Player Matchup

Medusa
Medusa
Notplay100
Medusa
Level 8
God Stats
5W - 3L
1,477 SR
Queue Stats
7W - 10L
1,310 Elo+
Party 1
Anubis
Anubis
Pinheadlarry259
Anubis
Level 128
God Stats
2W - 0L
1,821 SR
Queue Stats
159W - 147L
1,507 Elo+
Party 1
Chaac
Chaac
Psikiks
Chaac
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 148L
1,501 Elo+
Party 1
Team Averages
Level 79
1,599 SR
1,439 Elo+

VS

Team Averages
Level 75
1,432 SR
1,459 Elo+
Xing Tian
Xing Tian
DeceivingHarp8
Xing Tian
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 19L
1,500 Elo+
Party 2
Izanami
Izanami
FearlessCAPO226
Izanami
Level 15
God Stats
6W - 9L
1,560 SR
Queue Stats
29W - 39L
1,191 Elo+
Party 2
Ullr
Ullr
sFloowers
Ullr
Level 140
God Stats
0W - 2L
1,235 SR
Queue Stats
6W - 7L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Notplay100
Medusa
14
3 / 2 / 11
8,223
748
7,104
8,196
3,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
9 / 0 / 6
9,483
862
10,787
8,470
4,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Psikiks
Chaac
14
3 / 0 / 12
8,266
751
8,900
10,183
12,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeceivingHarp8
Xing Tian
10
0 / 6 / 1
7,083
644
3,934
15,881
12,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 0
7,955
723
6,253
9,806
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
12
0 / 4 / 1
7,264
660
4,415
9,374
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
15
Kills
2
2
Deaths
15
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
DeceivingHarp8
Xing Tian
0
6
1
0.08
L
2
5
0
0.4
W
Medusa
Notplay100
Medusa
3
2
11
4.25
W
9
0
6
12
W
Chaac
Psikiks
Chaac
3
0
12
9
L
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,791
Damage
14,602
26,849
Taken
35,061
20,547
Mitigated
19,632
7,354
Healing
2,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
DeceivingHarp8
Xing Tian
3,934
508
19
1,388
15,881
12,994
104
4,129
11,317
14,533
0
L
6,253
4,606
0
604
9,806
3,407
751
3,230
6,370
0
28,340
W
Medusa
Notplay100
Medusa
7,104
2,035
0
0
8,196
3,700
1,472
1,557
6,639
0
26,524
W
10,787
980
0
4,603
8,470
4,541
1,231
1,331
7,139
39,638
0
W
Chaac
Psikiks
Chaac
8,900
1,010
458
2,293
10,183
12,306
330
1,096
9,087
0
23,072
L
Ullr
4,415
1,163
0
768
9,374
3,231
600
3,521
5,561
0
26,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,972
Gold Earned
22,302
123
Minions Killed
120
0
Camps Cleared
0
588,578
Distance Traveled
519,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,083
644
15
1
0
186,625
0
L
Izanami
7,955
723
55
5
0
162,008
0
W
Medusa
8,223
748
35
3
0
192,891
0
W
Anubis
9,483
862
66
6
0
183,700
0
W
Chaac
8,266
751
22
2
0
211,987
0
L
Ullr
7,264
660
50
5
0
170,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role