Player Matchup

Chaac
Chaac
DraxiousKroom
Chaac
Level 75
God Stats
5W - 9L
1,363 SR
Queue Stats
14W - 36L
1,172 Elo+
Party 1
Thanatos
Thanatos
SpaceHaze86
Thanatos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 79L
1,257 Elo+
Party 1
Ganesha
Ganesha
cranes1215
Ganesha
Level 71
God Stats
56W - 45L
1,440 SR
Queue Stats
65W - 78L
1,264 Elo+
Party 1
Team Averages
Level 78
1,434 SR
1,231 Elo+

VS

Team Averages
Level 48
1,470 SR
1,286 Elo+
Pele
Pele
BaconBloxVik
Pele
Level 60
God Stats
5W - 1L
1,500 SR
Queue Stats
48W - 44L
1,250 Elo+
Solo
Cthulhu
Cthulhu
DominantFadez
Cthulhu
Level 40
God Stats
2W - 5L
1,414 SR
Queue Stats
41W - 49L
1,380 Elo+
Solo
Kukulkan
Kukulkan
Yesito06
Kukulkan
Level 43
God Stats
8W - 8L
1,496 SR
Queue Stats
16W - 31L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,249
659
8,683
14,323
14,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
SpaceHaze86
Thanatos
10
3 / 5 / 1
7,428
675
8,893
10,680
4,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
cranes1215
Ganesha
12
0 / 1 / 4
7,123
648
3,778
12,609
13,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 4
8,209
746
8,224
8,351
2,813
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
13
5 / 1 / 4
8,367
761
10,348
11,277
10,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Yesito06
Kukulkan
14
1 / 1 / 9
8,184
744
9,394
7,211
2,431
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
10
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Cthulhu
5
1
4
7
L
1
4
2
0.5
L
Thanatos
SpaceHaze86
Thanatos
3
5
1
0.7
W
Kukulkan
Yesito06
Kukulkan
1
1
9
5.5
L
Ganesha
cranes1215
Ganesha
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,354
Damage
27,966
37,612
Taken
26,839
32,296
Mitigated
15,447
9,071
Healing
5,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,224
1,963
0
2,257
8,351
2,813
0
1,888
6,243
0
28,937
W
Cthulhu
10,348
2,182
95
765
11,277
10,203
0
1,480
9,126
24,697
0
L
8,683
1,109
273
3,544
14,323
14,152
0
6,954
6,873
1,282
28,429
L
Thanatos
SpaceHaze86
Thanatos
8,893
3,153
26
2,515
10,680
4,396
0
4,475
5,936
0
22,724
W
Kukulkan
Yesito06
Kukulkan
9,394
964
240
2,633
7,211
2,431
103
1,039
6,092
28,816
0
L
Ganesha
cranes1215
Ganesha
3,778
341
1,579
1,134
12,609
13,748
0
7,300
5,025
13,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,800
Gold Earned
24,760
94
Minions Killed
119
0
Camps Cleared
0
610,594
Distance Traveled
604,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,209
746
37
3
0
214,045
0
W
Cthulhu
8,367
761
31
3
0
199,020
0
L
Chaac
7,249
659
51
5
0
206,049
0
L
Thanatos
7,428
675
39
4
0
199,036
0
W
Kukulkan
8,184
744
51
5
0
191,616
0
L
Ganesha
7,123
648
4
0
0
205,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role