Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver II
True_Sycho7
Chiron
Silver II
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,474 MMR
Solo
Surtr
Surtr
Bronze III
Young Polo C
Surtr
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,504 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 160
1,500 SR
1,492 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,783 SR
1,555 MMR
Kumbhakarna
Kumbhakarna
Silver I
 
Kumbhakarna
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold III
IiTzMbelloI
Heimdallr
Gold III
Level 124
God Stats
1W - 2L
1,991 SR
Queue Stats
78W - 73L
1,506 MMR
Solo
Anubis
Anubis
Platinum IV
rvp_sniper
Anubis
Platinum IV
Level 148
God Stats
7W - 9L
1,860 SR
Queue Stats
380W - 416L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 2 / 2
10,276
734
7,412
8,027
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
2 / 3 / 2
10,438
746
11,371
12,022
4,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 2 / 3
10,831
774
5,059
15,229
10,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AtlasAchillesAh Muzen CabDanzaburouNe Zha

VS

Bans
Ao KuangAresSkadiBacchusMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
0 / 0 / 2
7,964
569
1,830
4,026
1,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
IiTzMbelloI
Heimdallr
17
5 / 2 / 2
10,904
779
14,401
14,343
7,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
rvp_sniper
Anubis
17
2 / 4 / 4
10,910
779
11,758
11,087
6,733
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
6
Kills
7
7
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
2
1
L
Kumbhakarna
 
Kumbhakarna
0
0
2
1
L
Heimdallr
IiTzMbelloI
Heimdallr
5
2
2
3
W
Chiron
2
3
2
1
W
3
2
3
2.25
L
Anubis
rvp_sniper
Anubis
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,842
Damage
27,989
35,278
Taken
29,456
18,623
Mitigated
16,273
6,994
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,412
191
0
158
8,027
3,188
412
2,779
5,246
46,368
0
L
Kumbhakarna
 
Kumbhakarna
1,830
241
996
1,354
4,026
1,644
260
940
3,086
3,845
0
L
Heimdallr
IiTzMbelloI
Heimdallr
14,401
5,723
0
1,933
14,343
7,896
753
3,639
10,704
0
53,350
W
Chiron
11,371
4,095
500
3,052
12,022
4,957
2,368
2,800
9,221
0
46,186
W
5,059
1,527
0
3,284
15,229
10,478
0
8,081
7,148
243
18,676
L
Anubis
rvp_sniper
Anubis
11,758
192
0
4,159
11,087
6,733
288
2,961
8,126
63,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
29,778
176
Minions Killed
180
0
Camps Cleared
0
880,566
Distance Traveled
606,603
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,276
734
82
6
0
271,193
2
L
Kumbhakarna
7,964
569
4
0
0
92,342
0
L
Heimdallr
10,904
779
71
5
0
261,963
0
W
Chiron
10,438
746
68
5
0
304,779
0
W
Surtr
10,831
774
26
2
0
304,594
0
L
Anubis
10,910
779
105
8
0
252,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role