Player Matchup

Fenrir
Fenrir
CarbonDiQprint
Fenrir
Level 137
God Stats
1W - 2L
1,336 SR
Queue Stats
102W - 100L
1,576 Elo+
Party 1
Horus
Horus
Jonnyshakes24
Horus
Level 66
God Stats
29W - 14L
1,430 SR
Queue Stats
202W - 183L
1,586 Elo+
Party 1
Thanatos
Thanatos
Lancerbeast52
Thanatos
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 14L
1,496 Elo+
Party 1
Jing Wei
Jing Wei
Natethebacon
Jing Wei
Level 147
God Stats
3W - 2L
1,502 SR
Queue Stats
228W - 208L
1,596 Elo+
Party 1
Sol
Sol
XxBiGxDriPxX
Sol
Level 149
God Stats
7W - 8L
1,629 SR
Queue Stats
129W - 116L
1,584 Elo+
Party 1
Team Averages
Level 106
1,479 SR
1,568 Elo+

VS

Team Averages
Level 47
1,523 SR
1,537 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JoggingCelery64
Sol
Level 31
God Stats
11W - 15L
1,354 SR
Queue Stats
55W - 77L
1,479 Elo+
Solo
Medusa
Medusa
ZekeThePoet
Medusa
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Solo
Bakasura
Bakasura
diegoxlpz
Bakasura
Level 124
God Stats
5W - 2L
1,610 SR
Queue Stats
93W - 72L
1,616 Elo+
Party 2
Odin
Odin
yungslatt22
Odin
Level 14
God Stats
4W - 4L
1,649 SR
Queue Stats
188W - 146L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,145
643
2,939
6,119
2,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 5
4,812
602
1,836
5,319
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Lancerbeast52
Thanatos
7
0 / 2 / 1
4,442
555
1,482
5,767
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jing Wei
Natethebacon
Jing Wei
9
4 / 1 / 2
5,765
721
5,595
4,332
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 2
5,369
671
5,589
5,206
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
0 / 0 / 0
4,032
504
860
4,159
2,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 4 / 0
4,677
585
2,171
7,439
2,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
4
0 / 2 / 0
3,344
418
1,063
2,908
947
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bakasura
diegoxlpz
Bakasura
9
3 / 1 / 1
5,353
669
4,670
6,934
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 1 / 3
5,189
649
4,052
4,840
3,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
5
5
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
0
0
0
W
2
1
2
3
L
1
4
0
0.25
W
0
1
5
2.5
W
Thanatos
Lancerbeast52
Thanatos
0
2
1
0.25
W
Jing Wei
Natethebacon
Jing Wei
4
1
2
5
W
2
0
2
3
L
Medusa
0
2
0
0
L
Bakasura
diegoxlpz
Bakasura
3
1
1
3.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,441
Damage
12,816
26,743
Taken
26,280
10,111
Mitigated
11,933
12,438
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
860
107
0
312
4,159
2,722
0
1,478
2,681
12,118
0
W
2,939
749
0
898
6,119
2,245
0
717
5,217
0
28,239
L
2,171
1,197
0
2,857
7,439
2,129
0
1,986
5,453
27,222
0
W
1,836
858
544
1,796
5,319
3,324
0
555
4,434
0
8,009
W
Thanatos
Lancerbeast52
Thanatos
1,482
279
0
4,804
5,767
1,834
0
0
5,577
0
16,205
W
Jing Wei
Natethebacon
Jing Wei
5,595
4,091
0
1,189
4,332
1,221
172
813
3,223
0
32,914
W
5,589
2,765
0
3,207
5,206
1,487
1,323
946
4,260
44,183
0
L
Medusa
1,063
868
0
78
2,908
947
0
2,095
813
0
5,378
L
Bakasura
diegoxlpz
Bakasura
4,670
3,182
0
1,286
6,934
2,246
0
0
6,934
0
27,651
L
4,052
722
0
1,573
4,840
3,889
0
30
4,810
0
27,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,533
Gold Earned
22,595
226
Minions Killed
154
0
Camps Cleared
0
855,530
Distance Traveled
730,603
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
4,032
504
15
2
0
122,957
1
W
Fenrir
5,145
643
55
7
0
207,215
0
L
Sol
4,677
585
35
4
0
136,916
0
W
Horus
4,812
602
12
2
0
176,618
2
W
Thanatos
4,442
555
38
5
0
158,637
0
W
Jing Wei
5,765
721
51
6
0
170,697
0
W
Sol
5,369
671
70
9
0
142,363
2
L
Medusa
3,344
418
3
0
0
104,649
2
L
Bakasura
5,353
669
69
9
0
197,607
0
L
Odin
5,189
649
32
4
0
168,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role