Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DEADCOOP242
Fenrir
Level 123
God Stats
2W - 5L
1,273 SR
Queue Stats
176W - 176L
1,501 Elo+
Party 1
Cupid
Cupid
HipERICKREY57
Cupid
Level 146
God Stats
2W - 5L
1,499 SR
Queue Stats
205W - 218L
1,482 Elo+
Party 1
Poseidon
Poseidon
xFerw
Poseidon
Level 143
God Stats
2W - 0L
1,515 SR
Queue Stats
156W - 172L
1,498 Elo+
Party 1
Team Averages
Level 129
1,457 SR
1,496 Elo+

VS

Team Averages
Level 128
1,731 SR
1,559 Elo+
Loki
Loki
Dylanjjp
Loki
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 142L
1,438 Elo+
Solo
Danzaburou
Danzaburou
PVTRyan73
Danzaburou
Level 155
God Stats
1W - 2L
1,687 SR
Queue Stats
31W - 19L
1,630 Elo+
Party 2
Surtr
Surtr
SimplicityIsBest
Surtr
Level 130
God Stats
5W - 2L
1,915 SR
Queue Stats
47W - 30L
1,617 Elo+
Party 2
Cabrakan
Cabrakan
TRAWW1213
Cabrakan
Level 166
God Stats
4W - 2L
1,823 SR
Queue Stats
77W - 68L
1,588 Elo+
Party 2
Tiamat
Tiamat
True_Coconut
Tiamat
Level 151
God Stats
4W - 3L
1,730 SR
Queue Stats
397W - 371L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
3 / 3 / 2
6,453
645
7,862
8,989
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
 
Ne Zha
10
2 / 2 / 6
5,833
583
3,525
6,681
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
9
5 / 1 / 5
5,880
588
6,097
8,837
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 1 / 5
6,165
617
4,737
4,530
1,446
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
xFerw
Poseidon
11
3 / 1 / 3
6,680
668
7,537
4,752
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 1 / 1
5,555
556
2,016
6,540
1,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
PVTRyan73
Danzaburou
7
3 / 5 / 1
5,197
520
4,933
7,727
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 5 / 0
5,353
535
5,883
11,601
5,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
TRAWW1213
Cabrakan
7
1 / 4 / 2
5,051
505
1,954
8,484
7,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
9
0 / 3 / 1
5,004
500
2,987
6,766
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
18
Kills
8
8
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
3
2
1.33
W
Ne Zha
 
Ne Zha
2
2
6
2.5
W
Fenrir
5
1
5
7.5
L
Loki
1
1
1
1.5
W
5
1
5
7.5
L
Danzaburou
PVTRyan73
Danzaburou
3
5
1
0.7
L
3
5
0
0.6
L
Cabrakan
TRAWW1213
Cabrakan
1
4
2
0.5
L
Tiamat
0
3
1
0.17
W
Poseidon
xFerw
Poseidon
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,758
Damage
17,773
33,789
Taken
41,118
13,787
Mitigated
21,415
8,359
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,862
1,796
0
1,892
8,989
4,725
420
181
8,808
0
45,871
W
Ne Zha
 
Ne Zha
3,525
1,348
0
1,336
6,681
2,682
0
1,324
5,317
0
32,243
W
Fenrir
6,097
1,782
0
2,653
8,837
3,304
9
266
8,571
0
24,273
L
Loki
2,016
616
0
1,928
6,540
1,778
0
116
6,402
0
32,003
W
4,737
2,885
324
1,654
4,530
1,446
0
480
4,050
0
33,331
L
Danzaburou
PVTRyan73
Danzaburou
4,933
1,677
0
955
7,727
2,598
0
1,238
6,411
0
26,244
L
5,883
2,020
0
2,636
11,601
5,573
0
0
11,601
315
30,906
L
Cabrakan
TRAWW1213
Cabrakan
1,954
528
0
804
8,484
7,714
0
1,231
7,153
11,100
0
L
Tiamat
2,987
68
0
957
6,766
3,752
0
4,509
2,014
22,560
0
W
Poseidon
xFerw
Poseidon
7,537
1,615
0
500
4,752
1,630
286
2,562
1,894
51,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,011
Gold Earned
26,160
312
Minions Killed
212
0
Camps Cleared
0
1,011,628
Distance Traveled
900,823
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,453
645
74
7
0
176,386
0
W
Ne Zha
5,833
583
48
5
0
226,275
0
W
Fenrir
5,880
588
42
4
0
212,530
2
L
Loki
5,555
556
60
6
0
175,289
0
W
Cupid
6,165
617
59
6
0
197,285
2
L
Danzaburou
5,197
520
39
4
0
177,275
2
L
Surtr
5,353
535
35
4
0
181,603
2
L
Cabrakan
5,051
505
21
2
0
180,382
3
L
Tiamat
5,004
500
57
6
0
186,274
0
W
Poseidon
6,680
668
89
9
0
199,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role