Player Matchup

Thanatos
Thanatos
Gold III
Arocky
Thanatos
Gold III
Level 152
God Stats
12W - 8L
1,621 SR
Queue Stats
303W - 298L
1,425 MMR
Party 2
Artemis
Artemis
Gold II
CTRLxULTxDEL
Artemis
Gold II
Level 159
God Stats
24W - 21L
1,604 SR
Queue Stats
450W - 449L
1,553 MMR
Party 2
Yemoja
Yemoja
Silver III
EL2URDO21
Yemoja
Silver III
Level 155
God Stats
1W - 0L
1,674 SR
Queue Stats
19W - 15L
1,533 MMR
Party 4
Zhong Kui
Zhong Kui
Gold IV
SublimedPoem770
Zhong Kui
Gold IV
Level 126
God Stats
9W - 2L
1,500 SR
Queue Stats
764W - 771L
1,539 MMR
Solo
Hercules
Hercules
Silver I
sMF Stone
Hercules
Silver I
Level 68
God Stats
2W - 6L
1,231 SR
Queue Stats
68W - 57L
1,459 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,526 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 93
1,539 SR
1,456 MMR
Maui
Maui
Gold IV
Akqwrd
Maui
Gold IV
Level 75
God Stats
0W - 2L
1,335 SR
Queue Stats
49W - 54L
1,374 MMR
Party 1
Nemesis
Nemesis
Gold V
Cheekie Mango
Nemesis
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 164L
1,272 MMR
Solo
Medusa
Medusa
Silver III
Civ90-VCG
Medusa
Silver III
Level 127
God Stats
1W - 1L
1,624 SR
Queue Stats
20W - 23L
1,499 MMR
Party 3
Hel
Hel
Platinum V
Hydruhh
Hel
Platinum V
Level 64
God Stats
2W - 3L
1,773 SR
Queue Stats
192W - 184L
1,634 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
IshtARR3
Sun Wukong
Silver III
Level 76
God Stats
1W - 2L
1,464 SR
Queue Stats
24W - 25L
1,499 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arocky
Thanatos
14
4 / 2 / 2
8,332
555
5,887
10,071
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
CTRLxULTxDEL
Artemis
15
7 / 1 / 2
8,996
600
14,681
10,525
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
EL2URDO21
Yemoja
13
0 / 0 / 5
7,642
509
5,124
6,804
5,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
SublimedPoem770
Zhong Kui
14
5 / 1 / 2
8,595
573
11,445
10,851
7,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
sMF Stone
Hercules
15
2 / 0 / 0
9,470
631
10,060
12,853
14,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AphroditeMercuryHe Bo

VS

Bans
IshtarMartichorasSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Akqwrd
Maui
12
0 / 1 / 3
7,555
504
3,925
14,525
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
12
2 / 5 / 0
7,312
487
5,106
13,855
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Civ90-VCG
Medusa
12
0 / 5 / 1
7,123
475
6,143
13,484
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
14
2 / 5 / 1
7,812
521
9,613
12,099
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
IshtARR3
Sun Wukong
12
0 / 2 / 0
7,344
490
9,294
13,664
12,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
18
Kills
4
4
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maui
Akqwrd
Maui
0
1
3
1.5
W
Thanatos
Arocky
Thanatos
4
2
2
2.5
W
Artemis
CTRLxULTxDEL
Artemis
7
1
2
8
L
Nemesis
2
5
0
0.4
L
Medusa
Civ90-VCG
Medusa
0
5
1
0.1
W
Yemoja
EL2URDO21
Yemoja
0
0
5
2.5
L
Hel
2
5
1
0.5
L
Sun Wukong
IshtARR3
Sun Wukong
0
2
0
0
W
Zhong Kui
SublimedPoem770
Zhong Kui
5
1
2
6
W
Hercules
sMF Stone
Hercules
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,197
Damage
34,081
51,104
Taken
67,627
36,216
Mitigated
40,112
28,120
Healing
16,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
Akqwrd
Maui
3,925
1,114
0
3,739
14,525
11,927
0
6,848
7,677
28,734
0
W
Thanatos
Arocky
Thanatos
5,887
1,719
0
6,676
10,071
4,582
0
3,277
6,794
0
72,424
W
Artemis
CTRLxULTxDEL
Artemis
14,681
7,372
0
4,507
10,525
4,448
0
300
10,225
0
66,413
L
Nemesis
5,106
2,325
0
1,154
13,855
5,669
0
1,775
12,080
0
56,168
L
Medusa
Civ90-VCG
Medusa
6,143
1,900
0
2,150
13,484
5,095
0
769
12,715
0
52,579
W
Yemoja
EL2URDO21
Yemoja
5,124
927
757
3,163
6,804
5,195
0
2,712
4,092
23,054
0
L
Hel
9,613
1,713
2,549
4,222
12,099
5,316
0
7,177
4,922
76,518
0
L
Sun Wukong
IshtARR3
Sun Wukong
9,294
1,869
0
3,062
13,664
12,105
0
0
12,450
247
53,770
W
Zhong Kui
SublimedPoem770
Zhong Kui
11,445
1,231
0
4,951
10,851
7,957
0
7,249
3,602
72,271
0
W
Hercules
sMF Stone
Hercules
10,060
3,666
0
8,066
12,853
14,034
275
247
12,606
0
81,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,035
Gold Earned
37,146
523
Minions Killed
444
0
Camps Cleared
0
1,479,690
Distance Traveled
1,468,505
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,555
504
33
2
0
297,815
5
W
Thanatos
8,332
555
116
8
0
321,591
0
W
Artemis
8,996
600
104
7
0
272,883
3
L
Nemesis
7,312
487
80
5
0
308,305
1
L
Medusa
7,123
475
95
6
0
256,207
3
W
Yemoja
7,642
509
28
2
0
281,890
2
L
Hel
7,812
521
130
9
0
290,691
2
L
Sun Wukong
7,344
490
106
7
0
315,487
1
W
Zhong Kui
8,595
573
128
9
0
263,841
3
W
Hercules
9,470
631
147
10
0
339,485
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role