Player Matchup

Kuzenbo
Kuzenbo
Emilianoelorza
Kuzenbo
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
240W - 246L
1,446 Elo+
Solo
Thanatos
Thanatos
FairlyAnnoyed
Thanatos
Level 44
God Stats
13W - 26L
1,391 SR
Queue Stats
180W - 196L
1,378 Elo+
Party 1
Cernunnos
Cernunnos
Rbanjo
Cernunnos
Level 41
God Stats
7W - 12L
1,422 SR
Queue Stats
15W - 35L
1,305 Elo+
Party 1
Aphrodite
Aphrodite
TempU-GammaBomb
Aphrodite
Level 106
God Stats
8W - 9L
1,500 SR
Queue Stats
307W - 308L
1,414 Elo+
Party 1
Nike
Nike
Twist3dGl1tch
Nike
Level 47
God Stats
4W - 4L
1,500 SR
Queue Stats
51W - 78L
1,307 Elo+
Party 1
Team Averages
Level 57
1,463 SR
1,370 Elo+

VS

Team Averages
Level 63
1,543 SR
1,403 Elo+
Zeus
Zeus
Annunaki2623
Zeus
Level 52
God Stats
3W - 4L
1,513 SR
Queue Stats
42W - 72L
1,286 Elo+
Solo
Cthulhu
Cthulhu
Jackzilla34
Cthulhu
Level 26
God Stats
11W - 6L
1,651 SR
Queue Stats
28W - 27L
1,415 Elo+
Party 2
Izanami
Izanami
SilviBunni
Izanami
Level 99
God Stats
23W - 17L
1,664 SR
Queue Stats
42W - 43L
1,410 Elo+
Party 2
Hercules
Hercules
bonafideHobo
Hercules
Level 89
God Stats
13W - 21L
1,430 SR
Queue Stats
178W - 191L
1,469 Elo+
Solo
Agni
Agni
chuckocuko
Agni
Level 48
God Stats
5W - 3L
1,455 SR
Queue Stats
83W - 81L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,999
454
1,943
8,079
7,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Thanatos
FairlyAnnoyed
Thanatos
9
1 / 7 / 0
5,513
501
3,132
11,386
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Rbanjo
Cernunnos
7
1 / 5 / 0
4,589
417
6,475
8,779
2,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
TempU-GammaBomb
Aphrodite
9
0 / 3 / 0
4,839
440
2,340
8,407
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 1
6,366
579
3,360
9,605
6,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,923
629
3,534
5,253
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jackzilla34
Cthulhu
10
3 / 0 / 5
6,754
614
4,622
8,064
5,716
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
SilviBunni
Izanami
10
6 / 1 / 5
6,718
611
8,290
6,918
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
bonafideHobo
Hercules
11
4 / 0 / 3
6,811
619
4,431
8,226
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 3
7,130
648
6,992
5,300
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
5
Kills
19
19
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
3
0
1
L
0
2
0
0
L
Thanatos
FairlyAnnoyed
Thanatos
1
7
0
0.14
W
Cthulhu
Jackzilla34
Cthulhu
3
0
5
5.5
L
Cernunnos
Rbanjo
Cernunnos
1
5
0
0.2
W
Izanami
SilviBunni
Izanami
6
1
5
8.5
L
Aphrodite
TempU-GammaBomb
Aphrodite
0
3
0
0
L
3
2
1
1.75
W
Hercules
bonafideHobo
Hercules
4
0
3
5.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,250
Damage
27,869
46,256
Taken
33,761
24,641
Mitigated
14,866
10,192
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,534
639
0
0
5,253
1,547
430
0
5,253
38,411
0
L
1,943
739
0
1,578
8,079
7,859
0
2,255
5,744
13,520
0
L
Thanatos
FairlyAnnoyed
Thanatos
3,132
1,198
0
3,476
11,386
4,000
0
2,880
8,398
0
26,682
W
Cthulhu
Jackzilla34
Cthulhu
4,622
327
1,206
965
8,064
5,716
0
1,843
6,221
19,431
0
L
Cernunnos
Rbanjo
Cernunnos
6,475
3,462
0
469
8,779
2,969
0
1,404
7,363
0
25,257
W
Izanami
SilviBunni
Izanami
8,290
5,990
0
1,894
6,918
2,468
504
985
5,933
0
50,506
L
Aphrodite
TempU-GammaBomb
Aphrodite
2,340
311
366
3,475
8,407
3,389
0
3,736
4,343
28,199
0
L
3,360
375
0
828
9,605
6,424
0
4,289
5,260
0
36,375
W
Hercules
bonafideHobo
Hercules
4,431
2,366
0
2,370
8,226
3,534
21
847
7,379
0
40,178
W
6,992
471
0
750
5,300
1,601
622
608
4,692
46,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,306
Gold Earned
34,336
184
Minions Killed
314
0
Camps Cleared
0
1,052,331
Distance Traveled
1,086,346
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,923
629
61
6
0
190,878
0
L
Kuzenbo
4,999
454
19
2
0
227,117
0
L
Thanatos
5,513
501
46
4
0
215,110
0
W
Cthulhu
6,754
614
37
3
0
224,598
0
L
Cernunnos
4,589
417
27
2
0
213,824
0
W
Izanami
6,718
611
71
6
0
196,499
2
L
Aphrodite
4,839
440
49
4
0
204,438
0
L
Nike
6,366
579
43
4
0
191,842
0
W
Hercules
6,811
619
71
6
0
256,028
2
W
Agni
7,130
648
74
7
0
218,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role