Player Matchup

He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AMCGOD3319
Cupid
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,939 Elo+
Party 1
Tyr
Tyr
Edgarruv
Tyr
Level 175
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 139L
1,509 Elo+
Party 1
Agni
Agni
MJ Greatness
Agni
Level 181
God Stats
6W - 6L
1,690 SR
Queue Stats
282W - 288L
1,564 Elo+
Party 1
Persephone
Persephone
eltiofoo
Persephone
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,451 Elo+
Party 1
Team Averages
Level 111
1,538 SR
1,593 Elo+

VS

Team Averages
Level 108
1,410 SR
1,470 Elo+
Cthulhu
Cthulhu
ApexBadading
Cthulhu
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
286W - 301L
1,532 Elo+
Solo
Kuzenbo
Kuzenbo
LionsSinOfPride-
Kuzenbo
Level 109
God Stats
4W - 9L
1,231 SR
Queue Stats
569W - 587L
1,530 Elo+
Solo
Hera
Hera
MoonKnight3295
Hera
Level 147
God Stats
3W - 5L
1,319 SR
Queue Stats
328W - 335L
1,545 Elo+
Solo
Jing Wei
Jing Wei
TheRunicBomber
Jing Wei
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,372 Elo+
Party 2
Ishtar
Ishtar
UndeadEagle117
Ishtar
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 3 / 8
8,317
832
8,727
7,624
3,449
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
14
5 / 1 / 11
8,673
867
4,455
7,540
3,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 3 / 14
9,066
907
8,902
15,776
16,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 1 / 12
8,935
894
12,779
6,980
3,372
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Persephone
eltiofoo
Persephone
14
3 / 3 / 9
8,213
821
11,105
8,230
3,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApexBadading
Cthulhu
14
1 / 3 / 6
7,625
763
6,343
9,436
5,207
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 4
6,668
667
5,175
12,730
18,306
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
3 / 3 / 2
7,436
744
7,700
7,675
3,662
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
15
4 / 3 / 3
8,319
832
5,484
8,367
3,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 3
6,941
694
6,087
10,041
4,816
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
19
Kills
9
11
Deaths
19
54
Assists
18
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
3
8
3
W
Cupid
5
1
11
10.5
L
Cthulhu
ApexBadading
Cthulhu
1
3
6
1.33
W
3
3
14
3.33
L
0
5
4
0.4
W
3
1
12
9
L
3
3
2
1.33
L
Jing Wei
4
3
3
1.83
L
1
5
3
0.5
W
Persephone
eltiofoo
Persephone
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,968
Damage
30,789
46,150
Taken
48,249
30,531
Mitigated
35,893
20,058
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,727
204
609
432
7,624
3,449
137
3,848
3,776
18,470
0
W
Cupid
4,455
1,982
3,464
3,000
7,540
3,425
2,095
2,550
4,978
0
14,810
L
Cthulhu
ApexBadading
Cthulhu
6,343
43
1,389
773
9,436
5,207
0
7,428
2,008
23,067
0
W
8,902
459
1,928
5,010
15,776
16,716
0
4,396
11,338
0
16,353
L
5,175
1,583
464
1,263
12,730
18,306
26
8,663
4,067
10,881
0
W
12,779
448
1,262
1,365
6,980
3,372
439
3,552
3,386
28,164
0
L
7,700
1,507
1,920
1,429
7,675
3,662
0
5,673
2,002
14,486
0
L
Jing Wei
5,484
4,558
486
813
8,367
3,902
0
5,305
3,062
0
12,772
L
6,087
3,438
427
1,083
10,041
4,816
0
5,542
4,499
0
11,486
W
Persephone
eltiofoo
Persephone
11,105
364
1,326
1,662
8,230
3,569
61
4,674
3,445
24,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,204
Gold Earned
36,989
126
Minions Killed
96
0
Camps Cleared
0
1,005,026
Distance Traveled
938,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,317
832
28
3
0
187,203
0
W
Cupid
8,673
867
29
3
0
180,265
0
L
Cthulhu
7,625
763
35
4
0
193,552
0
W
Tyr
9,066
907
5
1
0
219,891
0
L
Kuzenbo
6,668
667
5
1
0
188,738
0
W
Agni
8,935
894
37
4
0
214,993
0
L
Hera
7,436
744
22
2
0
185,171
0
L
Jing Wei
8,319
832
24
2
0
212,019
0
L
Ishtar
6,941
694
10
1
0
158,998
0
W
Persephone
8,213
821
27
3
0
202,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role