Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Gold III
TankByBlood
Lancelot
Gold III
Level 57
God Stats
15W - 13L
1,587 SR
Queue Stats
49W - 39L
1,492 MMR
Party 1
Ne Zha
Ne Zha
Gold II
anibalofwar
Ne Zha
Gold II
Level 76
God Stats
2W - 2L
1,755 SR
Queue Stats
35W - 24L
1,693 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 62
1,614 SR
1,562 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 164
1,762 SR
1,669 MMR
Surtr
Surtr
Platinum V
Chavito Vago
Surtr
Platinum V
Level 176
God Stats
20W - 14L
1,685 SR
Queue Stats
474W - 476L
1,754 MMR
Party 2
Charybdis
Charybdis
Gold I
JAOS2404
Charybdis
Gold I
Level 157
God Stats
6W - 5L
1,919 SR
Queue Stats
256W - 250L
1,696 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
fireblack51
Baron Samedi
Silver I
Level 159
God Stats
6W - 5L
1,683 SR
Queue Stats
41W - 41L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 3 / 2
7,609
692
10,564
9,877
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
TankByBlood
Lancelot
12
1 / 2 / 0
7,775
707
2,476
12,888
15,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
11
1 / 4 / 1
7,521
684
3,916
10,703
8,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangTiamatGuan YuAh Muzen CabAtlas

VS

Bans
AchillesSobekAphroditeAthenaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
8,279
753
7,960
15,420
17,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
JAOS2404
Charybdis
14
2 / 0 / 7
8,289
754
7,199
7,998
6,535
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
fireblack51
Baron Samedi
15
4 / 0 / 5
9,703
882
13,226
6,262
3,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
9
9
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
2
0.67
W
3
3
6
2
W
Charybdis
JAOS2404
Charybdis
2
0
7
5.5
L
Lancelot
TankByBlood
Lancelot
1
2
0
0.5
L
Ne Zha
1
4
1
0.38
W
Baron Samedi
fireblack51
Baron Samedi
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,956
Damage
28,385
33,468
Taken
29,680
28,849
Mitigated
27,782
2,368
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,564
6,165
0
0
9,877
4,404
0
3,676
6,201
0
48,196
W
7,960
1,458
0
4,269
15,420
17,849
114
25
15,395
2,977
22,285
W
Charybdis
JAOS2404
Charybdis
7,199
3,426
0
1,681
7,998
6,535
1,975
16
7,982
0
31,313
L
Lancelot
TankByBlood
Lancelot
2,476
329
0
606
12,888
15,540
0
6,150
6,738
0
8,704
L
Ne Zha
3,916
647
1,031
731
10,703
8,905
0
5,519
5,184
0
12,905
W
Baron Samedi
fireblack51
Baron Samedi
13,226
1,703
3,789
3,678
6,262
3,398
242
18
6,244
51,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,905
Gold Earned
26,271
106
Minions Killed
143
0
Camps Cleared
0
630,070
Distance Traveled
610,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,609
692
70
6
0
205,319
0
W
Surtr
8,279
753
24
2
0
202,115
0
W
Charybdis
8,289
754
59
5
0
197,088
0
L
Lancelot
7,775
707
20
2
0
224,669
0
L
Ne Zha
7,521
684
16
1
0
200,082
0
W
Baron Samedi
9,703
882
60
5
0
210,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role