Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Bdawg559
Fenrir
Level 89
God Stats
33W - 22L
1,658 SR
Queue Stats
328W - 301L
1,429 Elo+
Party 1
Ymir
Ymir
Davosito
Ymir
Level 158
God Stats
27W - 38L
1,478 SR
Queue Stats
170W - 200L
1,387 Elo+
Solo
Skadi
Skadi
FoeverCIRE
Skadi
Level 71
God Stats
5W - 6L
1,291 SR
Queue Stats
303W - 293L
1,379 Elo+
Party 1
Nemesis
Nemesis
Triicky8
Nemesis
Level 16
God Stats
7W - 7L
1,540 SR
Queue Stats
16W - 25L
1,345 Elo+
Party 1
Team Averages
Level 72
1,493 SR
1,408 Elo+

VS

Team Averages
Level 54
1,342 SR
1,263 Elo+
Heimdallr
Heimdallr
A2GxCHINOABEAST
Heimdallr
Level 64
God Stats
15W - 22L
1,458 SR
Queue Stats
46W - 54L
1,345 Elo+
Solo
Yemoja
Yemoja
BlueRiolu02
Yemoja
Level 26
God Stats
1W - 1L
1,215 SR
Queue Stats
3W - 6L
1,201 Elo+
Party 2
Hercules
Hercules
Malicecin
Hercules
Level 29
God Stats
0W - 1L
1,290 SR
Queue Stats
1W - 5L
1,201 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ShadowOfTorment
Tsukuyomi
Level 118
God Stats
0W - 2L
1,245 SR
Queue Stats
7W - 11L
1,303 Elo+
Party 2
Chang'e
Chang'e
elDummy7420
Chang'e
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
4 / 2 / 0
8,185
585
8,072
6,041
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Bdawg559
Fenrir
14
3 / 0 / 1
9,092
649
11,665
10,837
10,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Ymir
10
1 / 1 / 3
6,465
462
3,081
8,165
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
13
2 / 1 / 3
7,696
550
8,705
6,330
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Triicky8
Nemesis
12
3 / 3 / 3
7,679
549
6,674
10,455
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
A2GxCHINOABEAST
Heimdallr
11
1 / 2 / 1
6,320
451
4,411
9,013
3,735
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
11
1 / 2 / 1
6,605
472
3,586
8,458
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
Malicecin
Hercules
11
1 / 1 / 1
6,317
451
5,758
15,504
14,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
ShadowOfTorment
Tsukuyomi
12
4 / 3 / 1
7,416
530
7,396
11,511
4,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
elDummy7420
Chang'e
11
0 / 5 / 1
6,211
444
4,436
11,217
3,323
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
13
Kills
7
7
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
2
0
2
L
Heimdallr
A2GxCHINOABEAST
Heimdallr
1
2
1
0.75
W
Fenrir
Bdawg559
Fenrir
3
0
1
3.5
L
Yemoja
1
2
1
0.75
W
Ymir
1
1
3
2.5
W
Skadi
2
1
3
3.5
L
Hercules
Malicecin
Hercules
1
1
1
1.5
L
Tsukuyomi
ShadowOfTorment
Tsukuyomi
4
3
1
1.5
W
Nemesis
Triicky8
Nemesis
3
3
3
1.5
L
Chang'e
elDummy7420
Chang'e
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,197
Damage
25,587
41,828
Taken
55,703
23,624
Mitigated
32,539
6,637
Healing
15,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,072
1,524
0
1,470
6,041
2,505
534
3,236
2,805
53,883
0
L
Heimdallr
A2GxCHINOABEAST
Heimdallr
4,411
1,339
158
1,180
9,013
3,735
747
951
8,062
0
39,582
W
Fenrir
Bdawg559
Fenrir
11,665
4,942
0
2,659
10,837
10,353
16
923
9,914
0
66,601
L
Yemoja
3,586
1,171
1,017
2,785
8,458
6,687
225
1,327
7,131
20,311
0
W
Ymir
3,081
476
131
1,309
8,165
4,295
315
3,019
5,146
22,705
0
W
Skadi
8,705
2,027
0
582
6,330
2,554
730
927
5,403
0
66,088
L
Hercules
Malicecin
Hercules
5,758
2,932
0
6,389
15,504
14,380
0
0
14,776
7,299
22,848
L
Tsukuyomi
ShadowOfTorment
Tsukuyomi
7,396
1,712
0
2,836
11,511
4,414
0
1,122
10,229
0
58,127
W
Nemesis
Triicky8
Nemesis
6,674
3,653
0
486
10,455
3,917
0
1,102
9,353
0
45,005
L
Chang'e
elDummy7420
Chang'e
4,436
1,073
24
1,097
11,217
3,323
0
7,753
3,464
31,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,117
Gold Earned
32,869
413
Minions Killed
277
0
Camps Cleared
0
1,367,726
Distance Traveled
1,356,308
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,185
585
83
6
0
210,797
1
L
Heimdallr
6,320
451
62
4
0
281,480
0
W
Fenrir
9,092
649
110
8
0
295,231
5
L
Yemoja
6,605
472
30
2
0
254,519
0
W
Ymir
6,465
462
47
3
0
237,691
0
W
Skadi
7,696
550
97
7
0
300,768
0
L
Hercules
6,317
451
41
3
0
248,853
0
L
Tsukuyomi
7,416
530
80
6
0
325,377
0
W
Nemesis
7,679
549
76
5
0
323,239
0
L
Chang'e
6,211
444
64
5
0
246,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role