Player Matchup

Mercury
Mercury
Cassi0ppi
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,311 Elo+
Party 1
Olorun
Olorun
PRAYF0RHER
Olorun
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,312 Elo+
Party 1
Fenrir
Fenrir
PrinceRose2945
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,303 Elo+
Party 1
Team Averages
Level 67
1,500 SR
1,309 Elo+

VS

Team Averages
Level 46
1,559 SR
1,303 Elo+
Bakasura
Bakasura
SamTheTinMan850
Bakasura
Level 29
God Stats
6W - 7L
1,359 SR
Queue Stats
194W - 203L
1,432 Elo+
Party 2
Bellona
Bellona
Thomas22227750
Bellona
Level 63
God Stats
21W - 15L
1,818 SR
Queue Stats
266W - 289L
1,332 Elo+
Solo
Hel
Hel
tr0113rthefenix
Hel
Level 47
God Stats
2W - 5L
1,500 SR
Queue Stats
19W - 35L
1,145 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cassi0ppi
Mercury
12
0 / 6 / 4
6,750
675
2,559
8,590
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
PRAYF0RHER
Olorun
10
1 / 6 / 4
6,982
698
5,472
9,841
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 3 / 0
7,752
775
6,859
11,279
5,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
6 / 1 / 8
8,788
879
9,373
9,544
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 9
8,921
892
7,876
7,820
5,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 9
8,096
810
6,514
5,122
1,560
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
15
15
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
Cassi0ppi
Mercury
0
6
4
0.33
L
Olorun
PRAYF0RHER
Olorun
1
6
4
0.5
L
5
3
0
1.67
W
Bakasura
6
1
8
10
W
6
2
9
5.25
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,890
Damage
23,763
29,710
Taken
22,486
12,905
Mitigated
12,695
2,828
Healing
8,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Cassi0ppi
Mercury
2,559
1,430
0
153
8,590
3,215
0
1,869
5,999
0
12,713
L
Olorun
PRAYF0RHER
Olorun
5,472
2,206
944
1,420
9,841
3,716
0
2,077
7,019
22,716
0
L
6,859
1,521
0
311
11,279
5,974
0
2,648
7,483
0
20,632
W
Bakasura
9,373
7,180
0
1,926
9,544
5,709
429
2,237
6,966
0
19,885
W
7,876
3,807
30
1,007
7,820
5,426
286
2,510
5,237
0
26,466
W
6,514
348
3,678
1,748
5,122
1,560
185
772
4,268
27,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,484
Gold Earned
25,805
95
Minions Killed
118
0
Camps Cleared
0
545,268
Distance Traveled
581,854
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,750
675
15
2
0
174,171
0
L
Olorun
6,982
698
45
5
0
165,509
0
L
Fenrir
7,752
775
35
4
0
205,588
0
W
Bakasura
8,788
879
38
4
0
220,504
0
W
Bellona
8,921
892
41
4
0
184,390
1
W
Hel
8,096
810
39
4
0
176,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role