Player Matchup

Hachiman
Hachiman
BelJask
Hachiman
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 59L
1,376 Elo+
Party 1
Zhong Kui
Zhong Kui
DarthNaderV1
Zhong Kui
Level 159
God Stats
4W - 0L
1,815 SR
Queue Stats
50W - 51L
1,407 Elo+
Party 1
Tyr
Tyr
GloiganJenkins4
Tyr
Level 156
God Stats
9W - 9L
1,139 SR
Queue Stats
525W - 546L
1,474 Elo+
Party 1
Ra
Ra
QueenRabz x
Ra
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 40L
1,336 Elo+
Party 1
Persephone
Persephone
datxxonexxchick
Persephone
Level 143
God Stats
2W - 1L
1,308 SR
Queue Stats
43W - 37L
1,538 Elo+
Party 1
Team Averages
Level 146
1,453 SR
1,426 Elo+

VS

Team Averages
Level 105
1,591 SR
1,504 Elo+
Ao Kuang
Ao Kuang
Bnasty0131
Ao Kuang
Level 136
God Stats
1W - 3L
1,717 SR
Queue Stats
145W - 138L
1,552 Elo+
Party 2
Lancelot
Lancelot
OnYourLeft9699
Lancelot
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,467 Elo+
Party 2
Athena
Athena
PyreHat
Athena
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
47W - 76L
1,388 Elo+
Solo
Danzaburou
Danzaburou
W3dnaitnuom
Danzaburou
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 127L
1,719 Elo+
Solo
Guan Yu
Guan Yu
intoxicSKT
Guan Yu
Level 21
God Stats
1W - 1L
1,738 SR
Queue Stats
11W - 16L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BelJask
Hachiman
15
1 / 3 / 22
9,605
800
13,922
11,542
5,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
DarthNaderV1
Zhong Kui
18
10 / 3 / 17
11,153
929
22,571
11,696
7,246
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 5 / 21
9,033
753
8,510
13,386
20,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
11 / 2 / 14
10,885
907
17,795
11,051
5,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
datxxonexxchick
Persephone
18
8 / 1 / 17
11,079
923
21,151
9,307
4,321
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bnasty0131
Ao Kuang
14
3 / 7 / 3
8,307
692
9,325
16,160
9,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
15
3 / 9 / 4
9,215
768
5,831
19,908
18,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
PyreHat
Athena
15
1 / 5 / 8
9,214
768
6,879
19,441
25,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
W3dnaitnuom
Danzaburou
17
1 / 4 / 8
8,887
741
12,715
14,846
8,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
intoxicSKT
Guan Yu
17
6 / 6 / 4
9,751
813
8,564
20,609
24,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
41
31
Kills
14
14
Deaths
31
91
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BelJask
Hachiman
1
3
22
4
L
Ao Kuang
Bnasty0131
Ao Kuang
3
7
3
0.64
W
Zhong Kui
DarthNaderV1
Zhong Kui
10
3
17
6.17
W
1
5
21
2.3
L
Lancelot
3
9
4
0.56
L
Athena
PyreHat
Athena
1
5
8
1
W
11
2
14
9
L
Danzaburou
W3dnaitnuom
Danzaburou
1
4
8
1.25
W
Persephone
datxxonexxchick
Persephone
8
1
17
16.5
L
Guan Yu
intoxicSKT
Guan Yu
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,949
Damage
43,314
56,982
Taken
90,964
42,998
Mitigated
86,102
26,282
Healing
23,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BelJask
Hachiman
13,922
9,426
1,159
3,778
11,542
5,393
1,895
3,769
7,773
0
29,897
L
Ao Kuang
Bnasty0131
Ao Kuang
9,325
2,287
1,040
2,482
16,160
9,442
0
10,869
5,014
17,597
0
W
Zhong Kui
DarthNaderV1
Zhong Kui
22,571
2,779
310
4,252
11,696
7,246
2,164
2,869
8,827
36,844
0
W
8,510
687
0
716
13,386
20,348
343
3,963
9,423
1,163
8,321
L
Lancelot
5,831
739
820
904
19,908
18,756
0
13,024
6,319
0
11,421
L
Athena
PyreHat
Athena
6,879
1,604
525
1,827
19,441
25,168
0
13,162
5,767
10,268
0
W
17,795
1,269
6,495
6,215
11,051
5,690
716
2,342
8,709
22,088
0
L
Danzaburou
W3dnaitnuom
Danzaburou
12,715
3,642
1,239
5,129
14,846
8,065
0
11,265
3,000
0
34,339
W
Persephone
datxxonexxchick
Persephone
21,151
2,296
622
2,735
9,307
4,321
2,182
3,967
5,333
41,557
0
L
Guan Yu
intoxicSKT
Guan Yu
8,564
456
5,111
4,484
20,609
24,671
0
12,865
7,301
782
17,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,755
Gold Earned
45,374
140
Minions Killed
100
0
Camps Cleared
0
1,129,141
Distance Traveled
1,012,997
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,605
800
42
4
0
221,982
0
L
Ao Kuang
8,307
692
17
1
0
175,289
4
W
Zhong Kui
11,153
929
35
3
0
199,744
0
W
Tyr
9,033
753
6
1
0
236,234
0
L
Lancelot
9,215
768
10
1
0
188,756
0
L
Athena
9,214
768
10
1
0
205,209
0
W
Ra
10,885
907
15
1
0
230,708
0
L
Danzaburou
8,887
741
44
4
0
197,073
0
W
Persephone
11,079
923
42
4
0
240,473
0
L
Guan Yu
9,751
813
19
2
0
246,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role