Player Matchup

Hercules
Hercules
Platinum V
Asuramaru
Hercules
Platinum V
Level 135
God Stats
8W - 9L
1,612 SR
Queue Stats
40W - 40L
1,667 MMR
Solo
Bacchus
Bacchus
Gold I
L-Twins_59
Bacchus
Gold I
Level 129
God Stats
4W - 10L
1,345 SR
Queue Stats
329W - 321L
1,650 MMR
Solo
Awilix
Awilix
Platinum V
SharpEyedSphinx
Awilix
Platinum V
Level 144
God Stats
1W - 3L
1,449 SR
Queue Stats
436W - 408L
1,651 MMR
Solo
Xbalanque
Xbalanque
Silver II
locklamber
Xbalanque
Silver II
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 139L
1,615 MMR
Solo
Merlin
Merlin
Gold IV
炽晴夜逐
Merlin
Gold IV
Level 127
God Stats
3W - 4L
1,152 SR
Queue Stats
24W - 29L
1,634 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,412 SR
1,643 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,586 SR
1,644 MMR
Susano
Susano
Gold II
Ch3mX
Susano
Gold II
Level 158
God Stats
5W - 4L
1,612 SR
Queue Stats
85W - 72L
1,655 MMR
Solo
Yemoja
Yemoja
Platinum IV
Hrbulino
Yemoja
Platinum IV
Level 165
God Stats
8W - 8L
1,525 SR
Queue Stats
427W - 412L
1,634 MMR
Solo
Rama
Rama
Gold II
Rendycor
Rama
Gold II
Level 156
God Stats
8W - 10L
1,514 SR
Queue Stats
434W - 428L
1,604 MMR
Solo
Scylla
Scylla
Platinum V
TheSerqet
Scylla
Platinum V
Level 181
God Stats
6W - 11L
1,577 SR
Queue Stats
620W - 619L
1,672 MMR
Solo
Jing Wei
Jing Wei
Gold II
klujakn
Jing Wei
Gold II
Level 124
God Stats
55W - 39L
1,700 SR
Queue Stats
163W - 167L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Asuramaru
Hercules
8
1 / 0 / 1
4,610
768
1,619
4,658
2,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bacchus
L-Twins_59
Bacchus
5
1 / 2 / 0
3,863
644
3,087
4,088
3,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,726
621
1,522
3,798
1,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
locklamber
Xbalanque
6
0 / 2 / 1
3,513
586
2,700
4,926
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
5
0 / 2 / 0
3,310
552
180
2,150
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThorHe BoNe ZhaBellona

VS

Bans
AphroditeThanatosMartichorasMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Ch3mX
Susano
8
5 / 1 / 0
4,808
801
3,883
5,350
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Hrbulino
Yemoja
6
0 / 0 / 4
4,157
693
871
4,458
2,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
7
0 / 1 / 2
3,895
649
3,060
4,786
1,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
TheSerqet
Scylla
8
1 / 0 / 1
4,391
732
1,879
2,729
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Jing Wei
klujakn
Jing Wei
7
0 / 1 / 0
3,859
643
1,999
3,485
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
6
6
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Asuramaru
Hercules
1
0
1
1.5
W
Susano
Ch3mX
Susano
5
1
0
5
W
Yemoja
Hrbulino
Yemoja
0
0
4
2
L
Bacchus
L-Twins_59
Bacchus
1
2
0
0.5
W
Rama
0
1
2
1
L
0
0
0
0
W
Scylla
TheSerqet
Scylla
1
0
1
1.5
W
Jing Wei
klujakn
Jing Wei
0
1
0
0
L
Xbalanque
locklamber
Xbalanque
0
2
1
0.25
L
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,108
Damage
11,692
19,620
Taken
20,808
9,054
Mitigated
7,232
5,167
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Asuramaru
Hercules
1,619
544
0
1,790
4,658
2,599
0
0
4,658
0
26,012
W
Susano
Ch3mX
Susano
3,883
1,999
0
2,218
5,350
1,691
0
640
4,710
0
22,885
W
Yemoja
Hrbulino
Yemoja
871
314
1,318
1,295
4,458
2,198
0
885
3,573
6,740
0
L
Bacchus
L-Twins_59
Bacchus
3,087
548
0
946
4,088
3,296
0
212
3,876
11,434
0
W
Rama
3,060
2,974
0
1,480
4,786
1,565
0
1,013
3,773
0
32,482
L
1,522
431
0
640
3,798
1,165
0
829
2,969
0
18,963
W
Scylla
TheSerqet
Scylla
1,879
390
0
750
2,729
745
281
729
2,000
28,239
0
W
Jing Wei
klujakn
Jing Wei
1,999
1,381
0
1,296
3,485
1,033
10
0
3,485
0
21,005
L
Xbalanque
locklamber
Xbalanque
2,700
960
0
1,581
4,926
1,344
0
620
4,306
0
20,559
L
Merlin
180
72
0
210
2,150
650
0
1,089
1,061
8,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,022
Gold Earned
21,110
151
Minions Killed
199
0
Camps Cleared
0
639,972
Distance Traveled
602,896
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,610
768
51
9
0
132,466
1
W
Susano
4,808
801
42
7
0
152,591
0
W
Yemoja
4,157
693
9
2
0
118,217
4
L
Bacchus
3,863
644
9
2
0
147,580
0
W
Rama
3,895
649
60
10
0
103,007
0
L
Awilix
3,726
621
36
6
0
143,943
0
W
Scylla
4,391
732
48
8
0
103,317
3
W
Jing Wei
3,859
643
40
7
0
125,764
0
L
Xbalanque
3,513
586
38
6
0
139,233
0
L
Merlin
3,310
552
17
3
0
76,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role