Player Matchup

Guan Yu
Guan Yu
Final789X
Guan Yu
Level 127
God Stats
4W - 2L
1,612 SR
Queue Stats
52W - 52L
1,449 Elo+
Solo
Chiron
Chiron
JeepzNMyB100d
Chiron
Level 144
God Stats
9W - 9L
1,515 SR
Queue Stats
118W - 126L
1,502 Elo+
Solo
King Arthur
King Arthur
Sh1zu_San69
King Arthur
Level 111
God Stats
3W - 2L
1,471 SR
Queue Stats
5W - 11L
1,424 Elo+
Party 1
Anubis
Anubis
alphasquad178
Anubis
Level 89
God Stats
115W - 147L
1,477 SR
Queue Stats
487W - 527L
1,460 Elo+
Solo
Ao Kuang
Ao Kuang
xPurpleAmericAx
Ao Kuang
Level 170
God Stats
2W - 7L
1,302 SR
Queue Stats
18W - 28L
1,374 Elo+
Party 1
Team Averages
Level 128
1,475 SR
1,442 Elo+

VS

Team Averages
Level 143
1,557 SR
1,544 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
MTN06
Thanatos
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,702 Elo+
Solo
Rama
Rama
PARTYDIZZY
Rama
Level 139
God Stats
11W - 4L
1,612 SR
Queue Stats
53W - 35L
1,496 Elo+
Solo
Shiva
Shiva
darkmare89_ttv
Shiva
Level 157
God Stats
16W - 10L
1,674 SR
Queue Stats
635W - 591L
1,496 Elo+
Solo
Maui
Maui
zGengar_090
Maui
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Final789X
Guan Yu
12
1 / 2 / 6
7,946
530
4,108
12,127
10,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 4 / 1
7,856
524
9,729
10,256
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Sh1zu_San69
King Arthur
14
1 / 3 / 1
8,275
552
9,180
14,483
14,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 8 / 2
6,804
454
3,889
10,695
3,858
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
13
4 / 2 / 2
8,169
545
8,661
12,573
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
13 / 2 / 2
11,012
734
19,921
11,171
5,928
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
MTN06
Thanatos
13
4 / 2 / 4
8,293
553
6,653
11,759
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 4 / 0
7,595
506
1,768
8,388
2,909
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 2 / 4
8,368
558
6,560
13,855
11,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 7
7,902
527
3,094
12,795
9,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
12
Kills
19
19
Deaths
12
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
13
2
2
7
L
Guan Yu
Final789X
Guan Yu
1
2
6
2
L
6
4
1
1.63
W
Thanatos
MTN06
Thanatos
4
2
4
3
W
0
4
0
0
L
King Arthur
Sh1zu_San69
King Arthur
1
3
1
0.5
L
0
8
2
0.13
W
1
2
4
1.5
L
Ao Kuang
4
2
2
2.5
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,567
Damage
37,996
60,134
Taken
57,968
35,355
Mitigated
34,711
13,547
Healing
24,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
19,921
691
0
7,418
11,171
5,928
0
5,654
5,517
97,523
0
L
Guan Yu
Final789X
Guan Yu
4,108
377
700
3,239
12,127
10,457
215
4,710
7,417
0
40,390
L
9,729
3,098
691
2,118
10,256
2,958
679
4,370
5,886
0
44,662
W
Thanatos
MTN06
Thanatos
6,653
1,921
0
10,481
11,759
4,625
0
3,073
8,686
0
52,430
W
1,768
1,462
88
1,540
8,388
2,909
0
0
8,388
0
47,690
L
King Arthur
Sh1zu_San69
King Arthur
9,180
536
0
2,500
14,483
14,376
0
1,281
13,202
2,748
62,676
L
3,889
40
62
1,098
10,695
3,858
0
7,766
2,929
39,288
0
W
6,560
1,212
0
1,934
13,855
11,563
911
1,643
12,212
0
58,190
L
Ao Kuang
8,661
2,015
0
3,139
12,573
3,706
0
4,888
7,685
52,920
0
W
3,094
859
0
3,041
12,795
9,686
0
3,903
8,892
18,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,050
Gold Earned
43,170
357
Minions Killed
398
0
Camps Cleared
0
1,374,750
Distance Traveled
1,429,987
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,012
734
124
8
0
284,062
0
L
Guan Yu
7,946
530
59
4
0
271,873
1
L
Chiron
7,856
524
64
4
0
231,441
0
W
Thanatos
8,293
553
83
6
0
307,518
0
W
Rama
7,595
506
88
6
0
232,260
0
L
King Arthur
8,275
552
102
7
0
290,473
4
L
Anubis
6,804
454
67
4
0
223,702
0
W
Shiva
8,368
558
79
5
0
304,088
0
L
Ao Kuang
8,169
545
65
4
0
357,261
2
W
Maui
7,902
527
24
2
0
302,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role