Player Matchup

Danzaburou
Danzaburou
Havok2600
Danzaburou
Level 122
God Stats
43W - 28L
1,648 SR
Queue Stats
183W - 219L
1,480 Elo+
Party 1
Ymir
Ymir
Los_Terps
Ymir
Level 127
God Stats
149W - 182L
1,433 SR
Queue Stats
181W - 226L
1,460 Elo+
Party 1
Anubis
Anubis
Smg4Fun
Anubis
Level 85
God Stats
21W - 4L
1,605 SR
Queue Stats
215W - 151L
1,538 Elo+
Solo
Set
Set
YaManzMar21
Set
Level 64
God Stats
2W - 1L
1,691 SR
Queue Stats
346W - 353L
1,429 Elo+
Party 1
Horus
Horus
nischalshah99
Horus
Level 145
God Stats
3W - 3L
1,229 SR
Queue Stats
237W - 277L
1,468 Elo+
Party 1
Team Averages
Level 109
1,521 SR
1,475 Elo+

VS

Team Averages
Level 112
1,509 SR
1,584 Elo+
Chronos
Chronos
Añtt
Chronos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,750 Elo+
Party 2
Cerberus
Cerberus
KampGotNext
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,527 Elo+
Party 2
Surtr
Surtr
RetzerBoyy
Surtr
Level 129
God Stats
1W - 2L
1,689 SR
Queue Stats
1,108W - 987L
1,583 Elo+
Solo
Baron Samedi
Baron Samedi
Wockets
Baron Samedi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,556 Elo+
Party 2
Ne Zha
Ne Zha
brutus492
Ne Zha
Level 113
God Stats
11W - 17L
1,358 SR
Queue Stats
241W - 216L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Havok2600
Danzaburou
14
2 / 0 / 1
8,275
591
5,820
6,683
2,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
5 / 2 / 7
7,688
549
7,819
12,907
6,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Smg4Fun
Anubis
13
5 / 2 / 3
8,059
576
11,695
10,653
5,082
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 5
6,878
491
5,046
11,160
4,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
5 / 2 / 4
8,369
598
6,610
10,640
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Añtt
Chronos
12
0 / 2 / 1
7,170
512
4,233
8,375
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
KampGotNext
Cerberus
11
0 / 5 / 1
6,064
433
2,483
12,801
6,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
9
1 / 3 / 4
6,292
449
6,398
13,832
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Wockets
Baron Samedi
11
1 / 4 / 3
6,310
451
8,570
8,790
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
brutus492
Ne Zha
12
6 / 4 / 2
7,510
536
8,454
11,785
5,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
18
Kills
8
8
Deaths
18
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chronos
Añtt
Chronos
0
2
1
0.25
W
Danzaburou
Havok2600
Danzaburou
2
0
1
2.5
L
Cerberus
KampGotNext
Cerberus
0
5
1
0.1
W
Ymir
5
2
7
4.25
L
Surtr
1
3
4
1
W
Anubis
Smg4Fun
Anubis
5
2
3
3.25
L
Baron Samedi
Wockets
Baron Samedi
1
4
3
0.63
W
1
2
5
1.75
L
Ne Zha
brutus492
Ne Zha
6
4
2
1.75
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,990
Damage
30,138
52,043
Taken
55,583
28,328
Mitigated
31,561
19,459
Healing
14,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Añtt
Chronos
4,233
1,016
0
2,794
8,375
3,328
0
556
7,819
60,915
0
W
Danzaburou
Havok2600
Danzaburou
5,820
2,822
0
4,014
6,683
2,762
0
3,375
3,308
0
74,228
L
Cerberus
KampGotNext
Cerberus
2,483
111
311
2,166
12,801
6,956
105
1,841
10,473
30,295
0
W
Ymir
7,819
1,127
1,747
3,342
12,907
6,855
0
4,700
8,207
20,254
0
L
Surtr
6,398
1,548
0
3,728
13,832
11,551
0
7,532
6,163
483
21,210
W
Anubis
Smg4Fun
Anubis
11,695
1,090
0
5,369
10,653
5,082
0
3,593
7,060
68,405
0
L
Baron Samedi
Wockets
Baron Samedi
8,570
284
1,226
2,345
8,790
4,554
0
4,555
4,149
47,794
0
W
5,046
2,008
0
2,905
11,160
4,738
0
1,977
9,183
0
46,571
L
Ne Zha
brutus492
Ne Zha
8,454
3,946
0
1,584
11,785
5,172
0
4,863
6,849
0
51,244
W
6,610
3,020
144
1,938
10,640
8,891
0
1,924
8,716
0
58,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,269
Gold Earned
33,346
445
Minions Killed
344
0
Camps Cleared
0
1,373,312
Distance Traveled
1,216,561
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,170
512
115
8
0
254,128
0
W
Danzaburou
8,275
591
137
10
0
267,282
0
L
Cerberus
6,064
433
69
5
0
200,715
0
W
Ymir
7,688
549
29
2
0
283,850
3
L
Surtr
6,292
449
26
2
0
256,721
2
W
Anubis
8,059
576
129
9
0
270,086
2
L
Baron Samedi
6,310
451
63
5
0
208,158
0
W
Set
6,878
491
66
5
0
300,625
2
L
Ne Zha
7,510
536
71
5
0
296,839
0
W
Horus
8,369
598
84
6
0
251,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role