Player Matchup

Neith
Neith
BigDaddyButch65
Neith
Level 10
God Stats
0W - 13L
853 SR
Queue Stats
2W - 16L
1,029 Elo+
Party 2
King Arthur
King Arthur
Boolin_Izeek
King Arthur
Level 60
God Stats
5W - 9L
1,500 SR
Queue Stats
65W - 95L
1,236 Elo+
Party 2
Izanami
Izanami
Dogslaver805
Izanami
Level 6
God Stats
0W - 3L
1,334 SR
Queue Stats
0W - 3L
1,190 Elo+
Party 2
Sol
Sol
ambriz_8o5ox
Sol
Level 14
God Stats
9W - 19L
1,183 SR
Queue Stats
81W - 108L
1,004 Elo+
Party 2
Arachne
Arachne
zzIJq
Arachne
Level 47
God Stats
22W - 33L
1,176 SR
Queue Stats
87W - 99L
1,312 Elo+
Party 2
Team Averages
Level 27
1,209 SR
1,154 Elo+

VS

Team Averages
Level 63
1,575 SR
1,400 Elo+
Jing Wei
Jing Wei
EmperorTime_
Jing Wei
Level 27
God Stats
7W - 5L
1,693 SR
Queue Stats
56W - 66L
1,346 Elo+
Party 1
Set
Set
Gekido_Asura
Set
Level 52
God Stats
10W - 3L
1,695 SR
Queue Stats
90W - 110L
1,377 Elo+
Party 1
Vamana
Vamana
VERY_ANGRY_TOAST
Vamana
Level 48
God Stats
5W - 3L
1,593 SR
Queue Stats
412W - 408L
1,387 Elo+
Party 1
Ares
Ares
flynhigh214
Ares
Level 49
God Stats
23W - 26L
1,414 SR
Queue Stats
507W - 444L
1,469 Elo+
Solo
Baba Yaga
Baba Yaga
jpfolife96
Baba Yaga
Level 140
God Stats
3W - 1L
1,482 SR
Queue Stats
57W - 62L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,665
403
2,296
12,138
5,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Boolin_Izeek
King Arthur
9
0 / 4 / 0
6,566
346
5,672
15,150
10,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
Dogslaver805
Izanami
9
0 / 9 / 1
6,423
338
6,172
13,188
4,715
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 0
6,842
360
5,055
9,254
2,897
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
zzIJq
Arachne
12
2 / 6 / 0
7,954
419
6,801
16,415
8,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EmperorTime_
Jing Wei
14
6 / 1 / 8
9,523
501
11,182
10,525
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
9 / 1 / 0
9,655
508
9,817
11,261
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
2 / 0 / 2
10,056
529
8,352
13,134
14,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 0 / 9
10,397
547
4,068
11,611
12,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
jpfolife96
Baba Yaga
17
3 / 0 / 4
10,714
564
14,038
8,322
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
26
27
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
King Arthur
Boolin_Izeek
King Arthur
0
4
0
0
L
Izanami
Dogslaver805
Izanami
0
9
1
0.06
W
Jing Wei
EmperorTime_
Jing Wei
6
1
8
10
W
9
1
0
9
W
2
0
2
3
L
0
5
0
0
W
6
0
9
10.5
W
Baba Yaga
jpfolife96
Baba Yaga
3
0
4
5
L
Arachne
zzIJq
Arachne
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,996
Damage
47,457
66,145
Taken
54,853
31,531
Mitigated
41,147
7,493
Healing
14,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,296
702
0
2,876
12,138
5,290
0
7,822
4,316
0
50,866
L
King Arthur
Boolin_Izeek
King Arthur
5,672
806
0
0
15,150
10,606
0
3,968
10,518
0
27,955
L
Izanami
Dogslaver805
Izanami
6,172
3,713
0
363
13,188
4,715
34
2,781
10,407
16
28,496
W
Jing Wei
EmperorTime_
Jing Wei
11,182
8,674
0
1,857
10,525
4,532
660
2,047
8,478
0
53,259
W
9,817
5,063
0
2,131
11,261
5,151
408
297
10,964
0
64,245
W
8,352
4,333
0
2,006
13,134
14,617
945
735
12,399
0
83,874
L
5,055
854
0
1,129
9,254
2,897
0
621
8,633
39,227
0
W
4,068
268
202
3,816
11,611
12,809
165
2,727
8,884
34,494
0
W
Baba Yaga
jpfolife96
Baba Yaga
14,038
406
0
4,002
8,322
4,038
711
0
8,322
95,120
0
L
Arachne
zzIJq
Arachne
6,801
4,354
0
3,125
16,415
8,023
0
2,914
13,270
0
51,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,450
Gold Earned
50,345
291
Minions Killed
474
0
Camps Cleared
0
1,594,073
Distance Traveled
1,815,378
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,665
403
82
4
0
335,916
0
L
King Arthur
6,566
346
28
1
0
251,164
0
L
Izanami
6,423
338
42
2
0
320,135
0
W
Jing Wei
9,523
501
82
4
0
326,362
0
W
Set
9,655
508
81
4
0
437,030
0
W
Vamana
10,056
529
118
6
0
330,527
5
L
Sol
6,842
360
52
3
0
308,740
0
W
Ares
10,397
547
42
2
0
339,184
0
W
Baba Yaga
10,714
564
151
8
0
382,275
0
L
Arachne
7,954
419
87
5
0
378,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role