SR
Queue Stats
118W - 132L
1,281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
8,430
648
9,180
6,377
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
SekerDeker
Cabrakan
13
0 / 4 / 3
8,089
622
6,628
13,755
8,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
SheeeshBRUHH
Ao Kuang
14
8 / 2 / 3
8,743
673
10,194
12,147
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
13
1 / 1 / 0
7,413
570
4,587
6,022
2,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 7
7,257
558
4,856
12,451
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThorSurtrAphrodite

VS

Bans
LokiMercuryMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 1 / 1
7,038
541
8,432
10,381
10,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ganesha
 
Ganesha
10
0 / 4 / 3
6,397
492
2,394
12,551
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
JayM_M16
Tsukuyomi
10
1 / 4 / 3
6,084
468
6,513
10,792
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Rain_The_IV
Jing Wei
13
3 / 1 / 0
7,097
546
6,560
8,139
2,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 4 / 1
6,422
494
4,687
9,764
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
8
8
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
1
3.5
L
Ganesha
 
Ganesha
0
4
3
0.38
L
Tsukuyomi
JayM_M16
Tsukuyomi
1
4
3
0.63
W
4
0
7
7.5
L
Jing Wei
Rain_The_IV
Jing Wei
3
1
0
3
W
Cabrakan
SekerDeker
Cabrakan
0
4
3
0.38
W
Ao Kuang
SheeeshBRUHH
Ao Kuang
8
2
3
4.75
W
Ullr
1
1
0
1
W
1
1
7
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,445
Damage
28,586
50,752
Taken
51,627
26,907
Mitigated
26,416
15,162
Healing
15,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,432
1,184
0
3,420
10,381
10,154
0
6,815
3,566
0
48,302
L
Ganesha
 
Ganesha
2,394
648
0
2,116
12,551
5,878
0
5,476
6,993
18,102
0
L
Tsukuyomi
JayM_M16
Tsukuyomi
6,513
1,627
0
1,356
10,792
3,791
0
4,471
6,151
0
41,782
W
9,180
1,536
0
793
6,377
2,429
0
2,726
3,651
66,435
0
L
Jing Wei
Rain_The_IV
Jing Wei
6,560
5,156
0
3,776
8,139
2,843
0
2,385
5,712
0
57,242
W
Cabrakan
SekerDeker
Cabrakan
6,628
823
0
5,115
13,755
8,540
546
191
12,388
63,293
0
W
Ao Kuang
SheeeshBRUHH
Ao Kuang
10,194
2,231
0
2,701
12,147
4,557
233
1,428
10,677
66,517
0
W
Ullr
4,587
1,867
0
1,171
6,022
2,471
422
722
5,300
0
65,947
W
4,856
2,338
635
4,747
12,451
8,910
18
2,014
10,437
0
18,837
L
4,687
137
1,397
3,554
9,764
3,750
0
6,381
3,203
46,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,932
Gold Earned
33,038
469
Minions Killed
353
0
Camps Cleared
0
1,263,170
Distance Traveled
1,304,631
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,038
541
63
5
0
255,060
2
L
Ganesha
6,397
492
6
0
0
248,231
2
L
Tsukuyomi
6,084
468
61
5
0
287,385
0
W
Hera
8,430
648
121
9
0
271,146
0
L
Jing Wei
7,097
546
112
9
0
273,060
5
W
Cabrakan
8,089
622
108
8
0
215,776
0
W
Ao Kuang
8,743
673
104
8
0
287,768
0
W
Ullr
7,413
570
120
9
0
223,264
4
W
Horus
7,257
558
16
1
0
265,216
3
L
Hel
6,422
494
111
9
0
240,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role