Player Matchup

Izanami
Izanami
BeastOfTheHunt
Izanami
Level 46
God Stats
19W - 26L
1,456 SR
Queue Stats
75W - 121L
1,430 Elo+
Solo
Sobek
Sobek
KardiacKid531
Sobek
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 28L
1,309 Elo+
Party 2
Horus
Horus
sexydadhunter
Horus
Level 28
God Stats
108W - 84L
1,460 SR
Queue Stats
293W - 293L
1,427 Elo+
Party 4
Nu Wa
Nu Wa
thndrtribe
Nu Wa
Level 41
God Stats
2W - 2L
1,498 SR
Queue Stats
23W - 28L
1,379 Elo+
Party 2
Cliodhna
Cliodhna
uncleballhair
Cliodhna
Level 64
God Stats
6W - 4L
1,701 SR
Queue Stats
444W - 424L
1,504 Elo+
Party 4
Team Averages
Level 39
1,523 SR
1,410 Elo+

VS

Team Averages
Level 49
1,385 SR
1,327 Elo+
Scylla
Scylla
BigCracker343
Scylla
Level 42
God Stats
2W - 4L
1,178 SR
Queue Stats
32W - 51L
1,283 Elo+
Solo
Anubis
Anubis
Drac100
Anubis
Level 29
God Stats
4W - 2L
1,302 SR
Queue Stats
58W - 61L
1,490 Elo+
Party 3
Izanami
Izanami
ahmasd5
Izanami
Level 28
God Stats
3W - 0L
1,775 SR
Queue Stats
35W - 48L
1,161 Elo+
Party 1
Maui
Maui
chonchis
Maui
Level 108
God Stats
5W - 3L
1,551 SR
Queue Stats
62W - 60L
1,510 Elo+
Party 3
Mercury
Mercury
iXetra
Mercury
Level 39
God Stats
4W - 12L
1,117 SR
Queue Stats
53W - 63L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
7,307
430
5,336
12,429
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 8 / 1
7,110
418
3,554
15,843
16,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 0
7,720
454
3,738
13,440
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nu Wa
14
1 / 5 / 1
8,559
503
6,833
10,665
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
uncleballhair
Cliodhna
13
1 / 3 / 1
8,326
490
8,059
13,212
5,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,646
509
6,354
7,924
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Drac100
Anubis
16
6 / 0 / 1
10,557
621
12,395
9,545
4,979
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
ahmasd5
Izanami
13
6 / 0 / 9
9,221
542
13,995
8,974
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
13
4 / 0 / 16
9,726
572
7,087
13,344
13,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
iXetra
Mercury
13
2 / 1 / 9
8,307
489
4,765
14,015
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
2
Kills
22
22
Deaths
2
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
4
1
5
6.5
W
Anubis
Drac100
Anubis
6
0
1
6.5
L
0
8
1
0.06
W
Izanami
ahmasd5
Izanami
6
0
9
10.5
W
Maui
4
0
16
12
W
Mercury
iXetra
Mercury
2
1
9
6.5
L
0
1
0
0
L
Nu Wa
1
5
1
0.3
L
Cliodhna
uncleballhair
Cliodhna
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,520
Damage
44,596
65,589
Taken
53,802
36,855
Mitigated
30,566
14,899
Healing
20,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,336
2,286
0
2,366
12,429
3,991
371
3,152
9,277
0
40,013
W
6,354
859
0
1,605
7,924
3,232
201
1,861
6,014
49,753
0
W
Anubis
Drac100
Anubis
12,395
314
0
7,470
9,545
4,979
949
1,573
7,601
88,651
0
L
3,554
339
0
3,040
15,843
16,563
0
5,287
10,516
12,191
0
W
Izanami
ahmasd5
Izanami
13,995
10,556
0
3,725
8,974
3,573
1,592
1,469
7,505
0
77,494
W
Maui
7,087
1,341
187
3,961
13,344
13,436
24
4,130
9,165
22,509
0
W
Mercury
iXetra
Mercury
4,765
1,980
192
3,029
14,015
5,346
384
2,304
11,711
0
58,479
L
3,738
1,904
905
6,465
13,440
7,495
0
8,044
5,345
0
44,562
L
Nu Wa
6,833
1,059
0
934
10,665
3,631
0
6,190
4,227
61,250
0
L
Cliodhna
uncleballhair
Cliodhna
8,059
1,353
0
1,189
13,212
5,175
0
2,787
10,388
0
65,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,022
Gold Earned
46,457
362
Minions Killed
441
0
Camps Cleared
0
1,686,268
Distance Traveled
1,680,250
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,307
430
61
4
0
311,286
0
W
Scylla
8,646
509
93
5
0
330,937
9
W
Anubis
10,557
621
150
9
0
305,959
2
L
Sobek
7,110
418
11
1
0
306,323
0
W
Izanami
9,221
542
100
6
0
302,832
0
W
Maui
9,726
572
27
2
0
341,773
5
W
Mercury
8,307
489
71
4
0
398,749
0
L
Horus
7,720
454
59
3
0
365,794
5
L
Nu Wa
8,559
503
116
7
0
317,176
6
L
Cliodhna
8,326
490
115
7
0
385,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role