Player Matchup

Athena
Athena
Acidwolfe
Athena
Level 90
God Stats
6W - 4L
1,500 SR
Queue Stats
196W - 198L
1,464 Elo+
Solo
Hel
Hel
Carcise
Hel
Level 111
God Stats
5W - 4L
1,700 SR
Queue Stats
317W - 343L
1,544 Elo+
Solo
Tiamat
Tiamat
GHOSTRUNN3R
Tiamat
Level 157
God Stats
5W - 7L
1,517 SR
Queue Stats
139W - 144L
1,520 Elo+
Solo
Heimdallr
Heimdallr
Greyweather1
Heimdallr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 54L
1,533 Elo+
Party 3
Tsukuyomi
Tsukuyomi
blig464646464
Tsukuyomi
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 47L
1,568 Elo+
Party 3
Team Averages
Level 131
1,543 SR
1,526 Elo+

VS

Team Averages
Level 136
1,535 SR
1,427 Elo+
Nu Wa
Nu Wa
FATMANluke
Nu Wa
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,398 Elo+
Party 1
Kuzenbo
Kuzenbo
Inferno ZS
Kuzenbo
Level 108
God Stats
4W - 4L
1,496 SR
Queue Stats
260W - 272L
1,505 Elo+
Party 2
Charybdis
Charybdis
McQueenX
Charybdis
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 142L
1,454 Elo+
Party 2
Aphrodite
Aphrodite
RAGE-TRAIN
Aphrodite
Level 154
God Stats
1W - 1L
1,680 SR
Queue Stats
74W - 73L
1,439 Elo+
Party 1
Zeus
Zeus
bolderthrower
Zeus
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 93L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Acidwolfe
Athena
19
1 / 2 / 10
11,229
591
5,911
39,966
45,831
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
19
0 / 1 / 12
11,064
582
13,731
18,896
20,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tiamat
20
5 / 4 / 8
12,894
679
29,050
25,911
22,144
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Greyweather1
Heimdallr
18
4 / 3 / 8
11,508
606
22,325
21,176
12,105
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
blig464646464
Tsukuyomi
20
7 / 5 / 5
13,048
687
34,077
20,519
11,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
5 / 2 / 8
13,060
687
18,827
14,823
7,197
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Inferno ZS
Kuzenbo
18
1 / 5 / 7
12,274
646
13,390
33,692
61,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
McQueenX
Charybdis
18
2 / 5 / 9
11,534
607
21,599
21,783
12,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
RAGE-TRAIN
Aphrodite
20
1 / 2 / 10
12,138
639
9,931
22,049
22,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 3 / 5
14,070
741
36,895
21,762
12,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
53
17
Kills
14
15
Deaths
17
43
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Athena
Acidwolfe
Athena
1
2
10
3
L
Hel
0
1
12
6
W
Nu Wa
5
2
8
4.5
L
Tiamat
5
4
8
2.25
L
Heimdallr
Greyweather1
Heimdallr
4
3
8
2.67
W
Kuzenbo
Inferno ZS
Kuzenbo
1
5
7
0.9
W
Charybdis
McQueenX
Charybdis
2
5
9
1.3
W
Aphrodite
RAGE-TRAIN
Aphrodite
1
2
10
3
L
Tsukuyomi
blig464646464
Tsukuyomi
7
5
5
1.9
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,094
Damage
100,642
126,468
Taken
114,109
112,538
Mitigated
115,697
79,241
Healing
57,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Acidwolfe
Athena
5,911
1,353
808
10,681
39,966
45,831
879
21,826
18,140
21,243
0
L
Hel
13,731
239
30,878
13,983
18,896
20,776
102
13,533
5,363
41,337
0
W
Nu Wa
18,827
7,323
1,456
2,412
14,823
7,197
836
6,408
8,415
44,831
0
L
Tiamat
29,050
1,244
3,291
8,228
25,911
22,144
754
14,065
11,846
65,719
0
L
Heimdallr
Greyweather1
Heimdallr
22,325
9,832
2,388
5,339
21,176
12,105
3,587
16,289
4,887
0
63,565
W
Kuzenbo
Inferno ZS
Kuzenbo
13,390
3,250
1,806
6,427
33,692
61,369
108
14,855
18,837
18,595
937
W
Charybdis
McQueenX
Charybdis
21,599
10,322
1,686
3,855
21,783
12,484
3,727
9,336
12,447
0
36,527
W
Aphrodite
RAGE-TRAIN
Aphrodite
9,931
1,047
21,245
14,783
22,049
22,342
616
8,957
13,092
25,644
0
L
Tsukuyomi
blig464646464
Tsukuyomi
34,077
3,470
744
2,901
20,519
11,682
1,695
12,393
8,126
0
90,760
W
36,895
1,818
1,290
2,098
21,762
12,305
2,799
9,136
12,626
82,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,743
Gold Earned
63,076
360
Minions Killed
245
0
Camps Cleared
0
1,930,179
Distance Traveled
1,685,910
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,229
591
31
2
0
410,754
0
L
Hel
11,064
582
52
3
0
432,351
0
W
Nu Wa
13,060
687
43
2
0
311,320
0
L
Tiamat
12,894
679
95
5
0
366,530
8
L
Heimdallr
11,508
606
90
5
0
346,354
0
W
Kuzenbo
12,274
646
6
0
0
371,107
0
W
Charybdis
11,534
607
35
2
0
336,483
0
W
Aphrodite
12,138
639
43
2
0
369,437
0
L
Tsukuyomi
13,048
687
92
5
0
374,190
0
W
Zeus
14,070
741
118
6
0
297,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role