Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Aethnir1
Amaterasu
Level 102
God Stats
2W - 4L
1,336 SR
Queue Stats
173W - 174L
1,557 Elo+
Solo
Khepri
Khepri
El Dubbo
Khepri
Level 159
God Stats
12W - 16L
1,559 SR
Queue Stats
473W - 464L
1,526 Elo+
Party 2
Izanami
Izanami
Monkey-D-Yoann
Izanami
Level 147
God Stats
0W - 3L
1,061 SR
Queue Stats
14W - 17L
1,469 Elo+
Solo
Mercury
Mercury
SQUALLOUFF
Mercury
Level 127
God Stats
22W - 17L
1,524 SR
Queue Stats
204W - 204L
1,445 Elo+
Solo
Team Averages
Level 138
1,396 SR
1,499 Elo+

VS

Team Averages
Level 100
1,562 SR
1,499 Elo+
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Aaron7447
Agni
Level 158
God Stats
11W - 3L
1,596 SR
Queue Stats
404W - 411L
1,520 Elo+
Solo
Ne Zha
Ne Zha
CFD l Rocket
Ne Zha
Level 39
God Stats
2W - 1L
1,594 SR
Queue Stats
38W - 50L
1,502 Elo+
Party 1
Nemesis
Nemesis
HORT_On_Fire-_-
Nemesis
Level 85
God Stats
9W - 7L
1,620 SR
Queue Stats
407W - 416L
1,544 Elo+
Solo
Medusa
Medusa
Sasouu
Medusa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
2
0 / 0 / 1
4,271
329
217
1,062
223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Aethnir1
Amaterasu
10
0 / 4 / 2
5,815
447
3,196
11,107
6,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
El Dubbo
Khepri
8
0 / 1 / 2
5,293
407
1,702
7,449
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 2 / 2
6,399
492
5,502
10,253
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
SQUALLOUFF
Mercury
12
5 / 3 / 0
7,096
546
5,529
11,378
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 2 / 0
7,912
609
7,654
9,818
8,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
15
3 / 0 / 0
8,917
686
8,085
5,064
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
10
0 / 1 / 3
6,019
463
3,916
8,450
6,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 1
7,820
602
5,943
10,496
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Sasouu
Medusa
10
0 / 3 / 2
6,256
481
4,288
7,360
2,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
6
Kills
10
10
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
1
0.5
W
Horus
 
Horus
4
2
0
2
W
Agni
3
0
0
3
L
Amaterasu
Aethnir1
Amaterasu
0
4
2
0.25
W
Ne Zha
0
1
3
1.5
L
Khepri
El Dubbo
Khepri
0
1
2
1
W
3
1
1
3.5
L
1
2
2
1
L
Mercury
SQUALLOUFF
Mercury
5
3
0
1.67
W
Medusa
Sasouu
Medusa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,146
Damage
29,886
41,249
Taken
41,188
20,464
Mitigated
22,178
8,699
Healing
6,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
217
0
0
694
1,062
223
0
43
1,019
2,355
0
W
Horus
 
Horus
7,654
3,339
40
3,711
9,818
8,029
37
0
9,818
0
50,539
W
Agni
8,085
905
0
1,444
5,064
1,650
2,161
442
4,622
83,592
0
L
Amaterasu
Aethnir1
Amaterasu
3,196
1,396
0
1,868
11,107
6,942
0
0
10,136
0
31,898
W
Ne Zha
3,916
967
0
942
8,450
6,086
58
334
8,116
0
32,687
L
Khepri
El Dubbo
Khepri
1,702
341
0
2,030
7,449
5,327
0
2,752
4,697
12,795
0
W
5,943
3,098
0
610
10,496
3,793
38
564
9,932
0
61,070
L
5,502
3,489
0
3,187
10,253
3,727
0
0
10,253
0
55,331
L
Mercury
SQUALLOUFF
Mercury
5,529
3,125
0
920
11,378
4,245
0
5,290
6,088
0
49,359
W
Medusa
Sasouu
Medusa
4,288
1,540
0
250
7,360
2,620
248
579
6,781
0
37,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,874
Gold Earned
36,924
250
Minions Killed
417
0
Camps Cleared
0
1,035,988
Distance Traveled
1,345,902
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,271
329
0
0
0
26,202
0
W
Horus
7,912
609
78
6
0
256,093
1
W
Agni
8,917
686
139
11
0
263,213
0
L
Amaterasu
5,815
447
56
4
0
273,102
0
W
Ne Zha
6,019
463
45
3
0
282,275
1
L
Khepri
5,293
407
8
1
0
205,659
1
W
Nemesis
7,820
602
100
8
0
316,945
0
L
Izanami
6,399
492
99
8
0
220,433
0
L
Mercury
7,096
546
87
7
0
310,592
0
W
Medusa
6,256
481
55
4
0
227,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role