Player Matchup

Yemoja
Yemoja
Azharel123
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,521 Elo+
Solo
Geb
Geb
DudeWheresMySon
Geb
Level 137
God Stats
2W - 0L
1,674 SR
Queue Stats
33W - 32L
1,481 Elo+
Solo
Cabrakan
Cabrakan
God Lec
Cabrakan
Level 147
God Stats
2W - 2L
1,309 SR
Queue Stats
260W - 262L
1,539 Elo+
Solo
Camazotz
Camazotz
Gr3gXLI
Camazotz
Level 145
God Stats
2W - 1L
1,743 SR
Queue Stats
198W - 191L
1,577 Elo+
Solo
Medusa
Medusa
Viscere
Medusa
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,384 Elo+
Solo
Team Averages
Level 118
1,545 SR
1,501 Elo+

VS

Team Averages
Level 120
1,506 SR
1,549 Elo+
Hel
Hel
DanXQY
Hel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 92L
1,573 Elo+
Solo
Anhur
Anhur
DinoTron02
Anhur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,680 Elo+
Solo
Odin
Odin
PrimoChaddeus
Odin
Level 124
God Stats
3W - 5L
1,319 SR
Queue Stats
549W - 551L
1,516 Elo+
Solo
Scylla
Scylla
RoboTravis
Scylla
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,482 Elo+
Solo
Bacchus
Bacchus
cerdoiquique1
Bacchus
Level 119
God Stats
7W - 5L
1,710 SR
Queue Stats
730W - 762L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Azharel123
Yemoja
14
0 / 0 / 10
8,267
636
1,842
1,283
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
2 / 2 / 6
9,393
723
8,207
13,150
13,033
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
God Lec
Cabrakan
16
6 / 3 / 4
9,204
708
10,392
12,093
8,676
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Camazotz
Gr3gXLI
Camazotz
16
4 / 3 / 7
8,899
685
13,070
13,530
8,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
Viscere
Medusa
15
0 / 4 / 10
8,277
637
17,310
10,398
5,928
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
DanXQY
Hel
17
1 / 2 / 9
9,117
701
4,358
11,648
6,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
14
4 / 5 / 5
8,680
668
7,779
12,565
5,216
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 7
7,561
582
4,126
4,727
4,312
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Scylla
RoboTravis
Scylla
18
2 / 1 / 8
9,490
730
16,346
6,623
2,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
16
4 / 4 / 7
9,814
755
10,431
25,913
25,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
48
12
Kills
12
12
Deaths
12
37
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Azharel123
Yemoja
0
0
10
5
L
Hel
DanXQY
Hel
1
2
9
2.75
L
Anhur
4
5
5
1.3
W
2
2
6
2.5
W
Cabrakan
God Lec
Cabrakan
6
3
4
2.67
W
Camazotz
Gr3gXLI
Camazotz
4
3
7
2.5
L
1
0
7
4.5
L
Scylla
RoboTravis
Scylla
2
1
8
6
W
Medusa
Viscere
Medusa
0
4
10
1.25
L
Bacchus
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,821
Damage
43,040
50,454
Taken
61,476
37,544
Mitigated
44,665
21,962
Healing
32,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Azharel123
Yemoja
1,842
409
7,130
595
1,283
1,721
0
902
381
6,281
0
L
Hel
DanXQY
Hel
4,358
123
9,768
6,608
11,648
6,876
0
4,070
7,578
18,075
0
L
Anhur
7,779
3,439
218
2,403
12,565
5,216
0
5,596
6,969
0
17,936
W
8,207
343
154
3,376
13,150
13,033
0
8,043
4,683
13,799
0
W
Cabrakan
God Lec
Cabrakan
10,392
1,309
855
987
12,093
8,676
0
7,382
4,574
17,148
0
W
Camazotz
Gr3gXLI
Camazotz
13,070
1,705
1,335
4,647
13,530
8,186
0
9,281
3,868
0
24,839
L
4,126
1,038
1,157
1,595
4,727
4,312
0
1,837
2,890
1,554
6,309
L
Scylla
RoboTravis
Scylla
16,346
1,672
356
1,121
6,623
2,982
860
2,599
4,024
38,922
0
W
Medusa
Viscere
Medusa
17,310
5,704
1,487
1,396
10,398
5,928
1,711
5,124
5,056
0
46,619
L
Bacchus
10,431
1,014
400
9,310
25,913
25,279
0
6,339
19,574
18,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,040
Gold Earned
44,662
124
Minions Killed
146
0
Camps Cleared
0
1,094,323
Distance Traveled
1,027,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,267
636
10
1
0
215,669
0
L
Hel
9,117
701
30
2
0
265,065
0
L
Anhur
8,680
668
29
2
0
215,763
0
W
Geb
9,393
723
10
1
0
225,111
0
W
Cabrakan
9,204
708
23
2
0
183,388
0
W
Camazotz
8,899
685
25
2
0
244,985
0
L
Odin
7,561
582
3
0
0
113,956
0
L
Scylla
9,490
730
64
5
0
203,437
0
W
Medusa
8,277
637
56
4
0
225,170
0
L
Bacchus
9,814
755
20
2
0
229,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role