Player Matchup

Yu Huang
Yu Huang
Shank
Yu Huang
Level 180
God Stats
3W - 1L
1,607 SR
Queue Stats
203W - 59L
1,818 Elo+
Party 1
Shiva
Shiva
Símply
Shiva
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 76L
1,655 Elo+
Party 1
Izanami
Izanami
Tilleyy
Izanami
Level 183
God Stats
4W - 0L
1,204 SR
Queue Stats
314W - 93L
1,742 Elo+
Party 1
Ra
Ra
Wáde
Ra
Level 144
God Stats
4W - 1L
1,461 SR
Queue Stats
316W - 222L
1,602 Elo+
Party 1
Bakasura
Bakasura
YungLegz
Bakasura
Level 181
God Stats
5W - 1L
1,500 SR
Queue Stats
205W - 143L
1,570 Elo+
Party 1
Team Averages
Level 176
1,454 SR
1,678 Elo+

VS

Team Averages
Level 135
1,681 SR
1,486 Elo+
Bacchus
Bacchus
Lipado
Bacchus
Level 113
God Stats
2W - 3L
1,678 SR
Queue Stats
44W - 86L
1,498 Elo+
Party 2
Hachiman
Hachiman
MigzZesti
Hachiman
Level 84
God Stats
0W - 1L
1,560 SR
Queue Stats
24W - 41L
1,329 Elo+
Solo
Camazotz
Camazotz
YT-Klax
Camazotz
Level 174
God Stats
12W - 9L
1,914 SR
Queue Stats
877W - 885L
1,582 Elo+
Solo
Ra
Ra
buffaloben
Ra
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Ah Puch
Ah Puch
thröngvar
Ah Puch
Level 144
God Stats
1W - 2L
1,754 SR
Queue Stats
153W - 212L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Shank
Yu Huang
16
9 / 5 / 9
10,700
629
16,877
12,838
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Símply
Shiva
17
8 / 3 / 6
11,356
668
14,344
17,664
9,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Tilleyy
Izanami
19
9 / 1 / 7
11,558
680
21,970
13,445
6,406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
17
9 / 4 / 7
11,627
684
13,142
13,224
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
YungLegz
Bakasura
18
4 / 1 / 5
10,952
644
9,894
17,496
11,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lipado
Bacchus
14
3 / 8 / 1
8,812
518
7,759
21,536
23,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
MigzZesti
Hachiman
12
0 / 8 / 5
7,280
428
5,552
13,432
4,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Camazotz
YT-Klax
Camazotz
16
8 / 6 / 3
10,391
611
15,468
23,846
8,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 11 / 4
7,845
461
5,652
15,769
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Puch
thröngvar
Ah Puch
15
2 / 6 / 2
9,154
538
8,258
14,117
8,272
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
39
Kills
13
14
Deaths
39
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Lipado
Bacchus
3
8
1
0.44
L
Hachiman
MigzZesti
Hachiman
0
8
5
0.31
W
Yu Huang
Shank
Yu Huang
9
5
9
2.7
W
Shiva
Símply
Shiva
8
3
6
3.67
W
Izanami
Tilleyy
Izanami
9
1
7
12.5
W
Ra
9
4
7
3.13
L
Camazotz
YT-Klax
Camazotz
8
6
3
1.58
W
Bakasura
YungLegz
Bakasura
4
1
5
6.5
L
0
11
4
0.18
L
Ah Puch
thröngvar
Ah Puch
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,227
Damage
42,689
74,667
Taken
88,700
39,097
Mitigated
50,939
23,052
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Lipado
Bacchus
7,759
794
0
3,015
21,536
23,758
0
7,020
14,278
25,712
0
L
Hachiman
MigzZesti
Hachiman
5,552
2,237
0
1,250
13,432
4,638
0
6,491
6,941
0
38,956
W
Yu Huang
Shank
Yu Huang
16,877
2,846
0
1,615
12,838
6,534
1,162
3,300
9,538
62,347
0
W
Shiva
Símply
Shiva
14,344
4,026
393
2,033
17,664
9,169
560
4,339
13,222
0
94,705
W
Izanami
Tilleyy
Izanami
21,970
18,025
0
4,130
13,445
6,406
2,419
2,654
10,746
0
143,082
W
Ra
13,142
1,954
1,376
3,699
13,224
5,398
2,163
4,033
9,034
100,973
0
L
Camazotz
YT-Klax
Camazotz
15,468
4,950
0
7,735
23,846
8,833
0
7,823
15,388
0
60,254
W
Bakasura
YungLegz
Bakasura
9,894
6,256
0
9,806
17,496
11,590
242
7,346
9,971
0
73,203
L
5,652
416
486
1,271
15,769
5,438
0
7,407
8,362
54,286
0
L
Ah Puch
thröngvar
Ah Puch
8,258
1,345
0
3,038
14,117
8,272
0
1,192
10,823
62,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,193
Gold Earned
43,482
722
Minions Killed
390
0
Camps Cleared
0
1,776,407
Distance Traveled
1,517,474
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,812
518
27
2
0
304,685
1
L
Hachiman
7,280
428
57
3
0
264,089
0
W
Yu Huang
10,700
629
71
4
0
322,782
4
W
Shiva
11,356
668
128
8
0
361,724
0
W
Izanami
11,558
680
201
12
0
330,855
0
W
Ra
11,627
684
165
10
0
348,784
0
L
Camazotz
10,391
611
81
5
0
348,386
0
W
Bakasura
10,952
644
157
9
0
412,262
0
L
Ra
7,845
461
112
7
0
295,918
2
L
Ah Puch
9,154
538
113
7
0
304,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role