Player Matchup

Fenrir
Fenrir
AmirINVOKER
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,207 Elo+
Solo
Yu Huang
Yu Huang
Coke_ExClusiVe
Yu Huang
Level 204
God Stats
0W - 2L
1,231 SR
Queue Stats
55W - 49L
1,608 Elo+
Solo
Nemesis
Nemesis
vickingman30
Nemesis
Level 129
God Stats
1W - 1L
1,786 SR
Queue Stats
87W - 79L
1,548 Elo+
Solo
Team Averages
Level 151
1,506 SR
1,454 Elo+

VS

Team Averages
Level 124
1,490 SR
1,541 Elo+
Heimdallr
Heimdallr
Browner_x
Heimdallr
Level 86
God Stats
1W - 4L
1,303 SR
Queue Stats
217W - 249L
1,527 Elo+
Solo
Fenrir
Fenrir
Diegocho97
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,563 Elo+
Solo
Aphrodite
Aphrodite
ttv_red_rum
Aphrodite
Level 159
God Stats
15W - 7L
1,666 SR
Queue Stats
180W - 180L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
2
0 / 0 / 0
5,897
369
0
585
61
Yu Huang
17
2 / 5 / 0
10,835
677
15,275
16,443
11,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
vickingman30
Nemesis
16
0 / 2 / 1
9,339
584
13,768
26,465
28,400
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Browner_x
Heimdallr
17
1 / 1 / 6
11,043
690
20,059
16,402
11,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Diegocho97
Fenrir
17
4 / 1 / 3
11,524
720
12,173
17,074
21,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
ttv_red_rum
Aphrodite
17
2 / 0 / 5
11,815
738
7,276
15,236
18,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
7
7
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
0
0
0
W
Heimdallr
Browner_x
Heimdallr
1
1
6
4
L
Yu Huang
2
5
0
0.4
W
Fenrir
Diegocho97
Fenrir
4
1
3
5.5
W
Aphrodite
ttv_red_rum
Aphrodite
2
0
5
4.5
L
Nemesis
vickingman30
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,043
Damage
39,508
43,493
Taken
48,712
39,652
Mitigated
51,350
9,052
Healing
23,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
0
0
0
0
585
61
0
0
585
0
0
W
Heimdallr
Browner_x
Heimdallr
20,059
7,441
0
1,267
16,402
11,893
1,981
7,800
8,602
0
68,044
L
Yu Huang
15,275
1,149
80
2,466
16,443
11,191
0
3,025
12,998
60,323
0
W
Fenrir
Diegocho97
Fenrir
12,173
1,668
0
2,522
17,074
21,378
546
4,344
12,380
0
41,725
W
Aphrodite
ttv_red_rum
Aphrodite
7,276
614
9,621
10,584
15,236
18,079
628
5,325
9,911
44,800
0
L
Nemesis
vickingman30
Nemesis
13,768
3,460
0
6,506
26,465
28,400
0
4,283
21,639
2,576
32,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,071
Gold Earned
34,382
151
Minions Killed
208
0
Camps Cleared
0
679,055
Distance Traveled
856,146
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,897
369
0
0
0
0
0
W
Heimdallr
11,043
690
105
7
0
276,410
0
L
Yu Huang
10,835
677
114
7
0
298,609
0
W
Fenrir
11,524
720
50
3
0
314,536
0
W
Aphrodite
11,815
738
53
3
0
265,200
0
L
Nemesis
9,339
584
37
2
0
380,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role