Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Cloutcast
Janus
Level 98
God Stats
0W - 3L
1,352 SR
Queue Stats
56W - 96L
1,515 Elo+
Party 2
Camazotz
Camazotz
Magicwordd
Camazotz
Level 146
God Stats
2W - 4L
1,302 SR
Queue Stats
137W - 191L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
MrmanJGW
Danzaburou
Level 87
God Stats
3W - 6L
1,602 SR
Queue Stats
55W - 128L
1,354 Elo+
Party 2
Jing Wei
Jing Wei
xmonkeyking6663
Jing Wei
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 115L
1,441 Elo+
Party 2
Team Averages
Level 127
1,451 SR
1,476 Elo+

VS

Team Averages
Level 124
1,610 SR
1,569 Elo+
Vamana
Vamana
ASUMAKY
Vamana
Level 146
God Stats
12W - 4L
1,688 SR
Queue Stats
321W - 289L
1,528 Elo+
Solo
Yemoja
Yemoja
i-Pxseidon
Yemoja
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 101L
1,625 Elo+
Party 1
Anubis
Anubis
ibeatnick
Anubis
Level 96
God Stats
4W - 0L
1,861 SR
Queue Stats
15W - 11L
1,598 Elo+
Party 1
Artemis
Artemis
joseluisromero77
Artemis
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
209W - 198L
1,494 Elo+
Solo
Nemesis
Nemesis
yungserg08
Nemesis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 3 / 1
8,175
454
5,433
16,759
12,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Janus
Cloutcast
Janus
14
1 / 2 / 1
8,391
466
6,200
9,480
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
Magicwordd
Camazotz
15
2 / 3 / 0
9,327
518
7,952
18,034
6,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
MrmanJGW
Danzaburou
14
0 / 2 / 0
8,474
471
7,904
12,504
14,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
17
0 / 2 / 1
9,702
539
3,449
10,708
5,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ASUMAKY
Vamana
17
2 / 1 / 4
10,520
584
9,726
14,665
13,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
i-Pxseidon
Yemoja
14
1 / 0 / 7
9,363
520
5,552
9,724
9,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
ibeatnick
Anubis
15
3 / 1 / 5
9,414
523
13,589
10,512
5,609
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
1 / 1 / 2
10,261
570
5,600
11,664
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
yungserg08
Nemesis
17
4 / 0 / 3
10,513
584
8,098
12,842
6,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
11
12
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
3
1
0.17
W
Vamana
ASUMAKY
Vamana
2
1
4
4
L
Janus
Cloutcast
Janus
1
2
1
0.75
L
Camazotz
Magicwordd
Camazotz
2
3
0
0.67
L
Danzaburou
MrmanJGW
Danzaburou
0
2
0
0
W
Yemoja
i-Pxseidon
Yemoja
1
0
7
4.5
W
Anubis
ibeatnick
Anubis
3
1
5
5.5
W
1
1
2
2
L
Jing Wei
0
2
1
0.25
W
Nemesis
yungserg08
Nemesis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
42,565
67,485
Taken
59,407
42,169
Mitigated
40,618
29,550
Healing
23,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,433
398
2,675
7,211
16,759
12,513
0
8,882
7,877
28,864
0
W
Vamana
ASUMAKY
Vamana
9,726
5,235
0
4,024
14,665
13,898
692
2,895
10,737
0
96,923
L
Janus
Cloutcast
Janus
6,200
441
157
1,361
9,480
3,376
0
5,458
4,022
66,554
0
L
Camazotz
Magicwordd
Camazotz
7,952
2,084
0
10,776
18,034
6,737
0
1,259
16,775
0
82,509
L
Danzaburou
MrmanJGW
Danzaburou
7,904
1,349
0
2,806
12,504
14,299
0
3,297
9,207
612
57,315
W
Yemoja
i-Pxseidon
Yemoja
5,552
1,364
4,727
3,496
9,724
9,623
135
3,497
6,072
29,071
121
W
Anubis
ibeatnick
Anubis
13,589
1,312
0
4,088
10,512
5,609
415
3,867
6,645
88,963
0
W
5,600
1,293
0
5,274
11,664
5,013
149
1,368
10,296
0
83,690
L
Jing Wei
3,449
2,985
0
4,564
10,708
5,244
876
575
10,133
0
102,601
W
Nemesis
yungserg08
Nemesis
8,098
4,241
0
2,170
12,842
6,475
0
1,923
10,868
0
111,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,069
Gold Earned
50,071
570
Minions Killed
615
0
Camps Cleared
0
1,737,454
Distance Traveled
1,885,027
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,175
454
42
2
0
353,040
5
W
Vamana
10,520
584
144
8
0
377,476
0
L
Janus
8,391
466
123
7
0
319,111
0
L
Camazotz
9,327
518
131
7
0
438,186
2
L
Danzaburou
8,474
471
95
5
0
276,583
1
W
Yemoja
9,363
520
39
2
0
344,328
3
W
Anubis
9,414
523
135
8
0
359,436
0
W
Artemis
10,261
570
149
8
0
326,430
0
L
Jing Wei
9,702
539
179
10
0
350,534
2
W
Nemesis
10,513
584
148
8
0
477,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role