Player Matchup

Aphrodite
Aphrodite
I may be Matt
Aphrodite
Level 161
God Stats
2W - 2L
1,784 SR
Queue Stats
113W - 147L
1,512 Elo+
Party 1
King Arthur
King Arthur
Jeruwume
King Arthur
Level 149
God Stats
1W - 1L
1,288 SR
Queue Stats
104W - 115L
1,595 Elo+
Party 1
Anubis
Anubis
Who Got Goat
Anubis
Level 116
God Stats
5W - 3L
1,447 SR
Queue Stats
46W - 51L
1,435 Elo+
Party 1
Chronos
Chronos
YvngRell666
Chronos
Level 125
God Stats
0W - 4L
1,500 SR
Queue Stats
392W - 380L
1,573 Elo+
Solo
Surtr
Surtr
xXFrostedAidzXx
Surtr
Level 127
God Stats
8W - 11L
1,404 SR
Queue Stats
33W - 35L
1,494 Elo+
Solo
Team Averages
Level 136
1,484 SR
1,522 Elo+

VS

Team Averages
Level 132
1,564 SR
1,537 Elo+
Maui
Maui
BeowulfTime6775
Maui
Level 125
God Stats
1W - 3L
1,531 SR
Queue Stats
318W - 254L
1,560 Elo+
Solo
Chang'e
Chang'e
FluffyAdorbPanda
Chang'e
Level 178
God Stats
6W - 3L
1,660 SR
Queue Stats
352W - 358L
1,512 Elo+
Solo
Aphrodite
Aphrodite
Gaucherider
Aphrodite
Level 104
God Stats
2W - 1L
1,292 SR
Queue Stats
160W - 173L
1,411 Elo+
Solo
Izanami
Izanami
TheMilkman5917
Izanami
Level 109
God Stats
18W - 4L
1,835 SR
Queue Stats
208W - 186L
1,558 Elo+
Solo
Awilix
Awilix
WOT_Super_Unicum
Awilix
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 24L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
I may be Matt
Aphrodite
10
0 / 0 / 2
6,093
508
4,166
7,596
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Jeruwume
King Arthur
12
1 / 2 / 0
6,420
535
5,592
10,824
9,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
11
0 / 2 / 1
6,232
519
5,198
6,615
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
YvngRell666
Chronos
8
0 / 3 / 0
5,533
461
5,396
8,405
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 3 / 0
6,131
511
6,609
11,403
5,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,118
593
5,574
8,588
6,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 2
7,054
588
4,377
6,800
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Gaucherider
Aphrodite
9
0 / 1 / 3
6,141
512
3,337
10,528
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 0 / 0
7,849
654
9,727
8,153
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 1
6,324
527
4,949
7,358
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
10
10
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
1
1
2
2
W
Aphrodite
Gaucherider
Aphrodite
0
1
3
1.5
L
Aphrodite
I may be Matt
Aphrodite
0
0
2
1
L
King Arthur
Jeruwume
King Arthur
1
2
0
0.5
W
5
0
0
5
W
2
0
1
2.5
L
Anubis
0
2
1
0.25
L
Chronos
YvngRell666
Chronos
0
3
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,961
Damage
27,964
44,843
Taken
41,427
26,844
Mitigated
23,293
17,194
Healing
19,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,574
1,785
0
2,215
8,588
6,849
0
210
8,378
45,043
8,001
W
4,377
172
571
3,483
6,800
2,011
0
4,083
2,717
54,648
0
W
Aphrodite
Gaucherider
Aphrodite
3,337
1,012
3,701
5,824
10,528
7,748
9
4,910
5,618
14,296
0
L
Aphrodite
I may be Matt
Aphrodite
4,166
1,122
2,941
5,199
7,596
5,031
0
1,925
5,653
27,104
0
L
King Arthur
Jeruwume
King Arthur
5,592
653
0
3,648
10,824
9,562
0
4,133
6,691
0
48,230
W
9,727
7,549
0
3,464
8,153
3,687
775
4,103
4,050
0
83,402
W
4,949
1,804
0
490
7,358
2,998
0
1,678
5,680
0
46,780
L
Anubis
5,198
54
0
2,516
6,615
3,472
0
2,948
3,389
46,768
0
L
Chronos
YvngRell666
Chronos
5,396
2,684
0
1,078
8,405
2,984
0
566
7,839
39,113
0
L
6,609
3,073
0
1,812
11,403
5,795
0
2,860
8,455
769
45,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
34,486
356
Minions Killed
413
0
Camps Cleared
0
1,119,984
Distance Traveled
1,217,425
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,118
593
79
7
0
228,779
0
W
Chang'e
7,054
588
101
8
0
262,903
2
W
Aphrodite
6,141
512
19
2
0
235,613
1
L
Aphrodite
6,093
508
35
3
0
240,481
1
L
King Arthur
6,420
535
68
6
0
221,049
0
W
Izanami
7,849
654
138
12
0
205,917
0
W
Awilix
6,324
527
76
6
0
284,213
0
L
Anubis
6,232
519
92
8
0
233,350
6
L
Chronos
5,533
461
73
6
0
170,542
0
L
Surtr
6,131
511
88
7
0
254,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role