Player Matchup

Set
Set
BurzumWolfhound
Set
Level 28
God Stats
6W - 22L
1,283 SR
Queue Stats
23W - 55L
1,116 Elo+
Party 1
King Arthur
King Arthur
CampingxSlugg
King Arthur
Level 20
God Stats
25W - 39L
1,194 SR
Queue Stats
107W - 163L
1,249 Elo+
Party 1
Nike
Nike
Castro_Grit
Nike
Level 81
God Stats
14W - 25L
1,381 SR
Queue Stats
31W - 53L
1,039 Elo+
Party 1
Anubis
Anubis
Grampa_Crusty
Anubis
Level 66
God Stats
11W - 21L
1,474 SR
Queue Stats
55W - 97L
1,302 Elo+
Party 1
Heimdallr
Heimdallr
WhiteWhale1851
Heimdallr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 103L
1,193 Elo+
Party 1
Team Averages
Level 55
1,366 SR
1,180 Elo+

VS

Team Averages
Level 90
1,515 SR
1,457 Elo+
Guan Yu
Guan Yu
Boo1iusCaesar
Guan Yu
Level 29
God Stats
4W - 4L
1,274 SR
Queue Stats
44W - 49L
1,395 Elo+
Solo
Ymir
Ymir
Captain_Grape_77
Ymir
Level 125
God Stats
18W - 25L
1,552 SR
Queue Stats
224W - 251L
1,428 Elo+
Solo
Izanami
Izanami
Galinford
Izanami
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 12L
1,505 Elo+
Solo
Olorun
Olorun
ThamiReyes
Olorun
Level 149
God Stats
3W - 3L
1,481 SR
Queue Stats
161W - 164L
1,460 Elo+
Solo
Anubis
Anubis
TheKingWolfie
Anubis
Level 89
God Stats
10W - 6L
1,771 SR
Queue Stats
10W - 7L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
7,509
683
3,744
6,986
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
CampingxSlugg
King Arthur
13
1 / 3 / 0
7,506
682
6,248
14,017
9,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 4 / 1
7,143
649
5,901
11,305
9,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 3 / 1
7,563
688
12,074
10,970
5,810
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
WhiteWhale1851
Heimdallr
14
0 / 3 / 3
7,282
662
10,420
9,828
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
2 / 1 / 7
8,144
740
5,963
12,829
15,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 0 / 10
8,215
747
3,044
11,702
9,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Galinford
Izanami
16
7 / 0 / 3
9,126
830
12,730
10,275
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
ThamiReyes
Olorun
15
0 / 1 / 6
8,177
743
6,759
7,022
2,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
6 / 1 / 3
9,152
832
13,088
8,922
4,529
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
3
Kills
15
15
Deaths
3
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
2
1
7
5.5
L
0
2
2
0.5
L
King Arthur
CampingxSlugg
King Arthur
1
3
0
0.33
W
0
0
10
5
L
0
4
1
0.13
W
Izanami
Galinford
Izanami
7
0
3
8.5
L
2
3
1
0.83
W
Olorun
ThamiReyes
Olorun
0
1
6
3
W
6
1
3
7.5
L
Heimdallr
WhiteWhale1851
Heimdallr
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,387
Damage
41,584
53,106
Taken
50,750
32,998
Mitigated
36,281
7,213
Healing
25,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
5,963
284
3,776
4,292
12,829
15,610
684
1,676
11,000
0
17,905
L
3,744
1,740
0
322
6,986
3,752
1,025
2,719
4,267
0
21,433
L
King Arthur
CampingxSlugg
King Arthur
6,248
442
0
250
14,017
9,860
0
6,477
7,540
0
16,539
W
3,044
130
0
2,582
11,702
9,129
393
3,193
8,250
11,774
0
L
5,901
253
0
962
11,305
9,060
130
6,391
4,914
0
17,862
W
Izanami
Galinford
Izanami
12,730
9,573
0
2,133
10,275
4,034
3,214
2,461
7,636
0
38,639
L
12,074
602
0
4,101
10,970
5,810
738
3,336
7,634
33,432
0
W
Olorun
ThamiReyes
Olorun
6,759
3,479
6,137
4,032
7,022
2,979
2,890
2,406
4,574
35,817
0
W
13,088
355
0
2,900
8,922
4,529
931
2,338
6,438
34,371
0
L
Heimdallr
WhiteWhale1851
Heimdallr
10,420
3,410
0
1,578
9,828
4,516
1,065
3,968
5,860
0
29,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,003
Gold Earned
42,814
187
Minions Killed
214
0
Camps Cleared
0
1,107,134
Distance Traveled
1,188,562
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,144
740
15
1
0
297,792
2
L
Set
7,509
683
40
4
0
226,660
0
L
King Arthur
7,506
682
18
2
0
235,956
0
W
Ymir
8,215
747
16
1
0
229,935
13
L
Nike
7,143
649
35
3
0
220,604
0
W
Izanami
9,126
830
62
6
0
245,104
0
L
Anubis
7,563
688
45
4
0
220,712
0
W
Olorun
8,177
743
70
6
0
224,999
4
W
Anubis
9,152
832
51
5
0
190,732
3
L
Heimdallr
7,282
662
49
4
0
203,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role