Player Matchup

Hachiman
Hachiman
PoggerusChampus
Hachiman
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 37L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
RufousPotoo
Cthulhu
Level 75
God Stats
14W - 11L
1,696 SR
Queue Stats
81W - 72L
1,543 Elo+
Party 2
Poseidon
Poseidon
dadudewitdaface
Poseidon
Level 23
God Stats
13W - 7L
1,560 SR
Queue Stats
16W - 8L
1,436 Elo+
Party 2
Team Averages
Level 54
1,585 SR
1,493 Elo+

VS

Team Averages
Level 64
1,438 SR
1,413 Elo+
Fenrir
Fenrir
DraptheDeity
Fenrir
Level 29
God Stats
0W - 1L
1,794 SR
Queue Stats
23W - 39L
1,365 Elo+
Party 1
Cabrakan
Cabrakan
MOUNTAINDEW_BOY
Cabrakan
Level 141
God Stats
0W - 2L
1,167 SR
Queue Stats
86W - 97L
1,469 Elo+
Party 1
Kukulkan
Kukulkan
SweetBabyHayes
Kukulkan
Level 21
God Stats
1W - 2L
1,354 SR
Queue Stats
10W - 20L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
12 / 1 / 3
11,545
888
17,650
14,224
7,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
RufousPotoo
Cthulhu
16
2 / 0 / 14
9,610
739
8,404
12,757
12,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
13
2 / 3 / 10
8,927
687
7,947
6,444
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 5 / 1
7,875
606
4,524
12,159
7,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
12
0 / 5 / 2
7,845
603
4,951
14,369
20,595
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
14
1 / 6 / 1
9,025
694
10,797
12,093
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
2
4
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
1
0.3
L
Cabrakan
0
5
2
0.2
W
Hachiman
12
1
3
13.5
W
Cthulhu
RufousPotoo
Cthulhu
2
0
14
9
L
Kukulkan
1
6
1
0.25
W
Poseidon
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,001
Damage
20,272
33,425
Taken
38,621
23,044
Mitigated
34,576
10,419
Healing
3,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,524
831
0
527
12,159
7,694
0
6,562
5,597
0
12,679
L
Cabrakan
4,951
625
133
1,126
14,369
20,595
25
5,837
8,532
16,716
0
W
Hachiman
17,650
12,277
0
6,530
14,224
7,333
1,784
6,650
7,574
0
62,002
W
Cthulhu
RufousPotoo
Cthulhu
8,404
672
129
3,578
12,757
12,757
423
6,177
6,580
31,051
0
L
Kukulkan
10,797
1,337
0
1,950
12,093
6,287
0
3,982
8,111
43,666
0
W
Poseidon
7,947
917
0
182
6,444
2,954
429
2,984
3,460
25,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,082
Gold Earned
24,745
173
Minions Killed
114
0
Camps Cleared
0
772,120
Distance Traveled
644,264
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,875
606
21
2
0
220,599
0
L
Cabrakan
7,845
603
25
2
0
221,767
0
W
Hachiman
11,545
888
91
7
0
259,162
0
W
Cthulhu
9,610
739
39
3
0
263,657
0
L
Kukulkan
9,025
694
68
5
0
201,898
0
W
Poseidon
8,927
687
43
3
0
249,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role